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http://www.surrenderat20.net/2015/06/red-post-collection-kalista-reksai.html Meddler on Kalista and Rek'Sai (Meddler对於雷珂煞与克黎思妲的看法) When asked if the balance team has any plans for Kalista and Rek'Sai, Meddler commented: "We're assessing the best way to trim a bit of power off both Kalista and Rek'Sai this week. Current thinking with Rek'Sai is that the frequency with which she knocks up multiple enemy champs may be too high. We're going to test a smaller W radius as a result. In Kalista's case we're looking at her power curve, with the working theory being that she spikes in power too hard with early AD." As of the 6/26 PBE update, the Rek'Sai W nerf is on the PBE. Her knock up area for Unburrow was reduced to 160 from 200. 当被问到平衡小组使否对克黎思妲和雷珂煞有任何意见时,Meddler说: "我们这星期再找一些好方法来削弱雷珂煞与克黎思妲,我们目前认为雷珂煞的 W(也就是顶人) 可以一次顶到太多英雄了,所以我们应该会把它的范围改小一点。 关於克黎思妲,我们需要削弱她的伤害,以前期的AD输出来说,克黎思妲是有 点不科学的。" 在 6/26 PBE 中,雷珂煞的W已经被削弱了,击飞范围由 200 减少至 160。 Veigar R VFX size based on AP (维迦R的大小取决於AP?) Meddler also commented on the fun idea of having Veigar's R projectile become visually larger based on the amount of ability power Veigar has. "Quote: Honestly i love Deleting people with Veigar but it looks like such a tiny particle unless you use Final Boss Veigar. So make it so his Primordial Burst scales size with AP so like, 45 Units larger per 100 AP. It's only Visual, but still, as a magekiller shouldn't his Ult look larger as he scales his AP, showing the fear he instills on AP Mid Laners everywhere? Seems like a solid idea to me. We'll throw that into some playtests, see if it feels right in game. That'll likely involve a smaller than current missile at zero AP, same size as current at moderate amounts of AP and bigger than current above that." He continued: "Yeah, version in testing's got a cap around the 2k mark. Also, just to avoid setting unrealistic expectations, I do need to emphasize this is still the in 'cool thing we're trying' category, not the 'definite change in an upcoming patch' one." 这段不多说,就是设计师觉得很好玩,想要把维迦的R会随着AP而大小改变。 Sated Devourer Discussion (新附魔讨论:满足的噬魂者) 没看过的请先服用:6/26 PBE The 6/26 PBE update introduced several changes for Enchantment: Devourer, including it transforming into a new Sated Devourer item after reaching a certain amount of stacks. Sated Devourer has a new unique passive called "Phantom Hit" that causes every other basic attack to trigger a phantom attack that triggers all on hit effects a second time. 6/26 PBE 有关於附魔:噬魂的许多改动,最主要的就是累积达一定层数会升级成新道具 这件事,这新附魔有一个唯一被动称为"Phantom Hit",它会让你每2下基本攻击会额外造 成一次附魔效果的伤害(此伤害属於普攻) [新] 附魔:满足的噬魂者 (Sated Devourer) 请点选观看图片请点选观看图片请点选观看图片请点选观看图片请点选观看图片 - 由 附魔:噬魂 叠加30层後转变而成 - 增加50%攻速 - 命中额外造成 60 魔法伤害 - +30击杀大型野怪金钱奖励 新被动 - Phantom Hit: 每两次"基础攻击"时会额外触发一次"60魔法伤害"的普攻。 (备注1:幻影的魔攻效果算一次普攻,可以让易大师秒叠3层) (备注2:基础攻击不包含易大师被动、狼人R、艾希Q....各种额外增加命中次数的技能) (备注3:幻影的那下攻击可以触发殒落、九头蛇、易大E、伊瑞W等普攻命中效果) (备注4:波比Q、盖伦Q、纳瑟斯Q、贾克斯W、雷葛尔Q....等普攻增伤技能不适用此被动) 请点选观看图片 Following Sated Devourer's PBE debut, Meddler jumped on the boards to clear up a few concerns; When asked how the item interacts with things like Sheen and Nasus Q, Meddler explained: "Quote: So, will champs with abilities that modify their next basic attack, like Poppy, Darius, Garen, Rengar, Nasus essentially have the damage from the ability doubled if it lands with a phantom proc? No, those abilities will all be unaffected, since the normal auto attack will consume the buff in question. This is basically two auto attacks back to back, where the second one has no base damage and therefore only applies on Hit effects. Things like Nasus Q, Sheen etc therefore apply to the first auto attack, get consumed, and aren't around for the second attack. 当Meddler被问到这个附魔会不会让"闪耀剑"或纳瑟斯的"Q"变得过强,他解释: "问题: 所以,英雄要是有强化下次普攻的技能,例如:波比、达瑞斯、盖伦、雷葛尔、纳瑟斯, 那在被动要触发时使用此技能会不会使额外伤害输出2次? (个人解释:因为那下被动会吃任何的普攻附加效果,如:殒落、九头、易大E) 不会,这些技能不会因为附魔的被动就让效果两倍,这被动是要两下基本攻击才可发动, 而触发的伤害不会有基本的1.0AD但是会有 普攻+On-Hit 的效果。所以像纳瑟斯的Q或是 闪耀剑,他们只会在本身的那一下攻击获得加成,而不是连"新被动"的第二下都加成。 Meddler also reminded that Phantom Hit only works with BASIC ATTACKS so things like Ezreal's Q or Warwick's R - which are not basic attacks - would not proc it: The phantom attack on sated Devourer's a bit more specific than other on Hit abilities. It only applies on basic attacks, so things like Warwick ult, Ezreal Q, and GP Q that aren't basic attacks but do apply on hits won't trigger the phantom attack. They will still apply the normal Devourer magic damage on hit of course. Meddler也提醒了,Phantom Hit只会因"基础攻击"而发动,所以像是伊泽瑞尔Q、沃维克R ,并不是基础攻击,只是属於On-hit普攻命中触发的技能,所以不算。 As for if this means that Blade of the Ruined King's on hit effect is doubled every other attack, he noted: "Quote: does that means that with every aa botrk will deal 16% current hp? Yes." 还有被问到要是被动属於普攻的话,那就是说殒落会在2下普攻触发三次?? 他说: "问题: 所以你现在是跟我说可以第2下直接触发16%目前生命伤害罗? 对,就是这样。不爽要说 Meddler also noted that for charging abilities like Aatrox's W, Sated Devourer would essentially double the stacks gained on hit to proc the effect whenever Phantom Hit triggers: "Quote: My guess is that it will speed up how often he procs his W passive, I don't imagine the passive procing twice in rapid succession. That's correct. Aatrox will proc his W effect every second attack, instead of every third." Meddler 还有提到,像是厄萨斯W、贾克斯R、易大师被动这类普攻次数触发的技,会不会 受到Phantom Hit的影响: "我只能说,它会加快层数的累积(普攻>普攻+被动,2下普攻叠三层),但是额外伤害的那 一下不会被加倍喔(如上面所说),也就是说厄萨斯W跟贾克斯R每普攻2下就可以触发一次 。" --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 118.233.28.203
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/LoL/M.1435537408.A.DBB.html
1F:→ S2067030 : 感觉VI也会很猛,艾克也是Q1到後 可以直接E上去打 06/29 08:28
2F:→ S2067030 : 瞬间触发三层被动... 06/29 08:28
3F:推 swejsser : 不如赶快削弱酒桶 06/29 08:29
4F:推 moon1000 : 不爽要说 说了会改吗? 06/29 08:31
5F:推 andy8568 : 感觉上路又会出来很多带重击的 ire或jax感觉会特别 06/29 08:41
6F:→ andy8568 : 多 06/29 08:41
7F:→ game0416 : 只有回yes,後面都是是翻译追加的,不要想太多 06/29 08:42
8F:→ k7202001 : 看就觉得太强阿 那龙女Q算一下还两下阿 06/29 08:43
9F:→ game0416 : 1+1+1=3 06/29 08:44
10F:嘘 Ixtli : 还削弱? 06/29 08:48
11F:推 kudoshaki : 我看坦型JG再过两个月就被砍光光了 (′‧ω‧‵) 06/29 08:57
12F:推 bicabicachu : 坦克JG真的要GG了,这一连串改动下来meta要大改了 06/29 08:58
13F:→ dcazoth : 感觉有噬魂Jax就能秒吃或单吃巴龙了 06/29 09:01
14F:推 kudoshaki : 猪女北国狂风被改成南国凉风、酒桶喝酒变喝水 06/29 09:01
15F:→ kudoshaki : 雷科煞变的瘦弱连带顶的人也变少了 06/29 09:02
16F:推 james11song : 这三只也嚣张够久了吧 看都看腻了 06/29 09:06
17F:→ james11song : 阿齐尔最好也赶快改一改 比赛这种bp率 06/29 09:06
18F:嘘 jeffrey40504: 到底为啥一直砍干 砍e砍q砍体质砍w 干 06/29 09:12
19F:嘘 jeffrey40504: 全部加起来吃不到1ad基伤也不高cc只一个砍三小干 06/29 09:14
20F:推 tio2catalyst: 看太腻了+1,jg ad就那几只 06/29 09:14
21F:→ mymike12 : Reksai声纳和地道还在就能用,像李星 06/29 09:16
22F:推 infi23 : 野猪现在已经变少了吧 06/29 09:17
23F:推 arrenwu : 猪女北美Ban率63.79%仅次於Ekko,但胜率降超多 06/29 09:23
24F:推 ku399999 : 看腻了不代表要砍到不能用阿 东也砍西也砍 06/29 09:35
25F:推 james11song : 也没到不能用啊 你没看楼上说的ban率 06/29 09:37
26F:→ YHTNIMK : 新道具可能会让一些角色JG更常出现 06/29 09:38
27F:推 leo255112 : 普攻英雄的时代要来了 06/29 09:42
28F:推 smileabel : 这装真的很酷 06/29 09:45
29F:→ infi23 : 我觉得设计师该想想为啥其他废物坦克没崛起 06/29 09:47
30F:推 james11song : 没主动位移技啊 还需要想吗? 06/29 09:57
31F:→ james11song : 上面那三只想位移就位移 没有条件的 06/29 09:58
32F:推 ahtgib : 没有不能用啊 想输的时候很好用啊 06/29 10:03
33F:→ ahtgib : 看看那李星 还是很多人选来输啊 06/29 10:05
34F:推 Kmole : 上路带重击很难叠30层 06/29 10:09
35F:推 jeffispig : 我们觉得很cool~ 06/29 10:14
36F:推 Nobody001 : 是有多喜欢打两下 打三下 06/29 10:17
37F:推 peacesb : AHQ掰掰~ 06/29 10:25
38F:推 kudoshaki : 没问题,现在JG是小夜夜 (′‧ω‧‵) 06/29 10:27
39F:推 jackXDD : 这版本JG算多元了吧 06/29 10:29
40F:→ jackXDD : 以前不是李星就卡利斯 06/29 10:29
41F:推 chigo520 : 又要把当红角色砍死才爽看来世界赛李星又要强势回归 06/29 10:38
42F:推 MIDDLELIN : 所以我说那个赵信呢? 起飞? 06/29 10:45
43F:推 puma98874 : 李星回归丁皇掰掰 06/29 10:46
44F:→ MIDDLELIN : 不对啊 以前叠有上限吗 06/29 10:47
45F:推 icenivek : 泛射两箭计就触发银箭? 06/29 10:47
46F:→ mymike12 : 这道具机制应该类似芮兰小箭 06/29 10:57
47F:推 rencekingss : jungle泛要飞天了 06/29 11:30
48F:→ MotoDawn : 操 一直nerf雷克煞是三小 智障rito 06/29 11:31
49F:推 marginal5566: Rek这也可以改 砍一点伤害都还好 砍cc=GG 06/29 11:41
50F:推 twpisces : 雷珂煞就只有一次控场机会了 有啥好砍的啦 06/29 14:19
51F:推 GLTyang : 怎会只有一次 有时候一个会战常常控两次以上 06/29 15:24







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