作者yeh19921026 (术士舞)
看板LoL
标题Re: [闲聊] match making
时间Wed Sep 21 00:25:08 2011
原文:
http://na.leagueoflegends.com/board/showthread.php?t=12029
颜色意义:
这是我的OS或注释这是提问这是标题英文字...
翻译可能有误请指正
(用PCMan就是不同,之前用执行开,颜色弄超久...)
系统会把你分到适当的游戏类型(NG,单排/双排,AT团或其他的游戏模式等)。
尽量让你的胜率趋近於50%
第1步:确定你的实力:
如果你是单排,则他会依你的elo找队伍。如果是和朋友一起打则会平均之後
(不确定是算术
平均数)再增加一些elo,经过研究认识的一起排胜率会较高,另外还有一些其他的一些调整
。
第2步:确定谁是你的资格对手可能是:
一般状态下,系统会让配给你一样实力的玩家。但有时候例外,因为它不希望你连胜或连败
。
新手获得一些特殊的保护,通常会与其他新手配对。
第3步:查找匹配:
最终,系统会让人人都公平。
CB的时候,98%以上的人都是胜率不超过55%的,不过接下来(OB以及正式营运)会有更多玩家
,我们会尽力让它公平。
(这一段我看不太懂)
我的等级是如何计算时间的推移?
我们使用了Elo的系统修改後的版本。该系统的基本要点 Elo的是,它使用数学来比较两个
玩家的评分来猜测比赛的结果 - 如,“A跟B对打的胜率是75%”。
从那里,游戏的玩法。如果你赢了,您将获得积分,如果你输了,你失分。如果你的胜利是
系统原本要令你输的
(上面要阻止你连胜的机制),elo则获得较大。此外,如果你是一个新
帐号,elo会加检更多,让你更快达到你的正确elo。
我们还有一些特殊的调整来区分出低级别的30等玩家。
更多细节请参考:
http://en.wikipedia.org/wiki/Elo_rating_system
所以是如何配对AT和单排?
我们并不会只允许AT对AT的情况。
经过研究,不同数量的玩家一起排优势会不同(即2,3,4,5人)
废话,所牵涉的召唤师等级
,和新手一起排不同,还有很多考虑的因素。
我们调整能够的确让它公平。
(老王卖瓜)
虽然我们不会给出精确值,因为这些都是商业机密,我们可以说:
AT只适度的比单排强。
部分数量一起排只有一点点的优势。
新手一起排不会特别强,高手则会差很多。
队伍中有一个神手会比一个废物强。这表示一个携带效果(领袖)会比一个肥料效果高,通常
来说。
OK,那你为什麽一定要让AT和非AT对打?
因为这样排比较快。(剩下看不太懂而且我也觉得重要性不高)
This works because if you
pre-make, it reduces the amount that “bad” or “good” luck related to your
teammates causes you to win or lose games. If you pre-make, you join up with
people of about your skill, and you now get less random teammates boosting
you/screwing you, so your rating gets to an accurate value more quickly because
more of each game result is due to you and your friend, who are close in skill.
We want people to easily play with their friends because they will have more
fun if they do, and you can’t have a 5v5 matchmaking pool of all 2 man teams,
or all 3 man teams – you need a mixture for it to work. We chose to include
5-man because it’s a lot of fun – if we have large enough pools later, we
might separate 5-man premades from the partial pre-mades – but the data we
have shows that this won’t improve the fairness of matches much at all, it
will be about the same.
为什麽不用杀人或推塔来增减elo?
我们没办法准确的评断胜利的原因是因为你农出关还是拼命gank赢的。
如果我连胜,就会遇到对面都高手?
答:不完全是,我们不关心你胜率到底有没有趋近於50%,只是当你连胜的时候也有人连败
,就会排在一起。
剩下问答好像就不太重要了:P
Q: So, because I won a few games in a row, I’m going to get an impossible
match now, right?
A: Not exactly. Your rating will rise, so you’ll get harder and harder
opponents – but we don’t really care if you go 50/50 win/loss, just that you
rating seems to be an accurate prediction of game results. Eventually, you will
hit your limit, and you WILL see roughly 50/50 win loss though. Players who are
above average will tend to do slightly better than 50/50 because there are more
players below them than above them, so matches, when made, will tend to be
slightly “downwards”. For expert players near the top of our rankings, they
will often run 90% win rates.
A: This is an EXCELLENT approach and will allow us even better matchmaking. We
will do these eventually, and use new methods we develop on our own for a
similar purpose. We will need to do elaborate things to figure out how good you
are in general (e.g. personal ratings), while allowing you to freely
create/destroy teams. This is a big project, but we are really excited about it.
Q: I'm a jerkface leaver. I can game this system by being a jerkface leaver
right?
A: No. You incur elo adjustment based upon team result in normal game. We don't
care if you left or not -- if your team won, you will gain points, if your team
lost, you will lose points. You do however incur other penalties for being a
leaver (and additionally do lose . We do this to keep the system largely 'zero
sum. In ranked games though, we DO give you a loss.
Q: If Matchmaking is so fair, how come I just had a bunch of really one-sided
matches?
A: There are two reasons for this. First, League of Legends sometimes can
become 'snowballey'. Some team compositions especially, if they start doing
well, will keep doing well. We've seen internal games where you get a 25-5 game
and then with the same teams get the opposite result next time around. The
second reason is that people have bad games, and teams pick bad sets of
champions, and to have a game that is very close, you need both equal skill
players AND equal champion picks. Sometimes people will pick a bad team, like 5
melee DPS, or 3 tanks & 2 casters.
--
1F:推 pipiispipi :请问原PO是男是女 有照片吗 08/03 10:09
2F:推 violette0809:请问原PO目前单身吗? 08/03 10:25
3F:推 Arturia :请问原po今年几岁 08/03 10:41
4F:推 jackalin2002:请问原po给亏吗 08/03 11:26
推 fr014371 :请问原po给要来场激烈的网爱吗? (LOL) 08/03 11:33
推 kurtsun :请问原PO的字典里有放弃吗? #1EE9H8YJ 08/03 11:33
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 120.127.36.123
5F:推 kuramylove :请问原po给要来场激烈的网爱吗? 09/21 00:25
6F:推 evilisnear :请问原PO目前单身吗? 09/21 00:26
7F:推 wuyunrui :请问原po给要来场激烈的网爱吗? 09/21 00:26
8F:→ yeh19921026 :这个签名档每次推文都要被问一下 09/21 00:27
9F:推 sniper2824 :请问原PO是甲是由 不要给我照片谢谢 09/21 00:28
10F:推 Terrill :推 ;D 09/21 00:29
11F:→ yeh19921026 :叫一个英文考37的小大一翻译.. 09/21 00:30
12F:→ yeh19921026 :开两个google翻译一个翻译文章一个翻译单字,好累 09/21 00:30
13F:推 lpiglet :我之前在WOW翻译 还要多开WOWBOX翻译技能总共4页XD 09/21 00:35
14F:→ Akitsukineko:所有伺服器同elo的强度都是相同的 感觉... 09/21 00:35
15F:推 lpiglet :话说...我已经连败十几场了 这是怎麽回事orz 09/21 00:37
16F:推 Akitsukineko:↑表示你输了系统希望让你赢的场次 09/21 00:38
17F:→ Akitsukineko:关於看不懂的那段大意是说: 09/21 00:38
18F:→ Akitsukineko:当你premade的时候,通常朋友间的实力会比较接近 09/21 00:39
19F:→ Akitsukineko:所以主要会降低乱度,但不该改变队伍平均起来的实力 09/21 00:39
20F:→ Akitsukineko:而且朋友之间premade可以获得较多乐趣 09/21 00:40
21F:→ Akitsukineko:(像是输了抓战犯出来请吃消夜之类?) 09/21 00:40
22F:→ Akitsukineko:另一个原因则是把5人队独立出来的话数量会不足 09/21 00:41
23F:推 ernieyang09 :说好的AT先撞AT再撞RT呢 09/21 00:42
24F:→ yulymoon :台服2K不比美服2K烂的前提是玩家程度要差不多阿 09/21 00:43
25F:推 lpiglet :其实我是想问 他会一直给我低於我ELO的对手直到我赢? 09/21 00:45
26F:→ serifo :两边elo相同,只是他当初给你太高,所以你输了 09/21 00:50
27F:推 ZMTL :好像看过这ID XD 在C洽频道 09/21 00:54
28F:→ yeh19921026 :一定是炮姊偷偷呛我对吧 09/21 00:58
29F:→ yeh19921026 :AT撞AT是一般思维,也就是提问说为什麽AT会对上非AT 09/21 00:59
30F:嘘 legenthume :""一个携带效果(领袖)会比一个肥料效果高""迷思破除 09/21 01:31
31F:推 Blitzcrank :深蓝色根本无法阅读 09/21 01:46
32F:→ yeh19921026 :我翻译错了? 我文章没有深蓝色吧... 09/21 02:18
33F:推 abccbaandy :色码...不要用34,36比较好 09/21 03:29
34F:→ angelmoon29 :他指的深蓝色就是蓝色 虽然我不清楚为什麽无法阅读 09/21 07:03
35F:→ hollowland :蓝色色码太暗了,配上黑背景看起来真的很吃力 09/21 07:09
※ 编辑: yeh19921026 来自: 120.127.36.123 (09/21 08:52)
36F:→ travelmat :台服2000elo 程度跟 美服2000elo一样? 09/21 09:40
37F:→ travelmat :可他赢就是加 输就是扣 我不太懂为啥会有这样的结果 09/21 09:41
或许我是错的,我把字砍掉。
38F:推 Blitzcrank :感谢改颜色! 09/21 10:12
※ 编辑: yeh19921026 来自: 120.127.47.28 (09/21 11:54)