NBAGAME 板


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http://2ksports.com/forums/showthread.php?t=280225 我将比较重要的翻译一下.. GENERAL - Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). 修正读取游戏时会当机的问题 - The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season. - Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server. - The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file so the system can bring the file up-to-date. Living Rosters 里面的Player Progression储存档请删除,可以即时更新了 GAMEPLAY - Improved Shot Stick shot release timing and consistency across offline and online games. - Fixed a rare hang that would occur when intentionally fouling the inbounder. 修正有时候恶意犯规会当机的问题 - Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots. - Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots. (跳不高的)长人在抢篮板或是盖火锅时会跳到适当的高度了 - Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby. - The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails. - Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration. - Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard. - Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations. - Queued pass/shot commands are now deleted when a fumbled catch occurs. - Improvements have been made to the directional passing system with the end result being more accurate pass targeting. - Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot. - Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles. - Queuing a fake pass command when catching the ball will no longer result in a touch pass. - Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot. - Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested. - Users are no longer able to call a timeout when they are bobbling the ball. - Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate. - Players boxing out their opponent should no longer be called for Over the Back fouls. - Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called. - Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players. 球员换人时会卡住的问题修正 - AI defenders will no longer closely guard bad shooters far from the hoop when not necessary. - Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball. - On the ‘Casual’ game style, defenders are now slower to react on passes, thus limiting the number of pass deflections. PRESENTATION - Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters. 修正有时候在每节highlight中间会有当机的问题 - When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list. - Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations. - The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience. - Users are now able to button through lengthy substitution overlays and get right back to gameplay. - Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game. 修正比赛结束後出现play of game会当机的状况 - Fixed an occurrence where the incorrect portrait was displayed for a created/generated player. ONLINE - Users are no longer able to substitute in injured/fouled out players during Crew games. - Opponents can no longer see Pick and Roll and Play Calling icons during online games. 对手没办法在网路对战看到P&R或是战术图示了 - Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game. - Corrected a disconnect issue that would sometimes occur during Unranked head-to-head games. 修正有时候对战时会出现"断线"的状况 - Offline Timeout and Substitution settings are now preserved during Online play. ASSOCIATION - Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league. - Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason. - Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode). 主场优势下修(同样适用於MP) - Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games. - Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled. 交易价值变成一颗星的bug修正 - Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode). 修正许多教练连续被开除的bug - Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team. - Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents. - Addressed an issue where Potential values weren’t being properly updated in the player progression system. - Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode). - Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode). - Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode). 这点是修正成长幅度吗?(MP同) - Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature. - Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating. 修正prospect 菜鸟会情绪不佳的问题 - Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.). MY PLAYER (A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.) - Addressed a hang that would sometimes occur when completing a game during the NBA time period. - The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made. - The Rookie of the Year Milestone should now properly unlock when the conditions are met. - Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games. - PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court. 大致翻译有错请指正@@ -- 1.看到山猫会想到? A.挖土机 B.强队证明 get ! C.北原多香子 2.看到爆浆会想到? A.撒尿牛丸 B.电容 C.口爆 3.看到鲍鱼会想到? A.昂贵 B.稲森 C.九孔 4.看到立花会想到? A.雷切 B.痴女 C.乃亚 5.看到电话客服会想到? A.您为什麽要这麽着急呢 B.0800免付费电话 C.石头的石 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 218.171.130.62 ※ 编辑: gaiaesque 来自: 218.171.130.62 (02/12 19:31)
1F:推 karater :MP增加了跑战术,但不照着跑战术...电脑队友就会发呆 02/12 19:35
2F:→ karater :简单的档拆得分都不能玩了QQ 02/12 19:36
3F:推 rocktu214 :跑战术很干.. 我在雷霆 原本一场能得4~50分的 现在都 02/12 19:50
4F:→ rocktu214 :跑战术看Durrant疯狂射三分 变成每场只能30分左右 02/12 19:51
5F:→ rocktu214 :不跟着跑电脑就发呆.. 02/12 19:51
6F:→ kfjosi :在360版战术可以关掉 只是每次换我方进攻就要按一次 02/12 20:33
7F:→ kfjosi :其实跑战术也是很好玩的 尤其赛队 02/12 20:33
8F:推 r12364 :火锅犯规变多了... 02/12 21:06
9F:→ r12364 :战术好像没出现灰色路线了Y 02/12 21:07
10F:→ patrickle :感谢翻译~MP当控卫跑战术赚助攻还蛮轻松的 XD 02/12 23:50
11F:→ kaj1983 :感觉上变成篮球教学了 02/13 07:45







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