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※ 引述《swordmr20 (花吃鱿鱼面)》之铭言: : http://forum.gamer.com.tw/C.php?bsn=07740&snA=18119&tnum=2 : 根据巴哈的文章 : 大约有30个技能将会让所属球员更有特色 : 跟以前EA LIVE07&08有点像(不过EA的技能比较夸张 像是超人篮球= =) : 这样人物就会更有特色性了 : 蛮期待的 随手乱翻,大家加减看 So that’s five skills announced, but that leaves 25 or more that we don’t yet know about. Keeping in mind the approach that games like FIFA have taken to adding specialized skills for individual players, what are some of the other possible skills for NBA2K13 to include and how might they be implemented? 现在已经公开的只有5种特殊技能(其余25种尚未公开) OFFENSIVE SKILLS 进攻技能 Court Vision: The already announced Floor General skill (for players like Derrick Rose and, presumably, Chris Paul and Steve Nash) will increase a team’s overall offensive awareness, but what about a skill that gives a higher success rate to difficult passes? This would be a good way to incorporate the outlet passing skills of big men like Kevin Love and the trickier misdirection passes of his teammate, Ricky Rubio. Applied to players like Andre Iguodala, it could help turn small forward and power forwards into point forwards without having to boost their overall passing skill. 全场视野:既有的Floor General技能可以增加全队的进攻意识值, 如果再来一种可以增加传险球的成功率技能怎麽样 ? 这种能力很适合Rubio这类喜欢一箭穿心的传球高手; 也能让小AI这类的球员不需要把传球技能点高, 就能够扮演他们控球前锋的角色。 Power Dunker: Dunks by players like Dominique Wilkins and Shawn Kemp have sometimes been felt to be worth more than just the two points that went up on the scoreboard for the way they could demoralize an opposing team through sheer force. A skill like this applied to Blake Griffin would provide a slight hit to the opposing team’s Defensive Awareness or other ratings for a few plays to give a little more impact to truly stupendous throwdowns. 暴力干篮哥:电影精华和雨人干篮得到的分数,常常让人觉得不只价值2分, 干篮可以让敌队胆战心惊。这种技能可以让干篮哥这类的球员, 在干篮後,让对手的防守意识或其他数值下降,让干篮能够 制造出一些真正的冲击。 Fastbreak Assassin: Back in NBA2K1 and 2K2, it seemed like some players just took off faster than others on fast break opportunities. For whatever reason, the ability to run the break against the CPU has been tamped down in NBA2K12, but following plenty of complaints from players, there’s hope that effective fast breaks will make a comeback this year. Players like Russell Westbrook seem to have a sixth sense for the break, getting out ahead of everyone for the easy score and this skill could mean a quicker turn and launch up the court. 快攻刺客:2K1和2K2就出现过的技能,有些球员就是比较擅长当快攻箭头。 PUJITs: Coaches may hate them, but there’s no denying that players like Jason Terry have turned the pull-up-jumper-in-transition into an artform. Previous installments of NBA2K would find you pulling up on the break if you shot it too early, and these shots would rarely find the iron. But this skill would make the PUJIT a legitimate offensive weapon and improve your chances of hitting such a shot while on the move. 急停跳投:很多教练可能会度烂这种打法,但事实上就是有Jason Terry这类球员 把这种攻守转换时,无预警的急停跳投昇华成一种艺术。 以往的2K系列如果你干这种事,下场往往是连铁都打不到, 现在,这个技能可以让急停跳投变成一种常规的武器, 而且会提高移动中投篮的命中率。 译者按:天大的德政啊..... Hot Hand: We already know there’s going to be a Clutch skill (which will probably mean players like Kobe Bryant and Kevin Durant will have a better chance of hitting a shot when the game is on the line), so why not a Hot Hand skill? The actual existence of either clutch or the hot hand in the real world is hotly debated, but that doesn’t mean they can’t be in a video game. NBA2K has had hot and cold streaks for shooters for a while, but for players like Ray Allen or Ben Gordon (who went nine-for-nine from downtown this past season in one game) getting on a hot streak should mean more. Make a couple in a row and this skill makes another dropping more likely. 手感发烫:牢大和KD在关键时刻总是比平常更准,我们也在游戏里加入了这项要素。 另外,虽然我们本来就有连续进球後手感发烫、连续打铁後手感发冷的设定, 但我们认为对於雷枪或狗蛋这类球员,应该要再更明显一点。 所以这个技能也会让连续进球时的命中率再高一点。 Anklebreaker: If you’ve played any fighting video games, you’re familiar with the concept of staggering the opponent. Lay out enough damage quickly enough in the Street Fighter franchise and your opponent will be seeing stars. This skill would do something similar for NBA2K. It wouldn’t happen all the time and wouldn’t be dependent upon a certain set of moves, but some combination of chance and ability with the new Control Stick coupled with this skill would mean definitively knocking the defender off-balance to create an opening like Allen Iverson. 脚踝终结者:玩过快打旋风之类的游戏就知道,如果你连续接技成功,会让你的对手 满头星星、晕倒在地。脚踝终结者的机制跟他很像,只要你在短时间尻 出几招连续技,虽然并不是绝对会成功,也没有固定的套路或按法; 但是对手有可能会像守AI一样被晃倒在地。 And-One Expert: Some players are great at getting contact when they’re driving to the rim. In fact, skilled young players--like Derrick Rose at the beginning of his career--would often shy away from contact on drives, but now actively seeks out opposing players bodies in an effort to draw the foul. A skill like this would mean players would make tougher shots in the lane, plus get the benefit of the referee’s whistle a little more often. And1专家:有些球员擅於在切入时利用身体接触制造犯规。像Rose在菜的时候, 会去闪对手;老了以後反而会主动去凹犯规。这个技能能让球员更容易 得到裁判青睐,而且还能照样进球。 DEFENSIVE SKILLS 防守技能 Ballhawk: Likewise, steals have traditionally been dictated only by a player's Steal rating. The Ballhawk skill could reflect the ability of players like Chris Paul to poke the ball loose at just the right time or snatch passes out of midair. Applied to frontcourt players, it could reflect a player’s ability to strip the ball from opposing big men in the paint. 抄球大湿:抄截的成功率本来只受球员抄截数值影响。这个技能能够更忠实呈现 像CP3这类球员的抄截能力,包括点掉对方手上的球、或是拦截传球等等, 锋线球员也能更容易的抄掉对方大个子的球。 Flopper: This would be sure to be a controversial Signature Skill, but applied to players like James Harden, Manu Ginobili, and Tony Parker, it would allow these players to get more charge calls in the open court. Or maybe “Flopper” is too harsh: players like Shane Battier just seem to have a knack for getting in the way of driving players and getting the call. With word of improved collision physics and the promise of diverse ways to play defense, a skill like this would go a long way towards making taking charges fun. 影帝:虽然拿来当特殊技有点争议性,不过这技能可以让胡子哥、鬼切、趴车 制造更多进攻犯规。讲假摔可能有点太难听,像巴爷之类的球员也有他们算切 入路线、制造进攻犯规的技术。新的物理技术可以让防守和制造进攻犯规变得 更有趣。 Double Down: Player tandems like Scottie Pippen and Michael Jordan were absolutely lethal when trapping the ballhandler near the halfcourt line, but in the NBA2K series, the best you can reasonably hope for is a jump ball. With this skill, the player’s participation in double teams will be extra effective, resulting in more steals and forcing more bad passes that become turnovers. 包夹:老皮和佐敦的双人组,向来以对持球者可怕的压迫能力闻名, 唯一能逃出他们魔掌的机会只有争球。这个技能会增强包夹的威力, 制造更多抄截和失误。 Glass Eater: For a long time, the NBA2K series has based rebounding ability around three factors: rebounding rating, height, and vertical. But power fowards like Kevin Love and even guards like Jason Kidd have shown that rebounding is as much about timing and position as hops and length. A skill like this would reflect that and lead to increased out-of-area rebounds and better boxing out by the players with it. 篮板吸尘器:向来对抓篮板有影响的数值是:篮板能力、身高、弹跳力。 但是像爱神或老基这类的球员告诉我们,抓Timing和占到好位置 的技巧也很重要。这个技能会让球员卡位更强,板抓更凶。 Defensive Lynchpin: If players like Derrick Rose can boost their entire team’s Offensive Awareness, it’s only right that a player like Kevin Garnett --who transformed the entire defensive ethos of the 2007-08 Boston Celtics-- should be able to provide a boost to his entire team’s defensive awareness. This skill would be a valuable and underrated one to look for in building a team. 防守基石:如果说Rose这样的球员支撑起整队的进攻,那麽像KG这样的球员 说他是一个防守系统也不为过。07-08球季C's的防守在KG的带领下 脱胎换骨。这是个对於一只球队的建立而言极有价值,也极度被低估的技能。 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 118.166.0.66
1F:→ lanchester :Anklebreaker!! 09/01 21:28
2F:推 xw668 : 09/01 21:42
3F:推 wangkun :好丰富 期待阿! 09/01 22:18
4F:推 ksk0516 :推翻译 09/01 22:19
5F:推 omgg :包夹那里应该是说在游戏里常常包了只能跳球? 09/01 22:50
6F:推 ymsya :哈 真的成真了 之前版友说的实况野球个人化技能XDD 09/01 23:34
7F:推 SE4NLN415 :以後也只能往NBA无双方向走了 09/01 23:36
8F:推 ymsya :AI看来会有三招进攻技 一招防守技吧:D 09/01 23:41
9F:推 peacedove :推omgg 09/01 23:43
10F:推 takewind :这真的有格斗游戏的fu,这样mp就有趣了,可是名人堂电 09/01 23:47
11F:→ takewind :脑一定会狂搞外挂 09/01 23:47
12F:推 Akabane :金身跟影帝lol 09/02 00:24
13F:推 jijuan :期待!!! 09/02 00:41
14F:→ drunkghost :既期待又怕受伤害 技能调得好可以增加丰富性 调不好 09/02 01:42
15F:→ drunkghost :的话平衡性搞不好会变悲剧 09/02 01:43
16F:→ gaiaesque :没有技术犯规 09/02 01:43
17F:推 Mafty :看到影帝我笑了,2k也懂黑哨和摸毛犯规XD 09/02 01:45
18F:推 icenivek :希望有影响~但是影响不要太夸张 09/02 01:50
19F:→ howardgj94 :玩法太复杂不一定好... 09/02 08:17
20F:推 leo255112 :地图防守兵器Garnett!!! 09/02 13:18
21F:→ canonring151:酷 09/02 18:39
22F:推 luxylu :好想玩阿!!!!! 09/02 22:48
23F:推 j8866yanzi :看到脚踝终结者我直觉想到包温... 09/02 23:17
24F:→ wurenben :总算有篮板技能了...玩C/PF常被小後卫头上摘走篮板 09/03 09:19
25F:→ soaringfish :这篇只是想像的吧. 09/05 02:19







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