作者wake01 (醒来)
看板LoL
标题[英雄] Nunu Jungle Guide by TheOddOne
时间Tue May 17 13:50:42 2011
看到有人问就顺便翻这篇,solomid的nunu推荐教学
http://www.solomid.net/guides.php?g=6
(有影片可以看)
符文:
紫:物穿
红:8攻速+1物穿
黄:固定护甲
蓝:成长魔防
Explanation:
For Nunu, I like to run my generic jungle page which I basically use for half
my junglers. Now people might ask why I don't just run magic penetration,
it's because unless you get sorc boots or additional magic penetration or
reduction, it becomes highly irrelevant past early game as just having a flat
10 magic pen is fairly useless damagewise later. I run armor pen and attack
speed to help clear the jungle faster which is important for counter jungling.
我对Nunu的符文配置就跟其他一半的jungle一样
会有人问为啥不装魔穿,因为除非你也出了魔穿鞋或是有其他的魔穿来源
早期游戏一过,你的10点魔穿基本上就无用了
而用物穿和攻速可以江更快甚至去偷江人家
Why 12 armor pen? It mostly has to do with the fact that several of the
neutral camps have a armor rating of 12 or less. The small golems have
exactly 12, the wolves and small lizards are under 12 as well. The larger
neutrals have 24 armor and the dragon has 21 but because I'm going for speed,
I'd rather just use smite and consume on the larger camps and have a quicker
auto attack phase on the small camps. The seals and glyphs I have are for
Nunu's mid-late game where he is forced to become an off tank or risk dying
instantly because his durability is awful late game compared to other
junglers. I take flat armor because it's very useful early game against
neutrals,towers and enemy junglers and scaling magic resistance because magic
resistance tends to be not as useful early game.
为何是12点物穿?因为大部分的jungle怪就是有12点或以下的护甲,
小golem就有12大只的有24点龙有21点,
但是我就是要速度,当我要打大的我会用smite和Q
所以我宁可打小的时候快点解决
而黄蓝的选择
是因为nunu中後期是要被迫成为副坦的,而跟其他jungler比起来他实在蛮脆的
黄护甲可以早期有效抵抗jungle怪,塔,敌jungler
蓝成长魔防是因为魔防在早期时通常都不太需要
天赋:(1/8/21)
左:点smite
中:护甲魔防都3,回血2
右:第一层两个点2,经验满,buff和回魔满,加钱,跑速2,flash满,CDR满,最底层
Explanation:
I run these masteries because Utility is simply too strong if your champion
is allowed to run it for a jungler as it gives increased buff duration, much
lower cooldowns on summoners and exp/cdr/regen bonuses. I put 1 into the
smite mastery for extra gold and cooldown (stacking with my utility master)
and 8 into defensive for extra durability in the jungle and mid-late game. I
also put one point into greed rather than quickness as that 3 movespeed isn't
as effective on Nunu who tends to run past the 410 movespeed mark, (so it's
less than 1% increase) and greed is nice for extra gold which could
eventually amount to something stronger than most masteries.
我这样点因为通用超强对一个jungler来说好处实在太多
点smite是因为有额外钱以及冷却(和通用相配)
8点防御是因为要让jungle和游戏中後期更持久
我把通用的移动速度挪去点钱是因为Nunu已经有加速所以那点跑速影响不大
而钱随着游戏增长将会有很大的效益,最後会比大多数天赋还强
召唤者技能:
smite+flash
Explanation:
Smite for obvious reasons and Flash because it is a much more useful tool on
Nunu who already has one of the highest movement speeds in the game when he
is constantly bloodboiled. It's highly likely if he can't outrun it with
bloodboil, ghost probably won't make a difference. It's also far more useful
to have flash when counter jungler to jump over to say baron/dragon side to
escape rather than risk going through the exits which could be blocked by the
enemy laners. Also flash slows/ult are extremely helpful if a carry is being
chased as you can instantly save them by flash ulting someone to slow them
down.
Smite不需多谈,而Flash因为对nunu来说他已经有常驻高速度而不需要ghost
如果当你在W状态还是跑不掉,那麽就算开了ghost也不会有什麽差
而有flash你在龙和baron和偷jungle的时候都非常有用
搭配E和R也是可攻可守
技能:
QWE然後Q然後就R>E>Q>W
Explanation:
The above route is not set in stone, sometimes if I see a game has minimal
ganks going on, I tend to max consume early to have superior dragon control
as I don't expect to gank lanes that are shoved or have champions like
Trist/Corki. But the above route allows me to have a fairly good consume
(level 2 gives a nice cd drop as well as a high % increase on the heal/dmg
unlike the later levels) when combined with CDR and allows my ganks to be
stronger because Iceball is slowing and hurting more. I max bloodboil last as
the benefits of the later levels are extremely low compared to the first
level, and the other skills are far more useful to roam with.
技能点法并不一定是固定的
当我看到游戏没什麽gank的时候我会先Q因为这样控龙很强
在看到推线推很大时或是对方是trist/corki我不会去gank
上述点法可以让我有不错的Q(lv2比起後面等级有不错的CD还有伤害/治疗成长)
搭配CDR我的gank也很强因为E更缓更痛
而W最後是因为他的成长效益实在非常低,其他技能在roam时更有用
装备:
起手:鞋水眼
Explanation:
Note that if you do go boots first, you MUST have your team help out with the
blue by either pulling it or doing additional damage to it as you'll simply
lose far too much health/time otherwise. The one pot will allow you to
continue counter jungler when you're tanking the small golems, as they'll
probably take 300 or so life out of Nunu. The early ward allows easy
surveillance of the enemy lizard or blue to allow your CVer to CV other
things.
如果你起手鞋,那麽就
一定需要队友的帮忙来起手蓝
不然你会损失太多的HP和时间
水可以帮助你在打golem时还可以对抗对方偷偷过来的jungler
小golem大概会让你损失300左右的HP
而起手眼可以让你轻易监视对方的红蓝,那麽队上就可以用CV照其他地方
核心装备:CDR鞋,女妖
Explanation:
I think Ionia boots are a steal for Nunu as it gives him much needed CDR and
merc treads won't be that useful as he's only worried about being disabled
during channeling rather than how long it is. Though be very careful not to
get caught while roaming as without Mercs, Nunu can easily be locked down for
a quick kill if enough disables are piled on him. I tend to get banshees
right after as it gives him needed MR and the spell block which is very
effective with his channeling ultimate as it could make or break his ultimate
from going off.
The start of my build usually rarely varies (though sometimes I get spirit
visage in place of a early banshees) as there isn't much else that is this
strong early.
我认为CDR鞋对nunu来说太棒了因为他很需要CDR
魔抗鞋就不太需要因为nunu只担心被断法而不是担心被控场多久
但是如此一来你在roam的时候就要非常小心,因为几个控场就可以轻易杀掉nunu
接着女妖可以给予足够魔防还有多少避免R的时候被断
我的起手很少有变化(有时候先SV於女妖),因为早期来说这样最强
对AP:SV,Abyssal Scepter,帽子
对AD:冰心,40%魔穿,帽子
Explanation:
You can either break off and go the spiritvisage/abyssal/DeathCap Route or
follow the Frozen Heart/VoidStaff/deathcap route. Obviously the Frozen heart
route should be followed if the enemy's real damage is coming from physical
and the other route for a more magic based team.
Notice I dont go much further in items as you SHOULD be warding/oracle buying
constantly as you'll be the one controlling the map for your team and it's
difficult to roam when the enemy is warding. If you need more items, either
stack AP or get a Randuins to help your team further.
不一定真的要走那一条路线,但是显然像是如果对方主要伤害是AD那麽就要出冰心
注意我并没有更深入探讨装备,因为你
应该总是持续地买眼和先知来控制地图
如果对方插眼了,你就很难roam
如果你真的需要更多装备,那麽就叠AP或是出Omen来帮助队伍
Q: Consume
Takes a bite out of target minion, dealing 500/600/700/800/900 true damage
and restoring 125/180/235/290/345 (+1) health.
Cost 60/60/60/60/60 Mana
Range 100
Explanation:
Despite it's seemingly useless appearance, this spell basically makes or
breaks Nunu counter jungling due to the fact that it's stronger than almost
any nuke in the game and it's instant and heals you. Leveling this will make
the cooldown shorter while adding damage and adding more heal which makes it
extremely potent with 40% CDR as dragon or normal buffs can be taken out very
quickly with little or no help. One should note however, this spell has a
significant casttime despite not being channeling and only does HALF damage
to Baron despite being true damage. Using this to lasthit with smite will
often secure any buff in the game (but be wary of the cast time) but the
downside is to avoid knockups/silence/stuns as unlike Smite, this will be
affected.
虽然这技能表面看起来很用,但是他让nunu在偷jungle或是反jungle时非常有用
因为他几乎比其他技能还要强并且补血是瞬间的
升级会让他CD更短,额外伤害,额外治疗
当有40%CDR的时候可以让你非常快速甚至不需要帮忙的吃龙
需要注意的是他有一段明显的施法时间即使它不是引导型法术
并且只对baron造成
一半伤害即使他是真实伤害
Q和smite搭配可以确保你的buff不会被偷(小心施法时间)
也要小心击飞/沉默/击昏的影响,毕竟不是smite
W: Blood Boil
Increases an allied unit's attack speed by 25/35/45/55/65% and movement speed
by 11/12.5/13/14.5/15% for 15 seconds. Nunu also gains the effects of
Bloodboil if casted on an allied unit.
Cost 50/50/50/50/50 Mana
Range 700
Explanation:
This in combination with Ice Blast is the big reason why Nunu is such a great
roamer. Unless you are somehow hurting for mana, this spell should almost
always be on, as it's cooldown is low enough to permanently have it on Nunu
and make him walk around the map at high speeds all the time. Sometimes it's
good to keep it up if you're about to do a gank and instantly bloodboil your
ally (no cast animation/time on this) instead of use it on yourself prior to
the gank as your ally won't benefit from it. Use this often when you can
afford it as it'll allow Nunu's jungling to be faster and make his passive
proc faster due to it's increased attack speed. A ranged carry with this on
will be very nice as it gives the valued movespeed buff as well as an attack
speed buff.
W和E搭配是让nunu强大roamer的关键,除非你有法力问题不然这法术应该永远常驻
因为他的CD比持续时间还短所以你可以利用它快速穿梭各地
有时你要gank时也可以先保留,冲上去再帮你的队友上(不需施法动作和时间)
如果你自己先用了那麽队友就没法享受了
当你可以承受消耗时就要尽量用,这会让你jungle更快,被动也触发更快
一个远距carry非常爱它因为双速buff
E: Ice Blast
Nunu throws a ball of ice at an enemy unit, dealing 85/130/175/225/275 (+1)
magic damage and slowing their movement speed by 40/45/50/55/60% and attack
speed by 25% for 4 seconds.
Cost 75/85/95/105/115 Mana
Range 550
Explanation:
Despite it's seemingly weak stats/range etc, it is a very strong roam spell.
When combined with CDR, it can basically perma slow someone to a halt and
force teams to stop roaming solo as Nunu will likely outrun anything,
including a ghosted enemy when he applies this over and over. Because my
build doesn't go full AP or magic pen, it's damage later will be minimal at
best and this'll mostly annoy anyone diving your carry or the enemy carry
themselves as it also slows attack speed and makes them easy pickings because
they're super slow. However note the extremely slow projectile speed, making
it very easy to flash/valkyrie/etc away, stalling it's effect until the
projectile finally reaches them. So often, you'll want to be in the path of
their escape when using this or else they could basically be at their tower
when the projectile reaches them in a gank.
虽然表面上看起来数值和范围实在不怎麽样,但他是十分强的roam法术
搭配CDR时可以永久缓人,这会让对方停止roaming和solo因为Nunu可以轻易追上任何人
即使他有ghost也是
因为我的买装不走全AP和魔穿,早期伤害不会大,但是可以烦死任何想dive你carry的人
同时也可以去烦对方的carry因为他同时也降了攻速,同时也容易被杀因为被缓了
但是要注意他的投射速度非常慢,让别人很容易就flash或是类似技能逃走
当他被击中的时候他也可能已经跑到地球对面了
所以你最好是从他们的逃走路径打
R: Absolute Zero
While channeling for 3 seconds, slows nearby enemy units' attack speed and
movement speed. After channeling, enemies caught in the area are dealt
625/875/1125 (+2.5) magic damage.
Cost 150/150/150 Mana
Range 550
Explanation:
This is an extremely hard skill to pull off, but because of it's high base
damage, it makes tank Nunu able to do damage despite stacking tank items and
such. However, when combined with his Iceblast, it gets extremely annoying to
champions who dive the enemy carry as they're forced to walk through your
absolute zero or blow their disable on you which is good for your team as
it'll be less pressure on your carry who should be kiting them to oblivion.
This is also extremely potent in ganks/counter ganks as you can ult from the
brush and they don't actually see the spell being cast (though they should
notice their extremely slow movespeed) and will have a hard time stopping it
unless they have an area of effect disable to blindly rush the brush to stop
Nunu. While canceling before it ends greatly reduces the damage, unless you
expect the enemy to be pushed back in or walk in, it's highly recommended you
cancel the channeling if everyone is about to leave it.
这是个非常困难完整施放的法术
但是因为它的基伤非常地高,即使你走坦路线也是可以造成很大伤害
和E的搭配也可以让对方觉得非常烦
当对方要dive时他们必须要走过你的路径或是强迫他们把控场放在你身上
这会很大地降低你的队友压力
这招也可以用来在草丛偷gank或jungle因为他们看不到你的施法线(但是他们会被缓)
就算查觉了他们也得慢慢地走进草丛阻止你除非有范围控场
这招在完全施法前停止会降低非常大的伤害
所以除非你的范围内要没人了,不然就不要轻易停止
但该放手的时候也要放
Introduction
Nunu is a very under appreciated character and is often ridiculed as being
too weak or requires buffs. However, not only have I proven otherwise by
posting winning records in high ELO solo queue, when CLG bans junglers
against my team, Nunu is one of the two banned with Rammus despite the fact
others like warwick are still in the pool. I consider him to have one of the
strongest early games out of all the junglers (up there with Rammus and Olaf)
and I think has the best roam/map control in the game due to his insane speed
and CC to quickly cross the map and perma slow anyone who tries to walk
around alone.
Nunu是个不讨喜的角色而且常被哭弱要buff
但是现在我贴了我在高ELO solo queue里面的好成绩
CLG在ban的时候也和Rammus同样是常客(甚至高於WW)
这些都证明他是最强的早期jungle之一(跟Rammus和Olaf一样)
他同时也是最棒的roamer和地图控制者
因为有疯狂的速度以及控场技,他可以快速穿梭地图并且永远缓住一人
Counter Jungling
Having a clairvoyance is extremely helpful if you suspect the enemy is smart
enough to change his route or has played a counter jungle Nunu. Simply having
the knowledge of where he is attempting to go is very helpful as the enemy
will waste time if you manage to predict where he is going. Likewise, if the
enemy has a CV and your team doesn't, you're in an extremely bad spot if they
manage to hit a CV on you and you lack wards on the map to know for sure
where the enemy is. If you are caught by a CV in the enemy territory, ALWAYS
keep an eye on how the lanes are doing on each of your sides, if one or more
of the enemy leaves the lane, you must inform your laners of this and prepare
an escape route as it's likely you'll be in a 1v2 situation for a few seconds
which could make you lose the 2v2 when your ally does come.
如果你预期敌人非常聪明会改变jungle路径或是对方玩偷jungle的nunu
那麽有CV是非常有帮助的
因为只要你能猜到他的路线,就可以浪费他的时间
相对的要是对方队五有CV你的没有,那麽你就惨了
特别是你还没有眼来预知对方会从哪里出现
如果你在对方领地jungle然後被CV抓包,那麽就密切注意四周线上动静
如果对方离开了,那你赶快跟你们线上打招呼然後确保逃跑路线
因为你很可能需要先1v2一段时间直到队友赶来
Roaming/Warding
While roaming was touched fairly nicely in the video, I didn't get the chance
to mention the importance of warding/oracle on Nunu. Simply put, if you think
there's a chance the enemy is using wards (just check their items from time
to time), a oracle is a very nice investment as it could stop the enemy
laners from farming as well as they could and could net easy buffs/dragons as
they have no clue where you could be. Likewise for wards, it allows your team
to make more riskier plays/farm than the enemy because they know they should
be safe. This also forces the enemy jungler/roamers to play far more cautious
and do far more ganks as they realize they're seen from miles away. For ward
spots, often one at dragon, maybe 1 at one of their key buffs (so the cv can
be used on the other one) and 1 for the top to prevent ganks should be
sufficient. Though sometimes I can afford more wards and double up the ones
on the top side to cover both entrances to the top river/enemy jungle which
is great for baron control and allies who shove to the enemy tower.
因为影片进行的很顺利,我无法找机会说明插眼和先知对nunu的重要性
简单地说,假如你预期对方已经插眼了(持续检查对方物品栏)
那麽买先知可以让对方无法在农的很爽也无法吃龙和buff因为他们不知道你在哪
眼也是同样地,只要有眼你的队伍就可以进行比较有风险的农和buff和龙
因为有眼监视对方的动向并且知道自己是安全的
至於要插哪里,龙一个,每个对方buff各一个(这样你们CV可以用在其他地方)
还有一个在上路避免gank,这样应该就够了
如果我还有闲钱,那麽可以再多一个控管上路的两个出入口
这样对方可以安全推塔以及baron
Teamfights
This wasn't touched much on the video, but roughly you get 2 choices in
teamfights:
Protect your carry by 'peeling' off the enemy divers with slows or try to do
as much disruption to the enemy carries as possible. Often it's a bad idea to
run right for the carry if he has people 'peeling' for him as you won't get
your ult off if theres a disabler sitting by them, but it's very easy to spam
iceblasts upon the enemy carry just to make him easier pickings for your
divers. Do note that it's highly likely your AD/AP carries are doing
significantly more damage than you and you should be making sure they're not
running the entire fight due to enemy divers. This is probably Nunu's biggest
weakness as he is horrible late game in terms of raw damage as he doesn't
have much magic penetration and if he goes full AP, he tends to get murdered
by the enemy carry as he doesn't have durability skills like Rammus or Olaf
which help reduce damage.
影片没有解释很多团战部分,但大致来说你有两个选择
保护你的carry,缠住对方有slow的人,尽可能干扰对方carry
如果对方carry有人保护,那麽直接冲过去就是个坏主意,因为会被控场而没法好好地R
但是持续丢E在对方carry就很容易,这样可以让他比较容易被干掉
要注意队上的AD/AP carry非常有可能比你打出更多更多的伤害
所以你必须确保他们不会被对方追着跑而没法输出
这可能是nunu最大弱点,因为後期他没有足够的魔穿和AP输出
就算你出全AP,也有无法像Rammus和Olaf有自保技或减少伤害的持久问题
==============================================================================
个人感想:
很强,使用也容易,使用难度不在机体本身而是在大局观,所以可以玩这只来培养
早期Q配上smite还有本身的体质在jungle界是最强大的
而且因为ER的AP成长颇高,所以有出AP伤害也不算太小(後期就略)
然而拯救世界就不用想了,如果对队友没信心,那就别选为妙
以450IP的价钱很超值,很适合练习,jungle tank也是常常可以补齐队伍需要的角色
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 140.122.76.84
1F:推 ixidor :这篇只能推。先推再来看影片有没有打龙 05/17 13:56
2F:推 evilisnear :期待已久 先推在看 05/17 13:58
3F:→ ixidor :nunu打龙是比较弱势点,但速度、稳定度、gank+anti 05/17 13:58
4F:→ ixidor :都太强大。完全是江狗界王者 05/17 13:58
5F:推 blackjack0s :push 05/17 13:59
6F:→ ixidor :版上有分享一篇路线满好用的,偷对面大鬼三级打蓝 05/17 13:59
7F:推 LOGCWADE :请问不是有台湾THEODDONE吗 他是谁呀 05/17 14:00
8F:推 a9113332708 :台湾theoddone都不专业不发教学影片 哭哭 05/17 14:01
9F:推 swwf :感谢翻译,一直不太懂smite怎赚钱,杀到一次才25元? 05/17 14:02
10F:推 kafka0 :smite 就是速度和防被偷,jungle必备 05/17 14:02
11F:推 lexus7310 :台湾theoddone?他是台湾人?我看过最强的jungler必推 05/17 14:06
12F:推 a9113332708 :不是 是有人自称台湾theoddone 05/17 14:08
13F:推 Kwanstarfish:有请台湾theoddone现身说法 05/17 14:08
14F:推 rjrjrj :smite打那480真实非常好用,防被偷buff又可以偷对方 05/17 14:17
15F:→ rjrjrj :天赋那多5元不无小补阿~~ 05/17 14:18
16F:→ wake01 :速度就是一切 05/17 14:18
17F:推 RobertAlexy :里面的counter jungle影片非常值得一看 05/17 14:19
18F:推 kilard :推 05/17 14:29
19F:→ wake01 :我的own3d的影片好像都没法看 但是我记得之前有看过 05/17 14:31
20F:推 zseineo :推 05/17 15:28
21F:推 evilisnear :影片作真棒 05/17 15:42
22F:推 lafel :推一个 原PO辛苦翻译结果推文被闹 05/17 16:44
23F:推 silentcrane :推nunu, 很强可是要会用~~ 05/17 17:25
24F:推 kesterking :推这篇~今天马上实验~超强大~只是真的队友要能carry. 05/18 02:06
25F:推 hogiking :你们战队的吵不炒阿 要闹滚去别地方闹好吗 05/18 22:19
26F:推 kesterking :真的推这篇~有相信的队友carry的话nunu jungle太强大 05/19 17:07
27F:→ kesterking :去乱别人jungle的速度也超快~我PO个验室的影片~先说 05/19 17:07
28F:→ kesterking :好本人不强~这replay也是一个人solo的~~ 05/19 17:08
※ 编辑: wake01 来自: 118.168.26.153 (08/05 13:39)
※ 编辑: wake01 来自: 118.168.26.153 (08/05 13:39)