作者rod24574575 (天然呆)
看板NTU-Exam
标题[试题] 95上 陈炳宇 游戏设计 期末考
时间Wed Feb 12 23:27:38 2014
课程名称︰游戏设计
课程性质︰选修
课程教师︰陈炳宇
开课学院:电资学院、管理学院
开课系所︰资工系、资管系
考试日期(年月日)︰2007.01.08 ~ 2007.01.15
考试时限(分钟):2007.01.08 公布考题, 2007.01.15 上课前缴回
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试题 :
Final Examination
Assigned: 2007/01/08
Due: 2007/01/15
You should choose at least five questions to answer from the following seven
questions : (5/7)
1. Please describe the major processes of game development pipeline.
2. What are the three layers of motion behavior?
3. Please describe the three major types of character format used in real-time
3D games and analyze their pros and cons.
4. Please describe the three basic culling techniques for improving the
3D rendering performance.
5. What are the AABB and OBB ? Please describe the their differences in usage.
6. Please write down the A* algorithm.
7. Please describe the following three common processing models of FSMs in game
AI applications.
○ Polling
○ Event-driven
○ Multi-thread
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