作者colmash (col)
看板LoL
标题Re: [情报] Stealth Rework Detail
时间Wed Jul 11 09:39:45 2012
http://goo.gl/EGwOr
素人自翻XDD
Morello:
Hi everyone,
I have news on our Twitch and Eve reworks, or what you’ve come to recognize
as the infamous "stealth rework."
大家好,我要宣布跟图奇和伊芙琳重制(也就是隐身机制重制)有关的新闻.
I know this has been a major pain for Twitch and especially Eve players for a
long time – far too long. It’s also been tough to communicate with you guys
on this particular subject due to some failed experiments and iterations that
impacted its timeline. That’s been a bad experience for all of you, and we’
re sorry for the long radio silence. We’ve learned a lot.
我知到对图奇和伊芙琳-特别是伊芙琳的玩家是很久的痛,而且这痛太久了.
要和各位群讨论这个特别项目上的多次失败测验和长时间的想法演变也是相当困难的.
这对每个关心这个话题的人都是很糟的事,
而我们对於这个议题上的长时间沉默感到抱歉,我们听了很多.
Why Twitch and Eve needed change
First, I want to provide context – this might be a repeat for some of you,
but it’s really important to understand why we believe these changes are
necessary:
Long-term stealth is a contentious mechanic. It’s really fun for the person
using it to gank, but it absolutely blows for the player on the receiving
end. Long-term stealth encourages hugging your tower all day long, with
stealth detection such as Oracles or Vision Wards being the only viable
counter-play option, which is a binary and boring mechanic. Not fun.
It’s also proven near-impossible to balance these mechanics. Long-term
stealth isn’t effective against high level players, because they know how to
counter it, so it’s never something we’d see in pro-level play. That runs
contrary to our goals of increasing the diversity of champion picks. Today,
we consistently see over 70% of champions picked in tournaments, but almost
never these champions. This is better than it’s ever been in this genre but
we’d like to see even more.
为什麽伊芙琳和图奇需要重制?
在讨论重制的内容前,我要先探讨一下前因後果,这对某些人来说可能是老调重弹了,
不过这对了解为什麽我们变更这些项目是很重要的.
长时效性的隐身是个受争议的机制.对於用这个方式来gank的玩家来说是很有趣的,
但是对於被gank的玩家来说却是完全的相反.长时效的隐身会鼓励你整天抱着塔不放,
侦测隐身的方式,像是真知药水和真视守卫是唯一有效的反制方式,
但是这些机制太过唯一,
而且不好玩.
之前我们也证明了长时效性的隐身是个接近无法平衡的机制.
对於高阶玩家来说长时效性的隐身没多大效果,
因为他们知道如何去反制这些机制.所以在高阶的对战中我们永远无反看到这些东西.
这个现象对於我们增加英雄多样性选择的目标是相反的.现今我们在比赛中有接近70%的
英雄会出场,但是里面差不多是不会有这些隐身英雄.
这件事情上已经是同类游戏中很棒的事了,但我们希望能作的更好.
But stealth is cool!
All that said, there are some characteristics of long-term stealth we want to
preserve. It’s satisfying for scouting and concealing map movement. It
allows for some powerful counter-jungling opportunities. It can set the stage
for some clutch late game moments.
So in order to deliver the fun of stealth while removing the toxic elements,
we explored A LOT of ideas. And we explored them in great depth. You might
remember some of the ideas we floated on the forums – ‘robot chicken’
scouting drone, footprints, and others. Those were only a few of the ideas
we designed, prototyped, and ultimately decided weren’t good enough to get
the job done.
但是隐身是很酷的事!
就如上面那句说的,我们还是希望能保留一些角色的长时间隐身的角色特质.作为侦查和隐
藏在地图上的动向是合宜的.这会让一些强力的
反制打野方式变成可实行,
也能成为一些後期游戏动向的契机.
Where we ended up
So, where did we end up? Twitch and Eve are both getting complete ability
remakes. Eve is getting new abilities that include a reworked version of
long-term stealth, with some similar mechanics to what we attempted a while
ago. Twitch is getting shorter-term, tactical stealth and significant kit
changes to improve his performance as both an assassin and AD carry.
Let’s talk about Eve in more detail first – because, let’s face it, she’s
the most negatively impacted by her current state. For that, I’ll turn it
over to Statikk, who’s working on finalizing Eve’s design.
我们的最後结论
所以,结论是啥?图奇和伊芙琳技能组都完全重制,伊芙琳现在有了全新的能力,包含了新的
长时效隐身,新的版本和我们之前提供的某些资讯类似.图奇得到了短期间的战术性隐身能
力,但是在他作为刺客和AD carry面向上的表现大大的加强.
下面会对伊芙琳先作讨论.让我们开诚布公的讲,她是被现状影响最大的英雄.下面我会转
给Statikk,他目前负责伊芙琳设计的收尾.
Statikk:
Evelynn ability remake overview
Like Morello said, Evelynn is keeping long-term stealth, making her the only
champion currently in the game with such a mechanic. Evelynn’s entire
concept – from design to theme to aesthetic – is built around the idea of
stealth, and so it was important for us to find a way for persistent stealth
to live in League of Legends via Eve.
The system we’ve chosen to implement for her new stealth mechanic is similar
to what some of you might remember Xypherous talking about a while ago.
伊芙琳技能重制概观
就像Morello前面说的,伊芙琳保留长时间隐身的能力.
伊芙琳的整个主题-从设计概念到美学表现-都是绕着隐身这个想法在打转的.
所以保留伊芙琳的长时间隐身能力对我们来讲是很重要的事.
我们选择的新隐身系统跟好一阵子前Xypherous讨论过的差不多.
Eve’s new stealth
Eve’s passive is now Shadow Walk. From Level 1, Evelynn is stealthed,
meaning she can only be seen by enemy champions within a relatively short
range of her, or when she passes through true sight (e.g., Vision Wards). She
becomes unstealthed whenever she enters combat and reenters stealth after a
brief cooldown once out of combat.
That means Evelynn is still hard to pinpoint in terms of map position, and
she retains the feel of roaming around and scouting out areas for her team.
Her new ring of visibility also introduces some interesting gameplay
opportunities for great Evelynn players. Through careful attention, Eve can
strategically juke around enemies, carefully set up surprise engagements, and
unlock all sorts of new options that will reward player skill.
However, opponents now have a small window of opportunity to react, since she
becomes visible before she’s directly on top of them (rather, she’ll be
closing in on them at the time of detection).
伊芙琳的新隐身机制
伊芙琳的被动现在就是隐身.从等级一开始,伊芙琳会自动隐身,
这代表着她只有在接近敌人英雄到相当短的距离,
或者是穿过
真知视野(像是真知守卫的视野)时,才会被发现.
当进入战斗时她会现身,在离开战斗後一段时间後会回到隐身的状态.
上面的机制代表着你很难指出伊芙琳在大地图上的位置,
所以她保留了游走的感觉和替队伍侦查地图的能力.
她的
现身圆环机制也对伊芙琳的高等玩家保留了一些有趣的打法机会.
只要玩的够专注,伊芙琳能够战略性的绕行欺敌,设计一些惊奇的会战机会,
并且提供有技巧的玩家更多的战略选择机会作为奖励.
Eve’s new kit
Since Eve’s now slightly more detectable at close range, we’ve been able to
give her a much more robust kit:
We’ve enhanced Eve’s mobility: instead of just having a movement speed
steroid on a long-cooldown ult, one of Eve’s new base abilities passively
grants her stacking movement speed on spell hits, as well as an active sprint
on a short cooldown. These effects can stack.
Hate Spike is getting a significantly longer range and the ability to hit
more targets.
Eve’s getting a new ultimate -- a ranged AoE that damages and slows
enemies while granting her some increased durability based on how successful
she is at landing it.
伊芙琳的新整体机制
既然伊芙琳在短距离已经是可以被侦查到的了,那我们就能给她更多的强力机制.
我们加强了伊芙琳的机动性.为了取代长时间的大绝施放後加速,
我们替伊芙琳新增了法术击中敌人英雄後,自动加速的被动效果,
这效果可以作为短期的冲刺技能.而且加速效果是可以堆叠的.
憎恨之刺现在有了明显变长的距离和攻击更多目标的能力
伊芙琳有了新的大绝-一个远程的范围技,同时伤害并且造成敌人缓速效果.
而且只要这个技能施放的越成功,就能增加越多伊芙琳承受伤害的能力.
Results
All in all, these changes make Evelynn a much more viable, flexible pick. She
’s still a strong duelist and ganker thanks to her stealthy nature, enhanced
mobility and high damage output. These new changes also give her some
much-needed team fight presence.
We’ll be putting Eve up on the PBE for final testing and QA in the next
content patch – look forward to her full kit details and feel free to give
her some hands-on testing at that time.
结论
总合来说,这些改变让伊芙琳成为更有竞争力和更可行的选择.她隐身的本质,
加强的机动性和高伤害输出让她依然是个强力的单挑者和ganker.
这些新的变化也给了她更多的团战表现机会.
Next up: Classick with the Twitch details.
下面会是由Classick 提供图奇重制的细节
Classick
Twitch ability remake overview
For a while now, we’ve felt like Twitch hasn’t lived up to our original
design vision. Our goal when revisiting his kit was to restore some of his
intended gameplay style and feel without drifting away from what existing
Twitch players have come to love.
We’ve always wanted Twitch’s poison gameplay to be rewarding and deadly in
the right hands. Good Twitch players should be able to deliberately stack
poisons and put out massive damage with Expunge. Currently, Expunge doesn’t
scale well and Spray and Pray’s poison-stacking isn’t valued over its
direct damage, making Twitch’s poison gameplay feel lackluster at most
stages of the game.
图奇技能重制概观
在过去好一阵子中我们都觉的图奇并没有实现我们原本设计的想法.
这次重制的目标是要回复一些之前原本设想的游戏方式,
并且同时不让喜欢现在打法的图奇玩家感到反感.
我们一直希望图奇的中毒系统在会玩的人手上是高效且致命的.
好的图奇玩家应该要能够刻意堆叠大量的中毒指数,然後靠毒性大发一口气造成大量伤害.
现在的毒性大发没有太好的加成效果,而且大绝的中毒效果也不比直接伤害力重要,
这让图奇的中毒流在游戏中大多时间点都没啥意义.
Twitch’s new stealth
We wanted to buff Twitch’s poison gameplay across the board, but in order to
accomplish this we needed to address how Twitch used stealth. Because of the
inherent advantages that long-term stealth brings, we haven’t been able to
adequately buff the rest of Twitch’s abilities. This was impacting his
competitive viability. The more we looked at Twitch’s kit and where we
wanted him to end up, the more we realized that making Ambush a short-term,
tactical tool would enable us to realize his envisioned potential.
图奇的新隐身机制
我们的最终目标是要加强图奇的中毒打法,
但是为了达到这个目标我们必需要注意到图奇是如何利用他的隐身机制的.
基於长效隐身天生的优势,我们之前很难充份的完整加强图奇的整体技能.
这点也大大的影响了他的竞争力.当我们越是捡视图奇的整体机制和我们希望达成的目标,
我们就越了解到把图奇的
潜浮改成短期的战术性隐身,能够让我们实现他预设的潜力.
Twitch’s new kit
Because Ambush’s stealth now has a short duration, we have some breathing
room to buff Twitch in other departments:
Expunge now scales well into late-game, which includes getting additional
damage from your bonus Attack Damage. It also now scales off of both AP and
AD.
Spray and Pray is no longer about melting entire teams via AoE – it’s
now more important as a tool for strategically stacking poisons.
We’ve remade Debilitating Poison into a new ability called Venom Cask,
which now further contributes to his venom-stacking gameplay
His base stats are getting buffed.
Twitch is also getting some quality of life improvements, which include
making his attack animation snappier.
图奇的新整体机制
因为图奇的潜浮改成了短期隐身,这让我们有了一些加强图奇其他能力的空间.
毒性大发现在在游戏後期有着更好的加成-新增了额外的AD加成.
也就是说现在毒性大发同时加计AP和额外AD.
大绝现在不再是轰击敌人全队的范围技-现在他是个战略性的堆叠中毒手段.
我们将虚弱之毒换成新的毒囊技能,这个技能能够对堆叠毒液带来供献.
图奇的基本体质改善了
图奇也得到了一些无关强弱的手感改强,这包含了让他的攻击动画更快速.
Results
Twitch is going to be in a much better spot at all levels of competition with
his new abilities and focus. His core gameplay is getting some much-needed
love, and his new Ambush feels great.
Stay tuned for full details on Twitch’s kit – he’s going up on the PBE for
final testing and QA in the next content patch, and we’ll have some news on
the front page detailing his full kit at that time.
结论
图奇在得到新的技能组和目标後再各面向上都变的更强.他的核心打法更有价值,而他的潜
浮感觉也很棒.
对於完整的细节请再保留一点耐心-他快要到测服上作完整的测试,
并在下次更新时宣布.在宣布时我们会有专门的页面介绍他的完整机制
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 219.85.64.11
1F:推 oak2002 :这边的learn应该不是学习 而是得知的样子 07/11 09:41
2F:→ oak2002 :我们已经听到很多(eve玩家的抱怨) 07/11 09:41
ok,修正...另外两篇正在弄OTL
3F:推 ciwewa :这一段感觉没啥重点= = Statikk跟Classick才有提到 07/11 09:42
4F:→ ciwewa :比较多修改的细节部分 07/11 09:42
5F:推 daimond :想问高端都怎麽反隐角 经济都会被拖到 07/11 10:01
6F:推 pudin2008 :反隐角? 坦买个真知15分後一起打会战就好了 07/11 10:07
7F:→ pudin2008 :eve连靠近都不敢靠近 07/11 10:07
8F:→ s963870 :高端隐角出场率很少的 怕GANK就BAN小丑比较多 07/11 10:08
9F:推 daimond :那中下路就先不推兵等15分会战吗 07/11 10:09
10F:推 wblij :下路SUP红眼插线上草丛 07/11 10:11
※ 编辑: colmash 来自: 219.85.64.11 (07/11 11:09)
11F:推 applegood2 :推~ 07/11 11:55
12F:→ kidkenyen :第二页-知道 07/11 12:03
13F:推 ohyago :推翻译! 07/11 18:09
15F:→ colmash :就已经remake了六次以上了.. 07/11 22:42