作者cassine (Savannah)
看板Modchip
标题[PS3 ] NP-DRM(较)懒人包跟RSX 驱动程式进度
时间Sat Oct 22 20:45:11 2011
http://goo.gl/WVPr9
NoPDRM
With the release of mallory's NPDRM-enabled ps3tools, it was
remarkably simple to re-enable your legally purchased PSN titles.
Overview of steps:
unself2 -> make_self_npdrm -> pkg.py
Tools you need:
ps3tools modified for NPDRM use (included)
make_self_npdrm from geohot's tools (included in psl1ght)
pkg.py (included in psl1ght)
To use the NPDRM ps3tools you need:
Your console's IDPS
Your console's exdata folder (/dev_hdd0/home/xxxxxxxx/exdata/)
Your PSN titles (/dev_hdd0/game/NP*)
The get_idps.pkg file can be installed on your PS3. When run, it
createsa file called 'idps' on the root of an attached USB drive.
Copy this idps file to your PS3KEYS folder. Make sure that your
PS3KEYS folder has the appldr NPDRM keys. One pair was included
in mallory's ps3tools release and more can be found at Keys Appldr
FTP your PS3's exdata folder to your PS3KEYS folder
(e.g. ~/.ps3/exdata). Now the NPDRM modified ps3tools have all the
keys they need to decrypt PSN games.
Copy a PSN title to your computer. Run nopdrm.py with the PSN game's
folder and the output package names as arguments.
Example:
nopdrm.py NPUB90126 mgsdb.pkg
The resulting package can be installed on your PS3 and will play
without any PSN licensing restrictions.
NOTE:
PSN titles that use encrypted data files (*.EDAT) will likely not
work. nopdrm.py outputs a warning if it detects a EDAT file in the
PSN title.
Work on decrypting EDAT files is underway.
NOTE:
All pkgs were tested with OtherOS++ MFW. Results are not guaranteed
on other firmwares.
Please report any bugs to #otheros on gitbrew's IRC.
Thanks:
juan nadie, glevand, geohot, fail0verflow, gitbrew
******
基本上跟我之前那堆系列文差不多,只是现在 gitbrew团队多给了一个自动执行
的python script ,可以少打一些指令,因此我称为(较)懒人包,给比较懒惰
的玩家用的,这不是傻瓜包,如果你不愿意在Windows 下用cygwin或是minGW 建
立一个POSIX 相容的环境的话,这些东西对你而言还是没有用的。
EDAT档案也能处理代表To(X) 那堆麻烦的初回限定服装都解除限定了XD
******
Progess on the RSX
We have made some amazing breakthroughs and has completely skipped
over the Lv1. Glevand has managed to run direct commands to the
FIFO without lv1 calls. As well as running multiple pipelines from
the gpu.
RSX 驱动程式最近开发进度有了重大突破,Glevand 已经能不依赖Lv1 呼叫直
接把指令喂给排程器,当然也能够直接控制 GPU里头管线的动作了。
This is amazing progress towards making a fully functional rsx
driver.
这对於开发完整的 RSX驱动程式来说,是一个非常重要的突破。
ps3fb source will be available shortly for compiling.
再过不久,就能够把ps3fb 的相关程式码放出了。
******
六连发XD 可惜今天Showtime没什麽更新,不然可以再冲一发。
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