作者RAGERACER (昵称打啥关你屌事)
看板NBAGAME
标题[情报] PS3 NBA 2K8更新
时间Fri Nov 30 22:59:40 2007
http://2ksports.com/forums/showthread.php?t=148959
Originally Posted by SimBaller
Gameplay:
OTFC (On The Fly Coaching) Duping – There was an issue in the game where
multiple players could be set to guard a single player simultaneously. We
have isolated the cause of this and rectified the problem.
修正有时候打到一半,自己的几个球员会去守到对方的单一球员。
DPC and Offball (Online) – We inadvertently shipped the game with the DPC
and Offball Control features disabled for online games. These features
functioned properly in the offline version of the game. For this patch, they
have been enabled for use in online.
修正上网对战时,官方非故意的把L1(应该是吧,360版是LB)的Offball Control选单
关闭,现在已打开。
Online Free Throw Issue – There was an online issue where the first free
throw would essentially drop out of the sky (due to framerate issues) and the
user would always miss it. This issue has been addressed.
修正上网对战时的第一罚总是会Lag(球员在画面上对操控的反应很迟缓)。
Layup Strips – We have tuned layup strips to happen at a more frequent rate.
They weren’t firing off as much as we wanted.
上篮剥夺(可能是指上篮时球被抄走或拨掉?)的机率被调高。
Layup % - Based on consumer feedback, users should notice an increase in the
percentage of layup / close to the basket shots made. We felt that solid
players were missing too many “gimmies”.
上篮跟接近篮框的投射命中率提高(那这样网上用火箭姚明无脑篮下的人又要变多了)。
Layup Holes – There were some layup holes which would cause players to shoot
jumpshots into the bottom of the rim right underneath the basket. These holes
have been identified and fixed.
修正在篮框正下方却使用立定跳投(大转身转到篮框正下方常会这样)的状况。
Layup Removal – The 360 circus layup was removed from the game. Consumers
felt strongly that this layup didn’t fit the scope of our gameplay.
360度转身上篮的动作被移除。
Mirrored Plays – We now mirror plays in appropriate situations to minimize
crossing. This removes a lot of clutter that was occurring during the setup
of plays.
这边不太懂,不过是修正跑战术时会混乱的状况。
Up-and-Under – The up-and-under mechanic shipped with the game did not work
as intended. It should now be functioning properly.
这边也不懂。
Fadeaway Shot Fix – We identified and fixed the issue where players would
shoot unwanted fadeaways after catching the ball on occasion.
修正有时球员接到球投篮时会变成後仰跳投的状况。
Hop Step Cheese – The Hop Step was identified as a huge “cheese” exploit
by our online consumers. Players will now lose the ball on occasion if they
attempt to exploit this move.
有鉴於垫步在网上对战时被乱用,现在玩家若一直滥用这动作时会偶尔掉球。
Pump Fake Breakout – We now allow the ballhandler to exit the pump fake
animation early to improve their ability to drive around the faked out
defender.
投篮假动作後可以提早结束这假动作,所以之後的切入可以更容易。
(应该是指有时假晃让对手跳起想切,结果球员硬是原地动不了)
Lock-On D – Changes to the mechanic were made in an effort to fix odd
defender movements. Big men should be less effective as well when using this
feature.
高个子球员使用锁定防守时的效果变差。
Defensive Player Reaction – Player reactions on defense have been minimized
in an effort to mimic more realistic behaviors.
球员在防守时的动作反应减少,以模拟真实的行为。
Spinout/UB Dunk Exploits – Fixes were implemented for the Post Spinout and
UB (Under Basket) Dunking exploits that were identified by our consumers.
修正篮下转身跟在篮框正下方的灌篮被滥用的状况。
(爽啦~每次看到用火箭姚明跟Celtics的KG只会转身灌篮的就很不爽)
3 In The Key – Our ‘3 In The Key’ violation timer has been adjusted to be
a little less forgiving. Keep your guys moving!
篮下三秒的计时器调整 - 叫你的球员跑起来啊!
Queued Passes – There was a bug where queued passes would fail when certain
isomotion moves were executed. The animations in question have been addressed
such that the passes work properly.
修正指定(?)传球在使用某些isomotion动作时会失效的问题。
Double Team Exploit – Changes were implemented to prevent users from
exploiting double teams. They should no longer be the strategy of choice for
online players.
修正网上玩家滥用包夹的状况,现在包夹不会再是网上玩家的策略。
(水啦~那有被包夹球连传都不能传,直接被夹掉..)
General:
Shoe Editing Issue – Shoe colors should no longer change when a player is
edited. The patch will not revert any previously changed shoe colors, it will
only prevent it from happening again in the future.
编辑球员後,鞋子的颜色不会再改变。之前以改色的鞋子不会被回溯,只是避免
未来再发生。
Intentional Fouls – There was an issue in the game where when you complete a
game in NBA Blacktop mode, the feature would autosave and essentially
autosave the street settings. When you attempted to play in a quick game,
Intentional Fouls would not be called even though the violation was being
committed. We have identified and corrected the issue.
修正进入Blacktop游玩後会让autosave功能把设定写成街球模式的Bug,这Bug会导致
故意犯规在进行quick game时不会被吹。
Standing Dunk – Users were unable to edit/change the Standing Dunk
attribute. It was viewable in the roster menus, but unable to be changed via
Edit Player. This attribute has been added to the list of editable attributes.
让玩家可以修改立定灌篮属性(之前看的到吃不到)。
Lobby Pings – There was an issue where if a lot of people are in a lobby,
lobby pings would be reported inaccurately. This issue has been addressed.
修正若太多人在大厅里,Ping值功能不正常的问题。
Replay Cursor Toggle – The replay cursor can now be toggled on/off in replay
by pressing the LB+RB (360) triggers simultaneously. This is just a little
bonus for you guys creating videos via replay mode.
Replay游标可以使用LB+RB(360版)瞬间切换开启/关闭。
Other - There are numerous other minor changes as well that you should notice
by playing through the game (Playoff Wipes during playoff games is one that
comes to mind). As you play through the game, you will surely notice them.
还有一些小改变,玩家在进行游戏时自然会发现到。
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