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1.) If a player hits a game winner, does his team celebrate? A.) Yes. 当球员投进致胜一击之後,队友会庆祝。 2.) How has the association mode been upgraded? With no College Hoops 2K9 this year, have their been any major changes to the association mode that would enhance the draft portion the association mode? We’ve spent a lot of time this year with The Association, hence its moniker, The Association 2.0. A.) Our philosophy with the experience this year was to ‘bring it to life’ while adding Authenticity on the level of magnitudes. Franchise modes have been guilty for years of delivering a very dry experience where information was delivered to the user via buried menus. NBA.com, which we believe will change the way content is presented to the user in all franchise modes, is at the heart of the mode delivering every fateful twist as it happens. Detailed information on The Association 2.0 and the rest of its features will be coming your way sometime next week. Sit tight, it will be worth the wait. 联赛模式有更新。(我没玩这模式,不知加强在哪儿) 3.) What are the new functions of the shot stick? A.)The ability to change your shot in air, shoot floaters on command, as well as being able to upfake and then stepthrough a defender. 空中拉竿,抛射,现在可以自己控制。假动作之後的切入不会再卡住啦~ 4.) Will their be an All Star Weekend during the season in Association mode? A.) No, this is something we are always investigating and are willing to deliver when the time is right. Our focus this year was on delivering the best gameplay experience possible coupled with the best Association mode to go along with it. We’re confident our fans won’t be disappointed in the strides we have made. 联赛模式没有明星周可玩。 5.) Have you added any new post moves or counters on def? Has anything been improved to help the defense against the lead pass and players constantly driving to the rim? A.) Yes, there are a ton of new post moves. Shoulder fakes, up fakes, post hops, quick spins, etc. All of which have counters to them. To answer the second part of this question, we did a lot of work to impede the lead pass money cheese, and to stop players from consistently driving to the rim. To stop the lead pass, we made players smarter about how they cover cutters and react to passes. To stop players from driving to the rim, we added more physical play in deflecting the ballhandler from being able to go straight at the rim. Also, everything involves more contact, so getting to the rim doesn’ t equate scoring anymore. 低位单打有更多假动作、垫步、转身等等,相反的也会有对应的防守动作。 lead pass会有更多被抄的机会,球员防守空手切跟对球的反应会更好。 (挡切灌篮魔人应该会少一些了...) 切入上篮变难罗,增加更多把持球员的球拨掉的动作。 (现在已经够夸张的了..有看过Kobe快攻灌篮在下面就被偷走吗?还变难喔?) 6.) What are the new functions of the shot stick? A.) Answered in question 3. 同第三个问题。 7.) I know we read about players running sets & plays on their own. Will this significantly improve the court spacing? Many times in 2K8 the court would just feel cluttered and players would stand next to each other. Has the court lighting been drastically improved? A.) Yes, one of the biggest problems with the old system was the AI teammates inability to understand when the user was doing something outside of the play. This yielded unwanted bunching which the new AI is more than ready to avoid. 旧AI常让球场看起来很拥挤,球员常常挤在一起,新AI会针对这点改进。 8.) How will the Isomotion Pro dribbling system work? The new system is an extension of what we already know in terms of Isomotion. A.) It has been expanded to have better countering of offensive moves, as well as more contextually correct offensive moves. This means that we have more contextual hesitation moves, stepbacks, crossovers, etc, that are based on what you are currently doing, 运球花招会有更好的连贯性,根据你现在的花招会有对应的下一个动作。 9.) During game play will there be a difference between regular season play and playoff play? (pertaining to crowd volume, chants of m.v.p, team color t-shirts worn by the crowd, posters displayed in the crowd) Will there be player intros and play off excitement? A.) The atmosphere is certainly ramped up during the playoffs. The floor art is changed to represent where in the playoffs you are, the commentators regularly acknowledge the games having playoff significance, the presentation has playoff specific art elements in it, and last but not least, the crowds are much more involved in the games during the playoffs. Presenting a balance between regular season games and playoff atmosphere is a tricky balance, but one we are happy with this year. 季赛跟季後赛的气氛、球场地板图案、播报组、观众的反应都会不一样啦~ 10.) Where there be accumulated stats (like NFL 2K5) where your stats follow you and the presentation display current game stats, career stats, playoff stats...etc? A.) Statistical overlays have returned to NBA 2K9 after a brief hiatus. These overlays will display at opportune times (free throws, dead balls, etc.) and will provide information such as game points, career average, etc. 统计数据更新。 -- ◣◢◢  ◣▼◢╭───────────────────╮ ◥去死吧◣ ▂◥ │干你妈的 再卿卿我我的话就炸死你全家!│   -- ╯───────────────────╯ ╭┴╮    《去死去死团》 /\◥ 安西爆炸教练 cAshoNly --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.115.52.234
1F:推 zon:台湾几号上市呀~~~ 2K7挂了不能玩呀... 09/18 12:52
2F:推 zon:看了一下,好像是10/7...请问台北有建议入手的店吗 @@ 09/18 12:57
3F:→ RAGERACER:10/7号是美国发售日,不知道360亚美版上市时间一不一样 09/18 13:13
4F:→ RAGERACER:PS3版应该一样,360以往亚版都晚一个月。今年有人说会准 09/18 13:15
5F:→ RAGERACER:时发售,也有人说会晚一个月 09/18 13:16
6F:推 manboy1314:今年360版也会在10月7日发售,因为代理商换成英宝格!!所 09/18 15:47
7F:→ manboy1314:以会准时发售 09/18 15:47
8F:推 chiufat:楼上说的没错~原本是微软代理~现在改英宝格!!! 09/18 16:15
9F:推 volcom:我还以为要等到11月耶在三个礼拜就玩的到了 好期待T.T 09/18 23:48
10F:推 CavKing:玩2K系列 会有一种 "蛤!! 还有更好的喔~~" 09/19 02:13
11F:推 ethanc:推楼上 2k8我觉得很满意了 哈 除了没有急停跳投 09/19 20:55
12F:→ xiao1012:楼上有提到代理商的讯息都是错的吧之前就是英宝格代理压 09/20 08:14
13F:→ xiao1012:所以要有准备再次被延期的可能 且英宝格代理的游戏延期状 09/20 08:15
14F:→ xiao1012:况是出了名的多吧 我也希望同步...只是不敢奢望代理商.. 09/20 08:16







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