作者bois (小海豹天堂)
看板Wii
标题[情报]卡普空谈「大神」的移植
时间Thu Oct 25 11:09:21 2007
卡普空在美国的官方论坛出现了一篇由Christian Svensson(senior director
of strategic planning and research)写的文章,针对许多粉丝对大神只是
单纯移植到Wii平台上却没有新增要素的不满做出回应。
全文重点摘译:
……
我们选择了Ready at Dawn来做这次的移植,成员包含了前Naughty Dog
和前Blizzard的员工,而他们自己的游戏也都获得非常高的评分和销量。
他们对细节和技术的追求是我合作过的队伍中数一数二的。
如果我们想做一个草率便宜的移植,我们可以随便选一个小组来做这次
移植,而且可以做得又快又便宜。可是这显然不是我们想采取的方式。
最後,如果这是为了捞一票,让我们面对现实吧,在别的平台有成千上
万的游戏都拥有比大神更高的销量,我们大可以选那些游戏来移植。又
快又便宜。大神,虽然真的是一个伟大的游戏,可是它在PS2上的销量
表现并不理想,也不是那种随便快速移植之後就可以保证在新平台上会
大获成功的游戏。……
……
到目前为止我们做出的移植就是恶灵四,而它获得了90分以上的评分,
而且在新平台上创出了惊人的销售成绩。这难道就是这些瞄准我们的不
实指控所谓的「卡普空样版剧」?宝岛Z得到了比今年所有游戏都要高
的分数(大概会输银马啦…XD)。我们不做根据纸本图形、图像、文本
或其他资料原封不动制作而成的软体。
就像我在之前的访问中所讲的,我们要先让这个游戏能运作。这是一个
庞大的游戏。如果在我们确定所有东西都运作良好,并且不破坏原来的
大神的美好游戏经验的情况下,我们才会考虑可能的强化。既然我们现
在还没有走到那个阶段,我们很不想去提任何可能的新增要素,以免让
媒体和粉丝失望。
所以现在如果你往最坏去想,你至少会有40-60小时可以用全新的方式
玩这个经典大作,如果往好处想,或许我们在未来的几个月能有更多资
讯可以提供,但现在我们只能请大家耐心等待。
A few points here... I get the issues, I really do, but
people seem to be missing a few things.
We selected Ready at Dawn to do the port. These guys are
all ex-Naughty Dog and ex-Blizzard, and they have already
shipped their own titles that have ridiculously high review
scores and sales (and have more on the way). Their attention to
detail and technical prowess is among the best of any team I've
ever worked with.
If we wanted a cheap and dirty port, I could have turned
around and picked any one of 50 houses and gotten it done for
less and perhaps more quickly. Clearly, that wasn't the
approach we sought for a variety of reasons (for the fans, for
the reputation of our company, for the potential of the
product, etc.).
Lastly, if this were a quick cash in, let's face it,
there's TONS of other products that had higher sales on other
platforms we could have chosen to port, quickly and cheaply.
Okami, as great as it was, wasn't a huge seller on PS2 such
that its quick and dirty port would be assured "sales success"
on a new platform. We picked a huge game (read: expensive,
especially on testing costs), with a ton of moving parts.
So, on the contrary, we have a lot to prove with this
game and I know we, and RAD are up to the task. I apologize if
I bristle at the accusation that this is a cheap port, but I do.
Given that the only port we've done to date was RE4,
which has a 90+ gamerankings score and provided AMAZING value
for the platform, has this really been Capcom's modus operendi
such that this allegation should be leveled at us? Zack & Wiki
is getting better reviews than just about anything you'll see
this year on Wii, except possibly Galaxy. Shovelware is not
what we do.
As I've said in prior interviews, we're getting the game
up and running first. The game is enormous. If after we have
everything working correctly, cleanly and as desired so as not
to "break" the amazing experience that is Okami, we will worry
about potential enhancements. As we are NOT at that point in
the process yet, we are loathe to even mention any potential
changes or enhancements for fear of disappointing the
fans/media.
So for now, if you MUST assume the worst, assume that you
will have an amazing 40-60 hour adventure that is one of
gaming's most impressive pieces of art to play in fantastic new
ways. If you want to hope for the best, well, perhaps we'll
have more to say in a few months, but for now we're going to
have to ask for your patience.
--
那团红火焰又没乱里春情难遣熊熊的冒了起来了烧得那两道飞扬的眉毛发出了青湿的汗光
两张醉红的脸又渐渐的靠拢蓦地里怀人幽怨在一处一起咧着白牙笑了起来笛子上那几根玉
管子似则为俺生小婵娟的手指上下飞跃着那袭嫋嫋的身影儿在那档雪青的云母屏风上随着
随着灯光仿仿佛佛的摇曳起来笛声愈来愈低沉愈来愈凄咽拣名门一例一例里神仙眷好像把
杜丽娘满腔的怨情都吹了出来似的甚良缘把青春抛得远杜丽娘快要入梦了柳梦梅也该上场
了可是吴声豪却说惊梦里幽会那一段最是露骨不过的俺的睡情谁见然而他却捧着酒杯过来
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 61.217.215.26
※ 编辑: bois 来自: 61.217.215.26 (10/25 11:14)
1F:推 Gabai:感谢转载,期待大神 10/25 12:06
2F:推 kenshinwerra:MH跟大神!! 10/25 13:08
3F:推 totoroJack:感觉很有诚意喔~ 10/25 16:14
4F:推 BSpowerx:这片一定要买一片来收藏的XD! 10/25 21:26
5F:推 dragoni:如果台湾的游戏开发商能有这种心态就好了... 10/25 21:49
6F:推 olioolio:40~60小时耶... ps2我第一轮19小时 份量来多一点吧 10/27 12:31