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General 一般性的更新 Inbound Bug - We have corrected an issue where teams would not inbound the ball after a made basket, resulting in a non-authentic experience. This turned out to be a timing-specific issue with regards to quitting out of another game mode. 修正发球入场无限回圈场的bug(我想很多人都遇过,但是我就是没遇过) Player DNA – We found an issue where face sliders were getting offset when downloading the DNA of a player that another user has previously uploaded. Downloaded players should now look identical to when the original user uploaded the Player DNA. 球员DNA部分,有时候下载别人上传的球员时候会发现脸部的设定有些许不同 这个已经被改正,下载的球员脸部设定应该跟原本上传的时候完全一样 Created Player Scrolling Crash – When a player was created with the ‘Thick’ body type and was not placed on a team, on the Bobcats, or on the Thunder, the game would crash when attempting to load the player model in the create player screen or in-game. This issue has been addressed. 创造球员的当机现象, 当自创球员是"粗壮"的身材,但是此球员并没有编入任何一支队伍 此时如果进入修改球员资料当读取球员体型的时候,当机就会发生 Exiting Game Mode Crash – A crash was identified when the user attempted to leave a game mode (Association, Playoffs, etc.) when starting the game mode after receiving an updated Living Roster. This issue has been addressed. 退出游戏的时候当游戏重新读取球员档案的时候的当机现象也修正了 (我之前也常常遇过) Development Drill Crash – Related to the issue above, a few users were seeing a crash when attempting to perform a development drill after loading an Association file. The triggering issue has been identified and resolved. 王朝模式的球员培养, 有人指出在进入球员培养的小游戏的时候会当机(在使用赛夫罗得大法读取王朝纪录之後) 此bug也已经被修正了 Substitution Issue – It was discovered that when the user would change their 'Substitution Method’ to ‘By Rotation’, the CPU would remain in the ‘By Fatigue’ method which would result in inconsistent subs or none at all. The CPU will now replicate the ‘Substitution Method’ chosen by the user’s team. 修正了换人的方法, 当改成"By Rotation"的时候电脑不在会继续以体力来调度上场球员 2K Cam Framerate – We have greatly improved the framerate gameplay in the 2K camera. Additional cameras have also seen performance boosts with the changes made. 修改了framerate Injury Frequency – In-game injuries during The Association will now occur at a lower frequency. This is particularly true with hard fouls, loose ball dives, and general falls. 受伤频率,球员比较不会那麽容易受伤了 尤其是一些犯规,飞扑争抢地板球,还有落地的时候 Association League Leaders – Users playing through The Association with 5 minute quarters were finding that their players who should qualify for the league leaders weren’t properly being listed. This issue has been corrected. 王朝模式如果玩五分钟一节会发现你的球员都上不了攻守排行榜 这个bug也已经修正 Association Simulation – The simulator inside The Association has been tuned to produce more realistic game results. We found the final scores for most games to be too high pre-patch. 电脑模拟的比数都偏高,现在已经修正为比较接近真实的数据 Online 上网对战 Player Match Crash – It was discovered on launch day that when a certain number of users simultaneously select the ‘Player Match’ option, the game will eventually crash when looping through the available players. 当有一定数量的玩家同时使用"Player Match"这个选项的时候 所出现的当机现在已经修正了 Team-Up Lag – An intense round of optimization has taken place for the Team-Up experience. The changes made grant significant speed improvements for users on slower broadband connections such as lower-end DSL connections. The end result is a much smoother gameplay experience for everyone. 对於网路速度较慢的玩家玩"Team-Up"的时候会更加流畅 提供网路最佳化的效率 ‘2K’ Cam – In order to increase user satisfaction with the title, we have added the ‘2K’ camera angle as a playable camera angle when playing online 网路对战新增"2K"的视角 First FT Lag / Difficulty – The first free throw of an online game had a variable amount of lag depending on which camera was chosen for the shot. We have corrected this issue by asserting a fixed camera for this shot that eliminates any controller lag. In addition to this, the ‘make’ window for free throws in online play has been increased to account for the timing difference. 第一球罚球会lag的现象已经修正 Waiting For Opponent – Users with poor connections were causing the game to loop too long on the “Waiting for Opponent” dialog before continuing on into the game. We’ve cleaned up this behavior to place players into the game in a much quicker fashion. 网路速度较慢的玩家所造成的等了很久才进入游戏 只一直看到"Waiting for Opponent"的对话框 我们已经修正并且可以让玩家可以更快的进入游戏 Quick Match Connection Problems – An issue was identified where users were being re-directed to the online FAQ instead of being taken into a game. This message will now only appear in appropriate situations. 有些玩家选择Quick Match却跳到Online FAQ的现象已经修正 Online League Injuries – In online leagues, injured players that were taken off the roster weren’t healing. The game now properly detects injured players and heals them in the appropriate time frame regardless of where they are placed on the roster. 线上联盟的受伤, 线上联盟的受伤球员都不会治癒, 现在游戏会自动侦测球员受伤程度, 并且让依照他们受伤程度在一定时间让他们痊癒 除非....这名伤兵还摆在球员名单上 PS3 Voice / Team-Up – An issue was uncovered where voice chat would drop or become intermittent when more than two users were talking simultaneously. This issue has been resolved. 针对PS3的玩家, 之前如果两个以上玩家同时说话的时候, 语音会受干扰的情形已经改正 Team-Up Cameras – The Broadcast camera for Team-Up has been optimized to show the user a better balance of their player, the ball, and they player they should be guarding. Also, 2K Cam has been added to the list of cameras the user can use during Team-Up play. 在Team-Up里面的视角 Broadcast的视角已经最佳化让玩家更能享受游戏 Gameplay 游戏度 Subbing Fouled Out Player – A bug was found where you could substitute in a player who had previously fouled out, only when using the quick-sub method of the On-The-Fly Coaching menu. 犯满出场的球员不能再利用暂停时间的quick-sub偷偷回来了 Resetting Substitutions – When the user queued up substitutions via the On-The -Fly Coaching feature, re-accessing the feature before the substitutions actually took place would cause the subs to be reset such that the user would have to manually perform them again. We have addressed this issue. 当使用快速换人的时候,每当你重新打开视窗就会发现之前换人的设定已经被重新设定了 这个情形也已经修正了,玩家不必再重新把人重新换过一遍 Points Off Turnovers – It was discovered that this statistic was not calculating correctly when it is reported to the server for online league games. We have isolated the issue in the AI and have addressed the problem such that the stat is correctly reported. 因失误所得到的分数, 当玩线上联盟的时候, 统计数字并没有被正确的计算 我们已经更改AI,现在数字已经被正确的统计了 Double Dribble Issue – By performing a sequence of moves that ended in a hop step, the user was able to perform a double dribble. This issue has been corrected. 当使用出一连串的动作最後是由大跨步(跳步?)结尾的时候 玩家都会被吹走步, 这个bug已经被改正 Jab Step Fixes – The ‘Jab Step’ move has been reconstructed to be more balanced in the post. Specifically, it should not be effective in user vs. user games unless the ball-handler touches the defender. Also, performing the ‘Jab Step’ should no longer make the defense go back when the ball-handler loses the dribble. 低位的假动作刺探步已经被修正, 仔细的说,它不再像之前那样好用了,除非当持球者对上防守球员 当作试探步的球员掉球後,防守球员也不再往後退防守了 Points in the Paint – In an effort to increase user satisfaction, we have tuned interior defense in combination with shooting percentages for shots taken in the paint. The result is something we feel will be more in-line with what our users are expecting. 禁区得分的改善 Shooting Percentages – Continuing with the above description, we have tuned down shot success of perimeter shots when the defender is amply covering the offensive player taking the shot. 外线命中率的调低,当防守者贴上来的时候命中率会下降 PlayVision – PlayVision in Team-Up was showing everyone’s starting point with no indication on which was yours. We have changed the behavior to only show the floor art for the player you are controlling. 线上玩"Team-Up"的时候可以更清楚的知道你所操作角色的位置 General Fixes – A large number of other smaller issues have been addressed with the aim of increasing user satisfaction. These changes, while minor, have improved the quality of gameplay. 哩哩拉拉的小bug也已经修正了,让玩家更能好好的享受游戏 P.S. 有些像是Online features,我并不是很熟所以翻的时候可能不太准确 有些bug我没有仔细注意过或是没遇到过 所以描述起来可能有点失真 欢迎大家更正 thx -- 暴喧 █▅▅▅█ ▅▅█▅▅ ▅▅▅▅▅▅ ◢ ▅▅█▅▅ 暴常 走哗 █▅▅▅█ █ █ ◢█ ▅▅█▅▅ 走存 无下 ▄█▄█▄ ▅▅▅█▅▅▅ ▅▅▅█▅▅▅ ◤█ █▅█▅█ 一我 用等 ▄▄█▄█▄▄ █▅ ◢◤◥◣ █ █ 筋心 !! ◢◤◣█◢◥◣ ◢◤ █ ◢◤ ◥◣ █ ◥█◣ ,。 ◢ ◢▼◣ ◣ ◢◤ ▅█▅▅◤ ◢◤ ◥◣ █ ◢◤◥█◣ --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 24.85.149.163
1F:推 brucep:太酷了!!! 12/02 13:37
2F:推 HeavyBlue:Goaltending不知道有没有修正? 12/02 13:58
3F:→ DevilMayCry4:Goaltending我个人觉得判定方面没什麽问题 12/02 14:05
4F:→ DevilMayCry4:Jab Step刺探步是个从2K8就有的偷吃步技巧,防守贴紧 12/02 14:07
5F:→ DevilMayCry4:锁定时只要用刺探步,防守球员一定会退後。在篮下的 12/02 14:07
6F:→ DevilMayCry4:话只要灌篮值高,刺探步一下,对手一退就直接灌了 12/02 14:09
7F:推 kaj1983:蛮多bug在pc版有遇过啊....orz 12/02 14:12
8F:推 sukidayo:online 2K视点终於回来了 泪推~Q_Q 12/02 14:18
9F:推 HeavyBlue:我玩的时候连电脑队友都常常Goaltending 12/02 14:48
10F:→ HeavyBlue:感觉频率还是有点过高? 12/02 14:49
11F:推 letmefly:有时候好不容易补进竟然被吹Goaltending 球明明都要掉出 12/02 14:58
12F:推 SKIN902:翻译辛苦了 ^^ 12/02 16:02
13F:推 ksk0516:爽!想当年2K8更新完的感动啊~再重现吧 12/02 17:18
14F:→ ksk0516:快速换人的问题终於要解决了,耶 12/02 17:23
15F:推 behind0416:认真推~~~ 感恩~~~ 12/03 22:34







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