作者Transfinite (我不是郑先生)
看板NTU-Fantasy
标题Re: [没品]伪歌的C城市演唱会之旅 Part 3
时间Sat Sep 24 23:00:03 2005
Dungeons and Dragons: Dungeon Master's Guide, Page 104~106
(前略)
FRIENDS
Not everyone hate the PCs. If the characters are smart, as the
campaign progesses they will make as many friends as enemies.
Characters who don't oppose the PCs are divided into four types:
allies, cohorts, followers, and hierlings. The Leadership feat(see
PCs as Leaders, page 106)enables a character to attract cohorts and
followers. Allies and hirelings have different relationships with
PCs than cohorts and lirelings do.
Allies
(略)
Cohorts
Cohorts are loyal servants who follow a particular character or
sometimes a group of characters.(NPC adventurers can have co-
horts, too.)They are hired by or seek out a PC or PCs, and they
work out a deal agreeable to both parties so that the NPC works
for the characters. A cohort serves as a general helper, a body-
guard, a sidekick, or just someone to watch a character's back.
Although technically subservient, cohorts are usually too valuable
to waste on performing menial tasks.
There are no limitations on the class, race, or gender of a char-
acter's cohorts,
nor limits to the number of cohorts who can be
employed by a character. Mistreated cohorts become disloyal and
(题外话:抱歉,肯特,我上次记错)
eventually leave or even seek revenge against their employers.
Loyal cohorts become trusted friends and long-time helpers.
So, what's really the difference between allies who come along
and use their abilities to face dangers alongside the PCs, and
cohorts who do the same thing?
Cohorts are people who take on a subservient role. Cohorts are
not leaders. They might voice an opinion now and again, but for
the most part, they do as they're told.
Experience Points: Cohorts earn experience points, but not at
the same rate as player characters. To determine a cohort's XP
award, follow this procedure:
1. Don't include a cohort as a party member when determining
the XP awards for individual characters. In a party containing four
PCs and one cohort, each PC gets 1/4 of the overall XP award.
2. Divide the cohort's level by the level of the PC with with whom he
or she is associated(the character who attracted the cohort).
3. Multiply this result by the total XP awarded to the PC and add
that number of experience points to the cohort's total.
For example, a 4th-level cohort associated with a 6th-level PC
gains 2/3 as much XP as the character gains.
I
f a cohort gains enough XP to bring it to a level one lower
than the associated PC's character level, the cohort does not gain
the new level -- its new XP total is 1 less that the amount needed
to attain the next level. This rule is especially significant when
the PC loses one or more levels; a cohort's level advancement
could be stalled for quite some time until the PC regains his or
her lost levels and gains enough additional XP to be eligible for a
higher-level cohort(see the Leadership feat on the following
page).
Treasure: Although the PCs can work out other deals, their
cohorts usually get only a half share of any threasure the party
gains. Sometimes a cohort seeks no pay, only the opportunity to
serve alongside the PCs. Such cohorts require only living costs.
However, they are not common.
The easiest way to calculate a half share is to treat the cohort as
getting a full share, but award him or her only half, and then
divide out the remainder to the group. For instance, if a party of
four PCs and one cohort earns 1,000 gp, divide the gold pieces by
5(which is 200 apiece), but award the cohort only 100, and divide
the leftover 100 among the four PCs(25 each).
Followers
(略)
Replacing Cohorts and Followers
If a leader loses a cohort of followers, he can generally replace
them, accourding to his current Leadership score. It takes time(1d4
months) to recruit replacements. IF the leader is to blame for the
deaths of the cohort or followers, it takes extra time to replace
them, up to a full year. Note that the leader also picks up a reputa-
tion of failure, which decreases his Leadership score.
Hirelings
(略)
PCS AS LEADERS
When PC gain levels, they also garner reputations. Those who
show promise, great power, a path toward success, or perhaps just
a friendly demeanor may find that NPCs want to follow them.
These NPCs may wish for apprenticeships, employment, or a
leader they can look up to.
Attracting Cohorts
A character of 6th level or higher can start attracting cohorts(see page
104) and followers(see page 105) by taking the Leadership feat(see
below). Unlike other feats, this one depends heavily on the social set-
ting of the campaign, the actual location of the PC, and the group
dynamics. You're free to disallow this feat if it would disrupt the cam-
paign. Be sure to consider the effect of a PC having a cohort. A cohort
is effectively another PC in the party under that player's control, one
whose share of XP, treasure, and spotlighttime is bound to take some-
thing away from the other players' characters. If your group is small,
cohorts may be a great idea. If it's big enough that a cohort would be a
problem, don't let the PCs have cohorts.
A character can try to attract a cohort of a particular race, class,
and alignment. The cohort's alignment may not be opposed to the
leader's alignment on either the law-vs.-chaos or good-vs.-evil axis,
and the leader takes a Leadership penalty if he recruits a cohort of
an alignment different from his own. The DM determines the
details of the cohort. The cohort has gear as an NPC(see Table
4=23: NPC Gear Value, page 127).
LEADERSHIP[GENERAL]
A character with this feat is the sort of individual others want to
follow, and he or she has done some work attempting to recruit
cohorts and followers.
Prerequisites: A characte4r must be at least 6th level to take
this feat.
Benefits: Having this feat enables the character to attract loyal
companions and devoted followers, subordinates who assist her.
See the table below for what sort of cohort and how many follow-
ers the character can recruit.
(表略)
(表下说明)
Leadership Score: A character's base Leadership score equals his level
plus any Charisma modifier. In order to take into account negative
Charisma modifiers, this table allows for very low Leadership scores,
but the character must still be 6th level or higher in order to gain the
Leadership feat. Outside factors can affect a character's Leadership
score, as detailed below.
Cohort Level: The character can attract a cohort of up to this level.
Regardless of a character's Leadership score, he can only recruit a
cohort who is two or more levels lower than himself. A 6th-level
paladin with a +3 Charisma bonus, for example, can still only
recruit a cohort of 4th level or lower. The cohort should be
equipped with gear appropriate for its level.(see Table 4-23: NPC
Gear Value, page 127).
Number of Followers by Level: The character can lead up to the
indicated number of characters of each level. For example, a
character with a Leadership score of 14 can lead up to fifteen 1st-
level followers and one 2nd-level follower.
Leadership Modifiers: ...懒得打了,以下全略
Leadership Modifiers:
--
「无法立足於国际舞台的国家,还有其存在的意义吗?」
远野曾这麽说过。
不被承认的的国家,确实似乎什麽也办不到。
但即使是这样,我们也不能舍弃它。
因为,那是一直在我们背上的东西。
那是,我们曾经是亚洲第一大国时的记忆。
--
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1F:推 mrbigmouth:虽然你的动作比我慢不过这篇还是很棒XD 09/24 23:11
2F:推 mrbigmouth:收进XDDD 09/24 23:11