作者hwtone (HWTone)
看板NBAGAME
标题[讨论] NBA 2K16 Gameplay Blog with Mike Wang
时间Thu Sep 3 04:14:41 2015
原文网址:
http://goo.gl/ltP8uZ
※内文为英文,有兴趣者可自行阅读
相信很多朋友对於是否要预购犹豫不决,毕竟目前为止的消息感受不到特别的进步
这篇文提到了很多游戏方面的改变,小弟就稍微提及一些个人感兴趣的部分
BRINGING THE GAME TO LIFE,让游戏更趋近於现实
动作系统重写了,你现在能看到球员的意图,远离持球者清出空间、跑出空档或挡人等,
这些也不会只是罐头动画,球员是真的在打篮球了。其实这边和以前提到的AI智能增强差
不多,但动作系统重写这边还是让人期待,毕竟重写了玩起来的感受肯定大不相同。
另一方面则是一些故事、Drama等等,你的明星球员大部分时间会凯瑞你的队伍,但有时
角色球员也会跳出来成为比赛的X因子,你要视比赛情况调整等等,有时球员投射开张,
但切入方面却陷入挣扎,有时当其他球员表现得好时有些球员可能也会陷入低潮,这个系
统能让游戏更有新鲜感,并让虚拟的球员更真实。
紧张感也是今年很重要的一部分,当球员在跑最後一击的战术不顺利时,教练可能会再叫
个暂停等应变方式,球员和观众在关键时刻的反应等等,工程师常识复制现实NBA中的戏
剧感,在2K16中你会看到这些东西。
PHYSICS,物理引擎
球和篮框的作动更加真实了,你会看到长篮板、篮框在进球和打铁时的震动,在各种灌篮
情况下也能看到篮框和篮架不同的反应,另外提到大个子球员在禁区灌篮的能力增强了,
或许我们能玩到一个更真实的大欧了。
脚步系统也重写了,这次使用了复杂的脚趾、脚跟辨识系统,混合技术和逆运动学,似乎
提到不会再有突然加速上篮挡都挡不住那种诡异动作的发生。
接下来提到一些大致的改动,例如控制等等,也能大致看到控制的变动,我尽量细翻
‧New Post Game! Post has been rebuilt from the ground up and is better than
ever. We’ve moved post back to a hold of L2/LT to give you quicker access,
free your right thumb up for other actions, and to better mirror defensive
movement. There are hundreds of new animations, better freedom of movement,
lots of new moves and collisions, a new post cutoff system, and just a better
overall feel to the play in the paint.
‧新的低位系统!低位在场上重制了,而且比以往更好。我们把进入低位移回了压住L2/LT
让你更快的进入低位,并释放了右边按钮的空间给其他动作,和更好反映防守端的动作。
有上百个新的动画,更自由的移动,大量新的动作和碰撞,新的低位卡位系统,总体而言
能让你更好的体会在禁区厮杀的感受。
‧Loads of passing improvements: faster ball speeds, better pass animation
selection, completely re-written pass lane selection, ability to immediately
break out of catches, step in catches around the rim, step out catches when
crowded, less sliding on standing catches, boat loads of new content, and
much much more. We’ve even added a new option to allow you to pick what’s
most important when using directional passing. So you can go with the default
tuning or you can bias it more toward stick direction or receiver openness.
‧许多传球方面的进步:更快的球速、更好的传球动作选用、彻底重写的传球路线选择,
立即接球後马上动作的能力、在篮框附近时往内抢位接球、人多时站出来接应、站立接球
时更少的滑行,大量的新内容,而且不只如此。当你使用指定传球时我们甚至加入了新的
选项让你选择什麽更为重要。你能更开放的选择要传向预设的路线,或更倾向於摇杆的方
向或接球者。
‧New passing controls:
‧新的传球控制:
‧A/CROSS = Best Pass (gives you the best pass for the situation you’re in)
‧A/CROSS = 最佳的传球 (给予当下你处於的情况最佳的传球)
‧B/CIRCLE = Tap for Bounce Pass, Double Tap for Flashy Pass, Hold for dribble
pitch/handoff (hold to bring the selected receiver toward the ball, release
to pass or handoff if close enough)
‧B/CIRCLE = 按一下为弹地传球,按两下则是花俏传球,压着来选择给球(压着让选择接
应的球员接近球,放开来传球,够近的话则给球)
‧Y/TRIANGLE = Tap for Lob/Overhead Pass, Double Tap for Alley-Oop, Hold for
Lead to Basket pass (hold to make the receiver cut toward the hoop, release
to pass… awesome addition!)
‧Y/TRIANGLE = 按一下来高吊球,按两下来空中接力,压着来传往篮框方向攻击的传球(
压着让接球者往篮框方向切入,放开来传球…超棒的增加!)
(注:能自己选择切後门了阿)
‧Improved pick controls and animations – Ability to quickly toggle between
roll or fade as well as switch pick side without having to wait for a timer.
You can also call for an early slip or fade at any point. The new pick
controls give you ultimate flexibility to read the defense and adjust in real
time just like an NBA point guard would.
‧进步的挡拆控制以及动画 -可以快速的切换档人後切入或拉开和切换挡在哪个面而不用
等计时。你也可以在任何点叫一个偷跑或退开。新的挡拆控制系统给你最大的弹性来判断
防守以及及时调整,就像NBA的控球後卫做的一样。
‧Controllable “flick flick” finishes give you the ability to control how and
where you finish your up and unders and step thru shots (previous years you
were stuck with whatever the animation wanted to do)
‧可控制的 " 轻弹 " 结尾给你操控如何结束你的up and under和切一步投篮(前几年你不
管动画要做什麽都会卡卡的)。
‧Pump fake, draw foul shots have returned
‧假动作、制造犯规投篮回来了。
‧MUCH more responsive defensive movement both onball and off which feels
fantastic and really helps balance the game.
‧反应更灵敏的防守移动,不管在持球时或无球,感觉很棒而且真的帮助了比赛的平衡。
‧A bunch of new jump shot types to cover various cases to prevent weird facing
and momentum pops. We’ve also given you the ability to maintain your dribble
when pulling off a hop shot and tweaked shot release speeds to remove some of
the delays and hitches you may have seen in the past.
‧一堆新的跳投类型取代了诡异和突然的案例。我们也让你能够很快的做垫步投篮和调整
投篮时保留自己的运球动作来移除以前那些延迟和有障碍的动作。
‧Support for signature size-ups in all 4 directions. Over 200 new size-up
animations really boost the floor game and makes it a lot more fun to break
down the defense with your favorite ball handlers. All size-ups are
completely branch-able at any time and look great.
‧支持四个方向的招牌运球。超过200种新的运球动画确实的增强了场上的游玩,也让你使
用自己最爱的运球者撕裂防守时增加了很多的乐趣,所有运球动画都完全能随时切换动作
而且看起来很棒。
‧Brand new dribble crowd system allows you to body up the ball handler while he
’s standing in triple threat or dribbling. This makes the physical onball
defenders feel much more dominant. The moving body up ride system also saw a
ton of improvements. Collisions are much more appropriate, more intense, and
more responsive for both the dribbler and defender. In a nutshell, playing
onball defense is nice now.
‧全新的dribble crowd系统让你能够在持球者处於三重威胁或运球时贴上去。这可以让身
体素质好的防守者感觉更加感受到优势。移动中的贴身防守也看到了很多的进步。碰撞方
更加的合理,不管是持球者或防守者都会感受更强烈和灵敏的反应。简而言之,现在的持
球防守相当不错。
‧Speaking of onball defense, we’ve also added a new Dynamic Defense Assist
feature. The harder you press the Intense-D trigger, the more assist we give
you as an onball defender. I can’t overstate how much this feature improves
the ability to play defense online. There’s also a slider, so you can tweak
the strength yourself or turn it off.
‧说到持球防守,我们也加入了一个新的动态协防功能。当你在防守球员时,协防的强度
会根据你按协防钮的轻重来决定。不夸张,这个功能增强了你在线上模式里防守的能力。
当然也能调整设置来觉定这个功能的强度和关闭它。
‧Boxouts and rebounding have been re-designed from the ground up. The major
difference you’ll feel is that you now have complete control over how your
player moves and interacts during boxouts. It allows players to read and
react on the fly and turns rebounding into a game of skill.
‧场上的篮下卡位和抢篮板也重新设计了。你最主要会感受到的差别是现在你能完全的感
受到你操作的球员在卡位时的互动和位移。这让球员能判断并反应球的飞行,使抢篮板变
成一门技术。
‧Blocking is another area that has gotten a lot of love. As a blocker, you can
now choose to go up conservatively with verticality or more aggressively to
try and make a bigger play on the ball. We’ve also implemented point IK,
which allow blockers to track the ball in real time and react to different
situations in a dynamic way. For me, swatting a shot into the stands is
probably the most gratifying thing to do in NBA 2K16. The improved physics on
blocks make these scenarios look great too.
‧火锅也是一个我们非常着重的点。你能选择要保守的利用弹跳或侵略的试着把球拍飞。
我们也成功实现了point IK,这能让防守者真实的追踪球的轨迹以及对不同情况产生各种
反应。对我来说,把一个投篮轰飞可能是在2K16中让我最爽的一件事。在进步後的身体碰
撞也让火锅看起来更有代入感了。
‧Layup strips have been improved and are a much more reliable counter against
guys going to the rim.
‧在阻碍上篮方面更进步了,现在有更好的手段来阻止进攻篮框的球员。
‧We’ve re-worked the offball collision system to allow you to deny with more
physicality and chuck cutters away from the ball. It’s especially awesome to
see guys trying to fight their man off while being grabbed to try and get
open for those last second buzzer beaters.
‧无球时的碰撞系统重做了,我们让你能运用身体来妨碍别人接球。特别屌的是看球员在
最後一击时在对抗试着跑出空档。
‧For jump shooters, we’ve added some of the post-release follow through
antics that shooters tend to do in real life. So on high percentage shots you
’ll see guys leaving their hand up on the follow through or heading back
upcourt early as they watch the flight of the ball. You’ll see players try
to “will the ball in” with their body language, follow their shots, or even
celebrate early like Steph Curry on a buzzer beater. It may be a small
detail, but it’s one of my favorite features this year.
‧对射手,我们增加了一些出手後现实中射手会做的手随球行为。所以当投出一个高命中
率的投篮时,你会看到球员投球後手高举或是边看球进网边回防。你会从看到他们表现出
「这球会进吗」的肢体语言、看着他们投的球,或像Stephen Curry一样在压哨球时提早庆
祝。这或许只是一个小细节,但是我今年最喜欢的功能之一。
‧Shot percentages have been re-tuned and provide much more expectable results.
We do a much better job now of detecting shot defense and responding with
realistic outcomes (fewer missed easy layups, more bricks when heavily
contested, and contested jump shot values that match real life stats.) Also,
just about every variable we have in our shot heuristics can now be re-tuned
post-release without having to create and release a patch, ensuring that we’
ll be able to fine tune the system based on community feedback so that
everybody’s happy.
‧投篮命中率重新调整,有更多预料之中的结果。我们在侦测投篮防守上做得更好了,让
你能得到更真实的结果。(更少的上篮放枪,强烈的碰撞下更容易打铁,对抗的投篮数值
更贴近真实的数据。)还有,投篮中的各种变数现在都能随时重新调整,不需要另外打补
丁,确保我们能根据讨论区的反馈来好好调整,使大家都满意。
‧Ball handling saw its share of upgrades. Lots of new content to freshen up
cuts, first steps, and overall movement… as well as plenty of ambient, bring
the ball upcourt dribbles which the sim community loves.
‧运球有了最大的提升。许多新的内容让切入、第一步和整体的动作焕然一新,还有许多
其他周边环境等,让球场上的运球就像讨论区喜爱的一样。
‧One quick gameplay camera thing… for fans of the 2K camera, we’ve added a
“Flip Style” option that lets you choose between “Swivel” (what it’s
always done) and “Cut” (immediately change camera angle with a cut.) So for
those gamers who like playing “north/south” but hate the swivel effect on
change of possession, there you go. There’s also a new “2K Wire” camera
option which is kind of a hybrid between the 2K Cam and Wire cam. You might
want to check it out.
‧关於游玩时的视角...对於那些2K视角的爱用者,我们增加了「翻转类型」的选项,让
你能在「旋转」(一直以来的运作。)和「切」(及时的切换摄影机的角度。)为了那些
喜欢上下跑动,但讨厌转换球权时的旋转效果的玩家,这就是你要的。我们也增加了一个
新的「2K Wire」选项,大概是2K和Wire视角的混合。你或许会想要看看。
‧And last but not least, no 2K basketball game would be complete without a
massive content refresh. Last I checked, we were somewhere in the
neighborhood of 9,000-10,000 new animations. So you’ll be seeing some new
stuff for sure.
‧最後但不是就这样,没有任何2K篮球游戏在完成时做了那麽那麽多的新内容。我最後一
次确认时,我们大概有9,000到10,000个新的动画。所以你绝对会看到一些新的东西。
FINAL THOUGHTS
这是最後的想法,Mike Wang提到以往游戏完成时他都会有些目标没做到而感到遗憾,但今
年他会一直不断的玩下去,总之就是说这是历来以来最好的一作。
______________________________________________________________________________
看来Mike Wang对这代真的充满了信心,能感受到游戏性真的提升了,不过真伪还是要
等Gameplay出来,相信不会太久的,外国那边已经有展场试玩了,不久後应该就会有影片
了。
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※ 文章网址: https://webptt.com/cn.aspx?n=bbs/NBAGAME/M.1441224884.A.CD8.html
1F:推 demon77885 : 如果真的改这麽多 值得期待! 09/03 10:18
2F:推 nidahua : 而且他原文还说之後还有两个制作人要补充 感觉还好 09/03 11:29
3F:→ nidahua : 多新改动 09/03 11:29
4F:推 peter331 : 传球确实是很久的问题XD 如果可以改善就太爽了 09/03 11:41
5F:推 NeptunexCir : 连线是到底修不修啊? 09/03 12:16
6F:推 yk156560 : 没看到实际gameplay还是先观望吧 09/03 12:36
7F:→ DevilMayCry4: 亚洲连线还是一样废的话就不用想了,改再多都是屁 09/03 13:15
※ 编辑: hwtone (219.85.121.157), 09/03/2015 16:24:08
8F:嘘 Feliciano : PS4重播都不修。买了14,15两代的怒过 09/03 21:46
9F:→ jellychen : 重播这BUG真的令人傻眼 09/04 14:20
10F:推 rl55586 : 低位终於 09/10 08:54