作者stormyuan (stormy)
看板Wii
标题[翻译]Mario & Sonic at the Olympic Games IGN评测翻译
时间Wed Nov 7 16:01:56 2007
Mario & Sonic at the Olympic Games IGN评测翻译
http://wii.ign.com/articles/833/833014p1.html
Nintendo and SEGA host a mascot mash-up in this entertaining, surprisingly
addictive ode to the Olympic games.
任天堂和SEGA 用他们的吉祥物创造一个有趣、令人惊讶、令人沈迷的(北京)奥运游戏
by Bozon
Wii的玩家应该对小游戏类型感到不陌生,因为这些简单、每个人都很好上手的游戏已经
发行太多,但并不一定每个都好玩,我们随便举例就有Mario party 8、第一次的Wii、
Namco博物馆、坏力欧、雷曼兔1(和2)...等,即使是任天堂的Wii sports也算是其中之一
。虽然这些游戏让Wii的创新感体得到发挥,但是玩法都过於简单。当我们看到Mario &
Sonic at the Olympic Games(以下翻译简称MS ... ^_^)时, 也觉得和其他小游戏类型一
样,有创意的玩法、鲜明的风格、虽然动作简单却仍然好玩吸引人并且有挑战性。
MS 并没有提供太多让Wii玩家激动之处,像NES的Track & Field一样,MS把奥运分为几个
重要的挑战项目,每一样都基於速度、时间和一点策略。总结来说MS有很多像打鼓一样的
操作、一些摇动操作和一些创新的玩法。像是其他的反对者所想的,一开始我们也是认为
MS只是有超强的角色但是操作重覆游戏性不高,但玩过後我们却不这麽认为,MS用混搭风
格与游戏性来改变最简单的概念。
MS使用14个核心的操作机制(看你怎麽定义)来完成24个比赛项目,不像其他令人喜爱的小
游戏类合集,这些比赛项目都注重在位置的策略然後再动作(谋定而後动?)。例如,你找
不到一个比赛只要简单的快速挥动remote,这些比赛总是有其他方面要考虑。每个比赛归
类为九个不同的型态,包含竸技、体操、射击、划船、Dream Events、箭术、水上运动、
剑术和乒乓球,另外总共有从Mario和Sonic里找来的16位选手,当然也可以用Mii来代替
这16人。
我们认为MS成功之处在於每个比赛的细微差异。例如在跑步比赛中,你要预测(让比赛开
始的)枪响时机来获得起步加速。当你开始起步你需要快速按B钮来获得加速,并在枪响後
立刻像打鼓般的挥动来跑步。在接力赛中起步加速可能不是那麽重要,但是在100m赛跑中
就很重要了。游戏中的其他项目也像赛跑一样有简单的操作,就如跳高需要在最佳点离地
,速度和起跳长度决定你在空中飞行时间,动作太慢你跳不远,动作太快你可能会失败,
这就需要技巧。
如果整个游戏就只有24个比赛就有点太少了。游戏提供像Mario Kart(马车)一样的循环赛
,你完成後可以打开新的地区,每个地区不只是难度差异还有更多的比赛。还有不管是单
人还是多人游戏,比赛都提供(好孩子不能玩的)赌博系统,压得够高可以加倍,压得太低
你会输光所有。
另一个我们花很多时间的是任务模式(mission mode)--让游戏中16位选手有六个特殊角色
的任务。这些任务有像和Bowser比丢鎚子这样简单的,或是比较难一点像和Mario(或
Sonic)比100m赛跑。在主要游戏中,每个选手能力都很平均但有些不同,如Sonic的加速
、Bowser的怪力。但是在任务模式中每个选手都变强,所以在Mario挑战中你要试着赶上
超快Sonic,在半小时的挑战中,我们所有人都不能打败Sonic。
我们很高兴有线上模式,可惜不能像有些DS游戏一样和对手在线上比赛。每天打破世界记
绿都会记录在线上排行榜,所以当你打破记录游戏会显示你已打破世界记录。(以下大概
就是挑战线上世界记录让你有动力玩下去)
总体来说MS很好玩,但也不是没有遗憾。例如100m/400m/4x100m接力赛跑和110m/400m跨
栏基本上是相同的游戏。相对来说,像剑击或是箭术就很有趣,你需要用IR来描准,
nunchuk倾斜来控制弓的角度。SEGA也改变了Dream Events,基本上是重覆了奥运的四个
核心比赛例如剑击或乒乓球在加入一些元素,比较像是传统Mario运动系列,例如超级攻
击、马车(Mario Kart)的阻挡道具和加速。
乒乓球也不错.....
这是Mario和Sonic的第一次合作,所以合了任天堂的配乐与SEGA Sonic3D式的介绍影片,
动画很美丽,角色模型也很好。但仍有些缺点,如有些流畅性问题(low frame-rate)让即
时重拨不佳,在比赛中缺少电影般的效果,虽然游戏提供视角的变化但没有慢镜头,除了
在dream events外没有Mario sports的风格,在游戏刺激时没有好的配乐只有观众的声音
且过程缓慢。
结论:
这个游戏用简单的操作带来有趣的游戏性,和传统的动游戏比起来,MS让我们非常惊讶。
在24个赛事中的赛跑重覆性高(就像是实际的比赛一样),但是其他比赛就很不一样。虽然
有些比赛和NES的Track & field类似,但是箭术和Dream events的原创设计是很有趣的体
验。还有可以用Mii来玩、线上排行榜模式、特殊角色任务模式都带游戏更高的耐玩度。
整体的风格令人印象深刻,选手的平衡度也佳,而且多人同乐时更好玩。我们也许玩过同
质的游戏像Mario Party 8或雷曼兔,但是Mario 和 Sonic的混合更令人注目(令人期待混
合更多的大乱斗)。当然这个游戏如果有更多的比赛、任务、Dream events和线上对战会
更好。Mario 和 Sonic二大集团合作的MS真是有趣。
IGN评分(总分为10)
表现:8分
16个选手参加24个比赛,每个比赛有都简单的操作。Mii、IR和一些线上模式增加深度
图形:7.5分
16:9与480P,还不错的动画,有时流畅性(frame-rate)不足,没太多的特效与视角 (你是
和马银比吗?)
声音:8.0分
有选手、观众与司仪的声音。乐音有些平常,但是会听到一些Mario式的史诗级配乐。
游戏性:8.0分
虽然一些比赛感觉重覆,但都很好玩。Dream events 让MS比传统运动游戏佳。任务模式
(Mission mode)也不错。
耐玩性:7.5分
多人同乐很有挑战。线上等级是好的开始,但是线上模式没有更多的不同的比赛。
总分(不是平均):7.9
好
Mario & Sonic at the Olympic Games Review
November 6, 2007 - Wii owners are no strangers to the mini-game genre. Now
only a year after release, Nintendo's new system is being bombarded with
simple, "everyone-friendly" titles that deliver en mass, but not always with
quality in mind. Even looking at the top-tier titles in its category Wii is
already pretty saturated, with things like Mario Party, Wii Play, Namco
Museum, Wario Ware, Rayman (and its sequel), and countless others. Even
Nintendo's own pack-in product Wii Sports gives off a similar vibe as well,
proving time and time again that Wii is about innovation, but also about a
generally simpler style of play all around - with a few exceptions, of
course. So when we're met by games like Mario & Sonic at the Olympic Games,
it's tough to get really pumped for what can often feel like just another
waggle experience. At the same time, with enough style, innovative gameplay,
and overall charisma even the simplest actions can still be extremely fun and
competitive. Case in point, Mario & Sonic's first gaming mash-up.
Aside from maybe a few very specific instances, Mario & Sonic at the Olympic
Games won't deliver any mind-blowing gameplay for Wii owners. With a similar
format as the NES's own Track & Field, M&S divides the world of the Olympics
up into a few key challenges, each based on speed, timing, and a little bit
of strategy. What it'll boil down to, however, is a whole lot of controller
drumming, and bit of semi-needless waggle, and a few more innovative
experiences sprinkled in there as well. As the kicker though, we went in
knowing exactly what Mario & Sonic was bringing to the table (strong
characters, generally repetitive gameplay) and come out weeks later now
having a blast with the game. It just goes to show you that the right mix of
style and gameplay can change up even the simplest of concepts.
Mario & Sonic delivers 24 different events focused around 14 or so core
mechanics (depending on how you classify things), and while it isn't a
mind-blowing amount of mini-games, these events focus more on situational
strategy than just one motion over and over again. You won't, for example,
find a single event where you simply drum as fast as you can; there's always
another aspect of it to work with. Each of the events split into nine
different classifications, including athletics, gymnastics, shooting, rowing,
dream events, archery, aquatics, fencing, and table tennis, with specific
events fitting into each of those respective sections. In addition you've got
16 characters from both the Mario & Sonic franchises, as well as the ability
to use your Mii on the field instead of a key franchise character. Not a bad
mix of events, characters, and options.
Where Mario & Sonic becomes a success in our minds, however, is in the
nuances of each competition. In running events, for example, you'll need to
anticipate the gunshot if you want to get a starting boost; no easy task.
While you set up at your footholds you can tap the B button as fast as
possible to build up a potential boost, and then begin drumming the instant
the shot is made, launching yourself into an easy lead right off the bat. In
events like the relay race - where action can go for a minute plus at a time
- this lead isn't a huge issue. Line up for the 100m dash, however, and your
start will absolutely make or break your place. Other sections of the game do
a great job of taking simple motions and running with the concept as well, as
long jump will train you to sprint and then take off at the perfect point,
using the speed and length of your "jump" flick to determine just how far
you'll fly through the air. Motion too soft and you won't get any distance,
but motion too hard and you'll also fail; it's all about finesse.
If the entire game was centered only on these 24 events it would have been
far too thin, and simple more of the same gameplay you'd find in things like
Rayman Raving Rabbids. Thankfully, there's more to the game than it initially
suggests. You'll have the same circuit-based gameplay as something like Mario
Kart, with new areas opening after you defeat prior competitions, each of
which not only opens the next tier of difficulty, but also more events to rip
through. While in either single or multiplayer competition, there's also a
very welcoming token system that allows each player to bet on one event
throughout the competition. Place high enough in the event and you'll double
your points in it. Place too low, however, and you get nothing.
Another section we ended up sinking a ton of time into was the mission mode,
which gave each of the game's 16 competitors six character-specific missions
to complete. These can be as simple as having Bowser throw a specific
distance in Hammer Toss, or as incredibly difficult as requiring the player
to beat Mario's rival (Sonic, of course) in a 100m dash. In the main game
each of the characters are balanced pretty well, though you'll of course have
small changes such as Sonic's slight speed boost or Bowser's extra power, but
in Mission mode the generally even feel of each character is thrown right out
the window, so with Mario's challenge you're literally trying to catch a
ridiculously fast Sonic in his best event; no easy task. Mission mode is a
simple addition to the package, but it adds a ton to it. After a half hour of
trading the controller off between players we still couldn't beat Sonic at
his own game. Needless to say, we now have noodle arms, as well as a newfound
respect for the fastest character in gaming.
It's also great to see online integration make an appearance, although it's a
shame no direct competition could be included; something the DS version makes
use of. Online leaderboards will allow new world records (obviously the
biggest aspect of the Olympics) to be broken on a daily basis, so while those
amazing moments occur in the game where you're swimming to the finish line
literally watching yourself go neck-in-neck with a red "World Record" pace
bar, now it'll be even more of a challenge to not only beat the game's
default records, but also those of competitors around the world. Yes, it's
simple, and of course we're disappointed that pure online couldn't be
included this time around, but leaderboards certainly make sense for a game
like this, and we can only imagine how competitive it'll get. As another
simple addition to the game, players can also earn achievements for breaking
records or winning specific events under certain circumstances. It's simple,
but it's just another way to reward players for going back and breaking
records time and time again.
In general most of the events in Mario & Sonic were fun to play, but there
were also some misses too. In the case of track events, there are a good five
or six that feel nearly identical, using only a couple minor changes to mix
up the feel between 100m, 400m, 4X100m Relay, and the 110m and 400m hurdles.
Obviously these events are similar in real life as well, but it's still a ton
of drumming, and not a whole lot of diversity. On the opposite side of the
fence, however, were things like archery, which is a nearly-perfect event in
our opinion, blending IR control with a pull-back motion and nunchuk tilt for
the bow's angle to make what ends up being an impressively deep target
challenge. SEGA also changes things up with the Dream Events, which are
basically repeats of four of the core Olympic events in the game such as
table tennis or fencing, and these end up stealing the show, as it turns the
generally straightforward feel of the events into true Mario Sports
experiences, including super attacks, Mario Kart item blocks and speed boosts
for foot races, and interesting spins on the general rules of the events.
Table Tennis ends up getting the best conversion overall, as matches are now
scored based on how long a volley goes before being won, and with matches
going up to 50 you could essentially be dominated by a better player over and
over for short volleys, only to have an amazing comeback in a long-running
back-and-forth to come behind for the win in one single point. In fact,
should SEGA and Nintendo team up for a sequel we'd definitely want to see far
more dream events, as they're easily the best in the package. Team that with
online and more character missions and you'd have an extremely rewarding
package.
As for the actual pairing of the two franchises, Mario & Sonic does a decent
job of bringing the mascots together for the first time. You'll get some
familiar remixed Nintendo music (or tunes that are obviously influenced by
them), an intro video akin to Sonic's 3D adventures with extremely high
production value, and some generally beautiful animation and modeling
all-around. There are still some graphical oddities though, including some
low frame-rates that make for some pretty uninspired instant replays, and a
general lack of cinematic feel when playing through the events. You'll get
camera changes and general shot set-up based on the event, but there's no
over-the-top bullet time, larger-than-life visuals, or extreme "Mario Sports"
style outside of the dream events. We were always waiting for that intense
moment where the audio drops out, the gameplay slows down, and only the sound
of the crowd can be heard as we make some dramatic, moment-defining action.
Sadly, that type of in-your-face cinematic feeling is never really there, and
it did leave us wanting more in the mid-event presentation department.
Closing Comments
For being a game that’s made up of simple gestures and “been there, done
that” gameplay, Mario & Sonic is a huge surprise in its ability to still
pull us in and really deliver pure, classic entertainment. The 24 events have
a bit of repetition when dealing with the same general classification – all
racing events feel similar, for example – but even then there’s enough of a
difference to set them apart. While some events feel like throwbacks to the
NES days of Track & Field, others such as the innovative archery mode and
dream events give the experience a huge push in the direction of style and
overall freshness. Team that together with playable Miis, online rankings for
event-by-event world records, and character-specific missions and you’ve got
an experience that goes well beyond just delivering a few rushed minis to a
successful system. The overall style is pretty impressive, the list of
characters balance out well, the game becomes increasingly entertaining in
multiplayer mode, and it’s generally fun to play all-around. Yeah we’ve
seen it all before in things like Rayman or Mario Party 8, but this mascot
mash-up is more focused, refined, and classically rooted. There’s certainly
room to grow, as the game could use a huge focus on more events and missions,
more dream events, and full online multiplayer, but as a first pairing
between a few of the industry’s top mascots Mario & Sonic truly delivers in
the fun department.
IGN Ratings for Mario & Sonic at the Olympic Games (Wii)
Rating
Description
out of 10
8.0
Presentation
A 16 character roster is met with 24 events, most of which are based on a few
motions and pretty straightforward. Mii integration, IR, and some basic
online add to the depth.
7.5
Graphics
16:9 and 480p team with some decent animations, a few instances of lower
frame-rate, but an all-around solid effort. There’s a minimal use of effects
or cinematic feel though.
8.0
Sound
Character VO, crowd chants, and announcers are all included. Music can be a
bit generic, but often harks back to Mario-like themes for a more epic feel.
8.0
Gameplay
Some of the events feel repetitive, but all in all it’s a fun experience.
Dream events make the game, and are an essential basis for any sequel.
Mission mode is also a nice addition.
7.5
Lasting Appeal
If you’ve got a few friends, Mario & Sonic can get competitive. Online
rankings are a good start, but full online is essential, as are more events
and some added diversity in them.
7.9
Good
OVERALL
(out of 10 / not an average)
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 219.71.174.95
1F:→ stormyuan:IGN有评测,所以应该有美版 11/07 16:02
2F:→ stormyuan:看那麽多字就知道是在灌水..翻译有错一定是故意的 11/07 16:02
※ stormyuan:转录至看板 Nintendo 11/07 16:04
3F:推 ClubT:我一开始一直以为MS是M$ XD 11/07 16:18
4F:推 mjmjttn:今天出 快寄来哦 11/07 17:45
5F:推 stormyuan:M$, Sega可能不够力..当出现MarioSony时用M$比较合适 11/07 18:19
6F:推 BSpowerx:看起来算是普通再好一点...@@ SEGA似乎对这款期望很大 11/07 21:44
7F:→ stormyuan:Mario Party8在美国已经130万了...Sega也想沾光 11/07 23:22
8F:推 Koduc:觉得满不错玩的 11/24 11:22