作者Kotonomiya (Circle Mebius...)
看板NTU-Fantasy
标题[请益] 活偶 奥利维尔
时间Sun May 7 23:16:56 2006
OLYVIEL
Half Dragon Seven-Headed Hydra Effigy
Huge Construct
Hit Dice: 7d10+40 (80 hp)
Initiative: +0
Speed: 20 ft. (4 squares), swim 20 ft. fly 40 ft.(average)
Armor Class: 22 (–2 size, +0 Dex, +14 natural), touch 8, flat-footed 22
Base Attack/Grapple: +5/+24
Attack: 7 bites +15 melee (1d10+11)
Full Attack: 7 bites +15 melee (1d10+11) and claw +12elee (2d6+5)
Space/Reach: 15 ft./10 ft.
Special Attacks: Combat Reflex
Special Qualities: DR 5/Adamantine
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 32, Dex 10, Con —, Int —, Wis 11, Cha 1
Skills: Listen +7, Spot +7, Swim +12
Feats: Weapon Focus (bite)
Challenge Rating: 9
Hydras are reptile-like monsters with multiple heads.
A hydra is gray-brown to dark brown, with a light yellow or tan underbelly. The
eyes are amber and the teeth are yellow-white. It is about 20 feet long and weig
hs about 4,000 pounds.
Hydras do not speak.
COMBAT
Hydras can attack with all their heads at no penalty, even if they move or charg
e during the round.
A hydra can be killed either by severing all its heads or by slaying its body. T
o sever a head, an opponent must make a successful sunder attempt with a slashin
g weapon. (The player should declare where the attack is aimed before making the
attack rol
l.) Making a sunder attempt provokes an attack of opportunity unless the foe has
the Improved Sunder feat. An opponent can strike at a hydra’s heads from any p
osition in which he could strike at the hydra itself, because the hydra’s head
writhe and
whip about in combat. An opponent can ready an action to attempt to sunder a hyd
ra’s head when the creature bites at him. Each of a hydra’s heads has hit poin
ts equal to the creature’s full normal hit point total, divided by its original
number of
heads. Losing a head deals damage to the body equal to half the head’s full nor
mal hit points. A natural reflex seals the neck shut to prevent further blood lo
ss. A hydra can no longer attack with a severed head but takes no other penaltie
s.
Each time a head is severed, two new heads spring from the stump in 1d4 rounds.
A hydra can never have more than twice its original number of heads at any one t
ime, and any extra heads it gains beyond its original number wither and die with
in a day. T
o prevent a severed head from growing back into two heads, at least 5 points of
fire or acid damage must be dealt to the stump (a touch attack to hit) before th
e new heads appear. A flaming weapon (or similar effect) deals its energy damage
to the stu
mp in the same blow in which a head is severed. Fire or acid damage from an area
effect may burn multiple stumps in addition to dealing damage to the hydra’s b
ody. A hydra does not die from losing its heads until all its heads have been cu
t off and t
he stumps seared by fire or acid.
A hydra’s body can be slain just like any other creature’s, but hydras possess
fast healing (see below) and are difficult to defeat in this fashion. Any attac
k that is not (or cannot be) an attempt to sunder a head affects the body.
Targeted magical effects cannot sever a hydra’s heads (and thus must be directe
d at the body) unless they deal slashing damage and could be used to make sunder
attempts.
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◆ From: 140.112.251.228
1F:推 torbadomy:half dragon模板??虽然我也喜欢把活偶多灌几层模版。 05/08 22:20
2F:→ torbadomy:不过DM会当场翻脸就是了。 05/08 22:23
3F:→ torbadomy:当然,如果我是DM是不允许那麽做,毕竟制造价格还是一样 05/08 22:23
4F:推 mrbigmouth:说的对耶~ 05/09 09:38
5F:推 mrbigmouth:因为没品有CR上的限制所以才忽略过去.... 05/09 09:39
6F:推 mrbigmouth:可是照理说不该变强但是不加价的.... 05/09 09:39
7F:推 mrbigmouth:规则没有 不过限制一下好了(我的团) 05/09 09:40