Kojima 板


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OVERVIEW OF COMPONENTS 配件总览 GAME BOARD 游戏版图 The game board is divided into 42 territories which are grouped into zones: North America (Yellow), South America (Red), Europe (Blue), Africa (Brown), Asia (Green) and Australia (Purple). 游戏版图被分为42个领地,这些领地组成各区域:北美(黄),南美(红),欧洲(蓝),非洲( 棕),亚洲(绿)与澳洲(紫)。 Some territories are adjacent to each other, meaning they share a border or have a sea-line connecting them. 有些地区彼此相邻,这意味着它们共享一个边境或是一个海岸线连接它们。 OUTER HAVEN 世外方舟 A mobile, highly modified Arsenal Gear-class submersible battleship. 一台载具,经高度改良的军火库等级潜水舰。 GAME BOARD: The Outer Haven game board details how Outer Haven is occupied. Outer Haven is a zone divided into 3 territories. A player must control all 3 territories to control Outer Haven. 游戏版图:世外方舟版图详述世外方舟要如何被占领。世外方舟是一个被分为3个领地的区 域。一位玩家必须控制3个领地以控制世外方舟。 Outer Haven Game Board 世外方舟版图 BATTLESHIP: The Outer Haven battleship is placed on the game board world map on one of six ports where it may dock. 战舰:世外方舟战舰被放置在游戏版图内的世界地图上,六个可以停靠的港口的其中之一 。 Outer Haven Battleship 世外方舟战舰 CITIES 城市 Cities will be placed on the board into different territories. If you control a territory that contains a city, you control that city. The number of cities you control is added to the number of territories you control when recruiting armies. Cities are also important to achieving some objectives. 城市将被放置在版图内的不同领地上。如果你控制一个包含城市的领地,你控制该城市。 当徵募军队时,你所控制的城市数量会加到你所控制的领地数量上。城市对达成某些重要 目标之一。 HEADQUARTERS 总部 Each player will have one Headquarters in one of their territories. Headquarters are important to hold. Headquarters cannot be moved during game play. 每位玩家将有一个总部在他们的其中一个领地上。持有总部非常重要。在游戏进行中不能 移动总部。 ARMIES 军队 Every player will control armies of one color. 每位玩家将会控制一种颜色的军队。 Armies are represented by two different pieces: the PMC (Private Military Company) soldier represents one army and the Gekko represents three armies. 两个不同的棋子代表军队: PMC (私人军事公司)士兵代表一个军队并且月光代表3个军队 。 PMC士兵= 1 army(军队) 月光= 3 army(军队) DREBIN POINTS 德雷宾点数 In the "War Economy", the currency for purchasing weapons and hiring mercenary bosses are Drebin Points. 在"战争经济"中,购买武器和雇用佣兵头目们的货币是德雷宾点数。 There are 2 denominations of Drebin Points: 1,000-point chips and 5,000-point chips. Any Drebin Points not used during a turn are held and may be used on future turns. 德雷宾点数有2种面额:1,000点筹码 和 5,000点筹码。任何在一回合中持有的未使用德雷 宾点数可以在未来的回合中被使用。 OVERVIEW OF COMPONENTS 配件总览 DICE 骰子 You use the dice when attacking and defending territories. 当攻击和防御领地时你使用骰子 6-Sided Attack Dice 6面攻击骰(黑) 8-Sided Attack Dice 8面攻击骰(黑) 6-Sided Defense Dice 6面防御骰(红) 8-Sided Defense Dice 8面防御骰(红) BOSSES 头目们 Players may hire one of 8 mercenary bosses to aid your military cause. Each boss has unique strengths and weaknesses. . 玩家们可以雇用8个佣兵头目其中之一来帮助你的军事目标。每个头目有其独特的长处和 短处。 SOLID SNAKE 固蛇 RAIDEN 雷电 LIQUID OCELOT 液体山猫 RAT PATROL 沙漠之鼠小队(梅利尔˙席尔巴伯格) B&B UNIT BB部队(方舟骑兵) VAMP 吸血鬼 ROY CAMPBELL 罗伊 坎贝尔 EVA 夏娃 BOSS CARDS 头目卡片 Each boss has a corresponding card that details their unique offensive and/or defensive battle modifiers. 每位头目有一张相对应的卡片详述他的独特攻击和/或防御战斗修正。 TERRITORY CARDS 领地卡 There is one card for each territory on the world map game board. Each card has the name and picture of the territory and 1 or 2 stars. 在世界地图游戏版图上每个领地会各有一张卡。每张卡上有名称和领地的图片与1或2颗星 星。 DREBIN'S SHOP CARDS 德雷宾商店卡 Drebin's Shop cards allow players to take actions throughout the game. Drebin's Shop cards are purchased and activated with Drebin Points. Each card contains strategic offensive or defensive abilities. 德雷宾商店卡允许玩家们在游戏中可以采取行动。 德雷宾商店卡是用德雷宾点数购买和启动。每张卡包含战略攻击或防御能力。 OBJECTIVES 目标 Objectives are military goals that players will try to attain. 目标是玩家们想要尝试获得的军事目标。 REWARDS 奖赏 Rewards are linked to Objectives. Once rewards are attained, they give a bonus to your armies. Rewards are used only in the Command Room version of the game. 奖赏会与目标连在一起。一旦获得奖赏,它们给予你的军队一个奖励。 奖赏仅使用於指挥室版本的游戏。 ATTENTION:There are 3 ways to play RISK: Metal Gear Solid. 注意:有3种游玩战国风云:潜龙谍影的方式 1 BASIC TRAINING: Introductory version of RISK: Metal Gear Solid game play (read BASIC TRAINING, below). 1 基本训练:战国风云:潜龙谍影的介绍版本(阅读下面的基本训练) 2 COMMAND ROOM: A more advanced version of Basic Training (read COMMAND ROOM, on page 12). 2 指挥室:一个比基本训练更为进阶的版本(阅读12页的指挥室) 3 WORLD CONQUEST: An updated version of classic RISK game play (read WORLD CONQUEST, on page 12). 3 世界征服:一个游玩经典战国风云游戏的更新版本(阅读12页的世界征服) BASIC TRAINING 基本训练 Basic training is designed as an introductory version of RISK: Metal Gear Solid. It is highly recommended to play this version until you are comfortable with the rules, then move on the Command Room version. 基本训练是被指定为用来介绍战国风云:潜龙谍影的版本。直到你熟於规则为止,强烈建 议先玩此版本,之後可以继续游玩指挥室版本。 WINNING 胜利 Be the first player to complete any 3 Objectives and be in control of your Headquarters. This is not about global domination. Review the Objectives before you start play. 成为第一位完成任意3目标且控制你总部的玩家。这并非全球制霸。在你开始游戏前复习 其目标。 GETTING STARTED 入门 *Familiarize yourself with the game contents by reading the OVERVIEW OF COMPONENTS. *藉由阅读配件总览使你熟悉游戏内容。 *Set up the board and all the pieces as shown in the HOW TO SET UP BASIC TRAINING section. *设置版图与所有棋子如同如何设置基本训练的章节所示。 *Each player rolls a die. High roller chooses a faction. Players then, in descending die order, choose the remaining factions. *每位玩家掷一个骰子。点数最高的人选一个阵营。玩家按照掷骰数值大小依序选择剩下 的阵营。 ON YOUR TURN 在你的回合 (1) Recruit Armies and Collect Drebin Points (read READYING FOR WAR on page 7). (1)招募军队并收集德雷宾点数 (阅读第7页的为战争预备) (2) Purchase Drebin's Shop Cards (read VISIT DREBIN'S SHOP on page 8). (2)购买德雷宾商店卡 (阅读第8页的走访德雷宾商店) (3) Pay Boss's salary or hire a new Boss (read HIRE A BOSS on page 8). (3)支付头目的薪水或雇用一个新头目 (阅读第8页的雇用一个头目) (4) Attack your enemies (read INVADING TERRITORIES on page 9). (4)攻击你的敌人 (阅读第9页的侵略领地) (5) After you are finished attacking, collect one Objective if you are eligible (read OBJECTIVES & REWARDS on page 10). (5)在你结束攻击之後,收集一个如果你俱备资格的目标 (阅读第10页的目标与奖赏) (6) Maneuver your armies and draw a territory card if eligible (read ENDING YOUR TURN on page 11). (6)调遣你的军队并且如果符合资格的话抽一张领地卡 (阅读第11页的结束你的回合) HOW TO SET UP BASIC TRAINING 如何设置基本训练 SETTING UP THE GAME BOARD 设置游戏版图 (1) Place all units designated by color on the world map and Outer Haven game boards, using the player set up chart that corresponds to the number of players. (1) 按照颜色把所有单位放在世界地图与世外方舟游戏版图上,依照对应玩家的人数来使 用玩家设置图表。 (2) Place all 15 Cities and Headquarters as designated by the 3, 4 and 5 player set up charts. (2)如同3,4和5位玩家设置图表所指定的方式来放置全部15座城市与总部。 (3) Place the 8 designated Objectives on the game board. (3)在游戏版图上放置8个指定目标。 (4) Roll a six-sided die and dock the Outer Haven battleship on the corresponding number on the game board. (4)掷一个六面骰并使世外方舟战舰靠港在游戏版图上的相对应数字。 (5) The first player chooses and places a Boss in a territory they control. In descending turn order the remaining players do the same. (5)第一位玩家选择并放置一个头目在他所控制的领地上。接着剩余的玩家依序做同样的 步骤。 PLACE OBJECTIVES 放置目标 Place these MINOR OBJECTIVES on the board: 在游戏版图上放置这些次要目标: * TAKE OVER OUTER HAVEN IN 1 TURN 在一回合中接管世外方舟 * CONTROL NORTH AMERICA 控制北美 * TAKE OVER 4 CITIES IN 1 TURN 在一回合中接管4座城市 * CONTROL EUROPE 控制欧洲 Place these MAJOR OBJECTIVES on the board: 在游戏版图上放置这些主要目标: * TAKE OVER 10 TERRITORIES IN 1 TURN 在一回合中接管10个领地 * CONTROL OUTER HAVEN FOR 2 ROUNDS 控制世外方舟2回合 * CONTROL 2 ENEMY HEADQUARTERS 控制2个敌人的总部 * CONTROL 18 TERRITORIES 控制18个领地 The remaining objectives go back in the box as they will not be used in Basic Training. 把剩余的目标放回盒子中,因为它们将不会在基本训练被使用到。 PLACE CITIES 放置城市 Place cities in the following territories: 在下列领地放置城市: * WESTERN UNITED STATES * ONTARIO * EASTERN UNITED STATES * BRAZIL * GREAT BRITAIN * NORTHERN EUROPE * WESTERN EUROPE * SOUTHERN EUROPE * RUSSIA * EGYPT * SOUTH AFRICA * INDIA * CHINA * JAPAN * EASTERN AUSTRALIA *美国西部 *安大略省 *美国东部 *巴西 *大不列颠 *北欧 *西欧 *欧洲南部 *俄罗斯 *埃及 *南非 *印度 *中国 *日本 *澳大利亚东部 3 PLAYER SET UP 3位玩家设置 Set up the board as shown in the chart. 如图表所示在游戏版上设置。 Turn Order: 轮流次序: 1. Praying Mantis (Green) 祷念螳螂(英国)(绿) 2. Otselotovaya Khvatka (Yellow) 山猫钩爪(俄罗斯)(黄) 3. Raven Sword (Purple) 渡鸦之剑(美国)(紫) Raven Sword (Purple) player starts with one Territory card and 3,000 Drebin Points. 渡鸦之剑(美国)(紫) 玩家在开始时会有一张领地卡和3,000德雷宾点数。 4 PLAYER SET UP 4位玩家设置 Set up the board as shown in the chart. 如图表所示在游戏版上设置。 Turn Order: 轮流次序: 1. Praying Mantis (Green) 祷念螳螂(英国)(绿) 2. Otselotovaya Khvatka (Yellow) 山猫钩爪(俄罗斯)(黄) 3. Raven Sword (Purple) 渡鸦之剑(美国)(紫) 4. Werewolf (Blue) 狼人军团(美国)(蓝) Raven Sword (Purple) and Werewolf (Blue) player each start with one Territory card and 3,000 Drebin Points. 渡鸦之剑(美国)(紫)和狼人军团(美国)(蓝)玩家在开始时各有一张领地卡和3,000德雷 宾点数。 5 PLAYER SET UP 5位玩家设置 Set up the board as shown in the chart. 如图表所示在游戏版上设置。 Turn Order: 轮流次序: 1. Praying Mantis (Green) 祷念螳螂(英国)(绿) 2. Otselotovaya Khvatka (Yellow) 山猫钩爪(俄罗斯)(黄) 3. Raven Sword (Purple) 渡鸦之剑(美国)(紫) 4. Werewolf (Blue) 狼人军团(美国)(蓝) 5. Pieuvre Armement (Orange) 武装章鱼(法国)(橘) Raven Sword (Purple) and Werewolf (Blue) player each start with one Territory card and 3,000 Drebin Points. 渡鸦之剑(美国)(紫)和狼人军团(美国)(蓝)玩家在开始时各有一张领地卡和3,000德雷 宾点数。 Pieuvre Armement (Orange) starts with 2 Territory Cards and 5,000 Drebin Points. 武装章鱼(法国)(橘)开始时会有两张领地卡和5,000德雷宾点数。 READYING FOR WAR 为战争预备 RECRUIT ARMIES 招募军队 The number of reinforcements you deploy at the start of your turn is the sum of the following: 在你回合开始时你可布署的增援数量是下列的总和: (1) The number of Territories and Cities you control divided by 3 (1)你所控制的领地和城市数量除以3 (2) Any Zone bonus(es) (2)任何区域奖励 (3) Number of Headquarters you control (3)你所控制的总部数目 (4) Units gained from turning in Territory cards (4)从领地卡辗转获得的单位 (1) TERRITORIES AND CITIES 领地与城市 Count the number of territories and cities you control and divide this number by 3 (ignore any remainder). IF this number is lower than 3, round it up to 3. Gather that many armies and set them aside. These are your reinforcements. 计算你控制的领地和城市的数量并且把总数除以3(忽略剩下的)。如果数字小於3,无条件 进位至3。拿取该数量的军队并放置他们在一边。这是你的增援。 (2) ZONE BONUS(ES) 区域奖励 If you control every territory within a zone, then you control the zone. The chart next to the zone shows how many bonus armies you recruit. Add these armies to the reinforcements pile from step 1. 如果你控制一个区域的所有领地。那麽你就控制该区域。区域旁的图表显示你可以招募多 少奖励军队。把这些军队增加到步骤1的增援堆。 If you control Africa at the start of your turn, you recruit 3 bonus armies. 如果你在你的回合开始时控制非洲,你招募3个奖励军队。 TERRITORIES AND CITIES 领地与城市 Example: Yellow controls a total of 14 territories and cities at the start of his turn. 14 divided by 3 is 4. Yellow deploys 4 armies. 例子:黄色在他回合开始时控制总计14个领地和城市。14除以3为4。黄色布署4个军队。 Purple controls 5 territories and no cities at the start of his turn. 5 divided by 3 is 1. However, you never deploy fewer than 3 armies, so Purple deploys 3 armies. 紫色在他回合开始时控制5个领地但并没有城市。5除以3为1。可是,你永远不会布署低於 3个军队。所以紫色可布署3个军队。 ZONES 区域 Example: Blue controls Australia. In addition to the armies deployed from territories and cities, Blue also deploys 2 armies for controlling Australia. 例子:蓝色控制澳洲。除了从领地和城市布署的军队以外,蓝色因控制澳洲而又可布署2个 军队。 Green controls Africa and Outer Haven. In addition to the armies deployed from territories and cities, Green deploys 4 armies for controlling these 2 zones (3 for Africa and 1 for Outer Haven, which is considered a zone). 绿色控制非洲与世外方舟。除了从领地和城市布署的军队以外,绿色因控制这2个区域布 署4个军队(非洲3个且世外方舟1个,世外方舟视为一个区域)。 (3) HEADQUARTERS 总部 Gather one unit for every Headquarters you control, including your own. Add these units to the reinforcement pile from step 1 and 2. 你每控制一个总部个便可得到一部队,这包含你自己的总部。把这些部队增加到步骤1和2 的增援堆中。 (4)TERRITORY CARDS 领地卡 How you get territory cards is explained in the ENDING YOUR TURN section on page 11. 你要如何获得领地卡会被解释在第11页的结束你的回合章节中。 Territory Cards have one or two stars. If you have cards containing a total of 2 or more stars you may choose to turn in some or all of them to deploy more armies. The number of stars determines how many armies you get. You may turn in 2 to 10 stars. Refer to the Recruitments chart on the game board to see how many armies you get for a set of cards. Add these armies to the reinforcement pile from step 1, 2 and 3. 领地卡有一或二颗星星。如果你有卡片包含总数2或更多星星你可以选择交出它们一些或 全部来布署更多军队。星星的数目决定你获得多少军队。你可以交出2到10颗星星。参考 在游戏图板上的徵募图表看出你从一组卡片中获得多少军队。增加这些军队到步骤1和2与 3的增援堆。 The territories on the cards are irrelevant when recruiting armies. 在招募军队时,卡片上的领地是没有意义的。 Example: If you have these 2 cards containing a total of 3 stars at the start of your turn, then turning in both cards (3 stars) adds 4 reinforcement armies. 例子:如果你在你回合开始时有这些包含总共3颗星星的2张卡片,之後交出这两张卡片(3 颗星星)增加4增援军队。 REINFORCEMENTS ARE READY FOR DEPLOYMENT 为部署做好增援准备 After assembling your reinforcements gained in step 1-4, deploy ALL of them into territories that you control. You can choose to put all of these units into one territory or spread them out across your territories. 在你组织好从步骤1到4得到的增援之後,把他们全部布署到你所控制的领地上。你可以选 择把这些部队全部放进一个领地或是让他们遍布你的领地中。 READYING FOR WAR CONTINUED 为战争预备(续) COLLECT DREBIN POINTS 收集德雷宾点数 The number of Derbin Points collected at the start of each player's turn is equal (in thousands) to the number of reinforcements gained in RECRUIT ARMIES steps 1-4. 在每位玩家回合开始时所收集到的德雷宾点数数量等同於(以千计算)从步骤1到4获得招募 军队增援的数量。 VISIT DREBIN'S SHOP 走访德雷宾商店 Drebin's Shop cards cost 3,000 Drebin Points each and a maximum of 3 cards can be purchased at the start of your turn. These cards allow you to take actions throughout the game. All Drebin's Shop cards require Drebin Points to activate them. Drebin's Shop cards can be used on the same round they are purchased. 每张德雷宾商店卡花费3,000德雷宾点数并且在你回合开始时最多可以购买3张。这些卡片 允许你在整个游戏中采取行动。所有的德雷宾卡需要德雷宾点数使它们启动。德雷宾商店 卡能够在它们被购买的同一回合使用。 There are two types of Drebin's Shop cards: ACTION and TACTICAL. 德雷宾商店卡共有两种:行动和战术。 ACTION cards are primarily offensive while TACTICAL cards provide defensive and fortification abilities. 行动卡主要是攻击用而战术卡提供防御和要塞技能。 Each Drebin's Shop card designates: A. how many Drebin Points are necessary to activate the card and B. when the card can be played. 每张德雷宾商店卡会注明: A. 需要多少德雷宾点数启动该卡片以及 B. 当此卡能在何时被打出。 Note: Most Drebin's Shop cards are played at the start of your turn. However, there are Drebin's Shop cards that are played on other people's turns, after a roll of the dice or at the end of your turn. Once you activate a Drebin's Shop card, simply follow its instructions and discard after use. 注解:大多数的德雷宾卡在你回合开始时被打出。 可是,有些德雷宾卡是在其他玩家回合,在掷骰之後或是你的回合结束时被打出。 一旦你启动一张德雷宾商店卡,按照其指示并在使用後弃掉此卡。 HIRE A BOSS 雇用一个头目 Each player starts with a Boss in their employ. The player who goes first chooses and places a Boss in a territory under their control. In descending turn order the remaining players do the same. 每位玩家起始时雇用一个头目。首位玩家选择并放置一个头目在一个他所控制的领地上。 後续剩余的玩家依序做同样的步骤。 ATTENTION! 注意! At the start of each player's turn a salary of 1,000 Drebin Points must be paid to retain the services of a Boss. Bosses defeated in battle are placed in the mercenary pool to heal and are available for hire at the start of the next player's turn. 在每位玩家回合开始时,必须支付一份1,000德雷宾点数的薪水给头目,以维持一个头目 的服务。在战争中被击败的头目们会被放置在佣兵池治疗,等到下一位玩家开始回合时才 可被雇用。 A new Boss may be hired at the start of a turn to either replace a current Boss or replace a Boss that was lost in battle prior to the start a new turn. All replacement Bosses cost 3,000 Drebin Points to hire and then a 1,000 Drebin Point salary to retain at the start of each additional turn that they are kept in service. 在新的回合的回合开始时可以雇用一个新的头目来替换一名当前的头目或替换一个在先前 战争失去的头目。所有替换的头目们得花费3,000德雷宾点数去雇用,接着在每一个他们 维持服务的额外回合开始时,得花费1,000德雷宾点数薪水来维持。 Players can only employ 1 Boss at a time. For an exception see "2ND BOSS" under "MAJOR AWARDS" on page 10. 玩家一次只能雇用1个头目。有一个例外请参见第10页的"主要目标"下的"第二个头目 "。 BOSSES IN BATTLE 在战争中的头目 Each Boss possesses elite skills that can apply to offensive and defensive combat as well as recruiting, procuring resources or maneuvering. 每个头目具有能够适合於战斗攻击和防御以及招募军队,获得资源或调遣的精英技巧。 Each Boss has unique abilities which are detailed on their corresponding Boss card. 每个头目在他们对应的头目卡上有详述其独特能力。 Bosses do not represent an army in their own right and must always move with an army. 头目们并不代表一个军队并且必须随一个军队一起移动。 All Bosses use an 8-sided die for attack and defense. The maximum number of dice used for offense remains 3 and for defense 2. When a Boss is present in battle the 8-sided die replaces one 6-sided die. 所有头目们使用8面骰攻击和防御。被用来攻击的最大掷骰数量维持3,而防御为2。当一 个头目出现在战斗时,以8面骰替换为6面骰。 Boss battle modifiers are used throughout every roll in battles in which they are present in a territory. Bosses are incapacitated and sent back to the mercenary pool when all the armies that are in the same territory as a Boss are defeated. 头目的战斗修正值在每次战斗掷骰中被使用,只要他们在该领地中出现。当所有与头目在 相同领地的军队被击败时,头目们无法作战并送回佣兵池。 OUTER HEAVEN SET UP 世外方舟设置 At the start of each game Outer Haven is occupied by Haven Troopers (Gray army pieces) who are neutral to all players. All Outer Haven Troopers must be defeated in order to control Outer Haven. 在每场游戏开始时世外方舟是被方舟骑兵所占领(灰色军队棋子),对所有玩家来说方舟骑 兵是中立的。为了控制世外方舟必须击败所有方舟骑兵。 OUTER HAVEN PRE-GAME SET UP 世外方舟游戏前设置 3 Player game =3 3 4 3位玩家游戏=3 3 4 4 Player game =2 2 3 4位玩家游戏=2 2 3 5 Player game =1 2 3 5位玩家游戏=1 2 3 The player attacking Outer Haven chooses any opponent to roll defensively for Outer Haven Troopers. The attacker can change the opposing roller at any time during attacks. 玩家攻击世外方舟选择任何对手替方舟骑兵掷骰防御。 在任何攻击时攻击者能改变对抗的掷骰者。 OUTER HAVEN MOVEMENT 世外方舟的移动 Until controlled by one player, Outer Haven's docking location is decided by rolling a 6-sided die at the START OF EACH ROUND before player one begins his turn. The Outer Haven battleship is placed on the docking location that corresponds to the number rolled. 直到被一位玩家控制为止,世外方舟停靠位置是於每回合开始在玩家开始他的回合前经由 掷一个6面骰决定。世外方舟战舰被放置在符合其骰出的数字的停靠位置。 When under control by one player, that player can choose to move Outer Haven to one of the six docking locations after the maneuver phase at the end of their turn (see MANEUVER ARMIES on page 11). 当世外方舟在一位玩家控制之下,在他的调遣阶段结束时该玩家能选择移动世外方舟到六 个停靠位置之一(参阅第11页的调遣军队)。 OUTER HAVEN DOCKING LOCATION 世外方舟停靠位置 There are six locations where Outer Haven can dock: 世外方舟有六个可以停靠的位置: 1. Western United States 2. Argentina 3. Great Britain 4. South Africa 5. Siberia 6. Western Australia 1。美国西部 2。阿根廷 3。大不列颠 4。南非 5。西伯利亚 6。西澳大利亚州 * A: Outer Haven is considered a Zone * A:世外方舟被视为一个区域 * B: Outer Haven must be invaded at the bow * B:世外方舟必须在船首被侵略 * C: While controlled by one player, Outer Haven provides an attack bonus of +1 to all dice when invading a territory (this is added to Boss abilities if a Boss is present at the bow of Outer Haven). * C:在被玩家控制之下时,当侵略一个领地时,世外方舟提供一个攻击加成+1 到全部的 骰子(如果一个头目位在世外方舟船首上,这会增加到头目的能力)。 INVADING TERRITORIES 侵略领地 ATTACKING 攻击 On your turn, you can attack adjacent enemy territories in an attempt to take them over. Attacking is optional. 在你的回合,你可以攻击邻近的敌人领地来企图占领它们。要不要攻击你可以自由选择。 (1) Choose one of your territories that contains at least 2 armies. Select 1 army to "stay behind" and guard your territory. The remaining army(s) can attack the enemy territory. (1)选择你至少包含2个军队的其中之一个领地。挑选1个军队去留守并保卫你的领地。剩 余的军队能够攻击敌人领地。 (2) Choose how many armies will attack. You can send in 1, 2 or 3. Your territory may contain more than 3 can attack. (2)选择多少军队将会参与攻击。你能派遣1,2或3。你的领地可以拥有3个军队,但最多3 个军队能攻击。 (3) The defender chooses how many armies will defend -1 or 2 armies. The defending territory may contain more than 2 armies but no more than 2 can defend. (3)防御方选择有多少军队将会防御-1或2个军队。防御领地可以拥有超过2个军队但不能 超过2个军队进行防御。 (4) Each side rolls 1 die for each army in battle. This means the attacker rolls 1, 2 or 3 dice and the defender rolls 1 or 2 dice. (4)双方为每一个军队在战斗中掷1个骰子。这表示攻击方掷1,2或3个骰子以及防御方掷1 或2个骰子。 (5) Both sides put their dice in order from highest to lowest. Compare your highest die to your opponent's highest die. The higher number wins and the defender wins ties. The loser removes one army from the territory. (5)双方把骰子从最高到最低摆好。比较你的最高骰与对手的最高骰。最高的数字获胜, 并且平手时防御方获胜。输家从领地上移除一个军队。 (6) Compare your second highest die. The loser removes one army. (6)比较你的第二高的骰子。输家移除一个军队。 (7) If there is no die to compare yours to, meaning you rolled 1 or 2 more dice than your opponent, then ignore that die/dice. (7)如果你的军队比较後没有死亡,意味着你掷1或2个骰子超过你的对手,之後忽略该死 亡/骰子。 IF THE DEFENDER STILL HAS UNITS IN THE TERRITORY: 如果防御方仍有单位在领土上 : You may attack again if you like and are able, either between the same territories or between new ones. 如果你愿意并能够的话你可以再次攻击,任选一个相同领地或新的领地。 ELIMINATING ANOTHER PLAYER 排除另一位玩家 You eliminate another player if you defeat his last army occupying a territory. This player is now out of the game. As a reward, you get all of that player's Territory cards and Drebin's Shop cards (if he has any). Add these to your own. Leave the defeated player's Headquarters on the game board. 如果你击败另一位玩家占领领地的最後一个军队你就排除掉他。该玩家现在离开游戏。作 为一个奖励,你获得该玩家全部的领地卡与德雷宾商店卡(如果他有任何卡片)。把这些卡 片增加到你自己的卡片中。在游戏版图中留下被击败玩家的总部。 Green has 3 armies in North Africa and wants to attack Egypt. He cannot send all 3 since one army must stay behind. 绿色有3个军队在北美并想要攻击埃及。他不能派出全部3个部队必须留一个军队留守。 Purple is defending Egypt and has 3 armies. He can only send 2 out to battle. 紫色正在防御埃及并有3个军队。他只能送出2个军队战斗。 Yellow has 10 armies in East Africa and sends 3 armies to attack Egypt. (Yellow cannot send more than this, since a maximum of 3 armies can attack at a time.) Purple defends with 2 armies. 黄色有10个军队在东非并送出3个军队去攻击埃及。(黄色不能送出比这更多,最多一次3 个军队能够攻击。)紫色用2个军队防御。 Yellow rolls three dice, one for each attacking army, and Purple defends with 2 dice. Yellow's highest die, a 6, is higher than Purple's highest die, a 5. Purple removes a defending army. Yellow and Purple's second-highest dice are a tie. Since defenders win ties, Yellow removes an attacking army. Yellow's last die, a 3, is not used since there is no defending die to compare it to. 黄色掷三个骰子,每个攻击军队一个骰子,而紫色用2个骰子防御。黄色的最高骰子,6点 ,比紫色的最高骰子5点高。紫色移除一个防御军队。黄色与紫色的次高骰子平手,防御 方获胜,黄色移除一个攻击军队。黄色的最後一个骰子3点,因为没有防御骰可以比较所 以不被使用。 IF THE DEFENDER HAS NO MORE UNITS IN THE TERRITORY: 如果防御方没有部队在该领 地上 Move the attacking armies into the territory. You may also move in additional armies from the attacking territory. So even though you can only attack with 3 armies, you can move more than that into a conquest territory. Remember you must leave at least one army behind - no territory can ever be abandoned. 移动攻击军队到该领地。你也可以从攻击领地移动额外的军队。所以即使你只能派3个军 队攻击,你还是能移动超过3个军队到征服的领地。记住你必须留下至少一个军队留守 - 没有领地可以被放弃。 Purple attacks Yellow's 1 defending army in Egypt from East Africa, sending in 3 armies. Purple wins the battle and moves his 3 attacking armies into Egypt. He then moves 5 additional armies from East Africa into Egypt. He must leave at least 1 army behind. 紫色从东非送出3个军队攻击黄色在埃及的1个防御军队。紫色在战斗中获胜并移动他的3 个军队到埃及。他之後从东非移动5个额外军队到埃及。他必须留下至少1个军队留守。 OBJECTIVES & REWARDS 目标与奖赏 HOW TO COLLECT OBJECTIVES 如何收集目标 After you finish attacking, look at the Objectives that are face-up on the game board. If you have completed one of these during your turn, you may take that Objective and place it in front of you. Do not put a new Objective on the game board. As the game goes on, fewer Objectives will be available. 在你结束攻击之後,检视在游戏版图中面朝上的目标。如果你在你的回合有完成那些其中 之一,你可以拿取该目标并放在你的面前。不要再放一个新的目标在游戏版图中。随着游 戏的进行,可以取得的目标将会越来越少。 If you are eligible for more than one Objective on your turn, choose one - a player can only collect one Objective on a turn. 如果你在你的回合中合乎超过一个目标的资格,选择一个 - 玩家在一回合中只能收集一 个目标。 Once an Objective is achieved and taken, it does not change hands unless a player is eliminated. If you eliminate another player, you take that player's Objectives in addition to any cards that player has. 一旦一个目标被实现并被拿取,除非一位玩家被排除否则它不会易手。如果你排除另一位 玩家,除了该玩家拥有的任何卡以外,你还可拿取该玩家所拥有的目标。 MINOR OBJECTIVES 次要目标 CONTROL EUROPE 控制欧洲 Control all 7 territories in Europe. 控制欧洲全部7个领地 CONTROL NORTH AMERICA 控制北美 Control all 9 territories in North America. 控制北美全部9个领地 CONTROL ASIA 控制亚洲 Control all 12 territories in Asia. 控制亚洲全部12个领地 CONTROL 8 CITIES 控制8座城市 Control at least 8 cities. These can be anywhere on the board. 控制至少8座城市。这些城市可以是在版图上的任何地方。 TAKE OVER OUTER HAVEN IN 1 TURN 在一回合中占领世外方舟 Take control of Outer Haven when you did not control any Outer Haven territory at the start of the turn. 当你控制世外方舟且在回合开始时尚未控制世外方舟领地。 TAKE OVER 4 CITIES IN 1 TURN 在一回合中占领4座城市 Take control of 4 cities in one turn that you did not control at the start of the turn. 在一回合中控制4座你在回合开始时尚未控制的城市。 MAJOR OBJECTIVES 主要目标 TAKE OVER TO TERRITORIES IN 1 TURN 在一回合中占领领地 Take over at least 10 territories that you did not control at the start of your turn. 占领至少10个在你回合开始时尚未控制的领地。 CONTROL 2 ENEMY HEADQUARTERS 控制2个敌人的总部 Control at least 2 enemy Headquarters. You do not need to be in control of your own Headquarters. 控制至少2个敌人总部。你不需控制自己的总部。 CONTROL 18 TERRITORIES 控制18个领地 Control at least 18 territories anywhere on the board (including Outer Haven). 控制至少18个在版图上的任何地方领地(包含世外方舟)。 CONTROL 2 COMPLETE ZONES 控制2个完整区域 Control every territory in 2 different Zones. Outer Haven is a zone. 控制2个不同区域的所有领地。世外方舟是一个区域。 CONTROL OUTER HAVEN FOR 2 ROUNDS 控制世外方舟2回合 Control every territory on Outer Haven at the start of two turns. 在两回合的开始控制世外方舟的所有领地。 CONTROL 11 CITIES 控制11座城市 Control at least 11 cities. These can be anywhere on the game board. 控制至少11座城市。这些城市可以是在版图上的任何地方。 HOW TO COLLECT REWARDS (COMMAND ROOM ONLY) 如何收集奖赏 (仅限指挥室版本) In the Command Room version of this game, collecting an Objective lets you also collect the Reward on top it. If you eliminate a player you do not get that player's Rewards. Those are eliminated with the player. 在此游戏的指挥室版本,收集一个目标也会让你收集到在上面的奖赏。如果你排除一位玩 家,你不会获得该玩家的奖赏。那些奖赏与玩家一同排除。 MINOR REWARDS 次要奖赏 AIRFIELD 机场 Take the Airfield reward token and immediately place it onto any territory you control. As long as you have your Airfield, you add 1 to your highest die roll for any battle waged in that territory. This works on attack and defense. If you lose control of the territory containing the Airfield, then the Airfield is destroyed (but you still keep the Objective that came with it). If you place two Airfields so that they affect the same territory, you may only get the benefit from one Airfield. The Airfield bonus is added to Boss abilities if a Boss is in the same territory as an Airfield. 拿取机场奖赏指示物并且立刻把它放置到任何你控制的领地上。只要你有你的机场,你对 在该领地发动任何战斗增加1到你的最高骰上。这在攻击或防御时运作。如果你失去包含 机场之领地的控制权,之後该机场被摧毁(但你仍然保有其带来的目标)。如果你放置两个 机场使它们影响相同领地,你可以只从一个机场获得其利益。如果头目在与机场相同领地 上该机场红利会增加头目的能力。 GUARANTEED TERRITORY CARD 担保领地卡 You draw 1 Territory card at the end of your turn, regardless of if you conquer a territory or not, or if you take an objective. 在你回合结束时你抽1张领地卡,无论你征服一个领地,或你是否有拿取一个目标与否。 ADDITIONAL MANEUVER 额外的调遣 You get an additional army maneuver during your maneuver phase. 在你的调遣阶段你获得一个额外的军队可调遣。 STARTING MANEUVER 开始调遣 You get an army maneuver at the start of your turn, after you've placed armies but before you make your first attack. 在你回合开始时你获得一个军队可调遣,在你放置军队之後但在你首次攻击之前。 MAJOR REWARDS 主要奖赏 AIRFIELD 机场 This Airfield works the same as the Minor Reward Airfield. 此机场运作如同次要奖赏的机场。 2 ARMIES 2个军队 Add an additional two armies each turn when recruiting reinforcements. 募兵增员时每回合增加额外的两支部队 GUARANTEED DREBIN'S SHOP CARD 担保德雷宾商店卡 You automatically receive a Drebin's Shop card at the start of your turn. 在你回合开始时你自动拿到一张德雷宾商店卡。 2ND BOSS 第二位头目 2nd Boss allows you to hire a 2nd mercenary Boss. You must pay 3,000 Drebin Points to hire the 2nd Boss and pay the 1,000 Drebin Point Salary each to retain the services of both Bosses at the start of additional turns. 2 Bosses may not occupy the same territory. If you control only one territory you can only have one Boss in your employ on that turn. 第二位头目允许你雇用一个第二位佣兵头目。在额外的回合开始时你必须花费3,000德雷 宾点数去雇用第二位头目并且以每一个头目1,000德雷宾点数薪水去维持使两个头目可以 维持服务。2个头目们可以不用占领相同领地。如果你只控制一个领地,则在该回合内你 只能雇用一个头目。 ENDING YOUR TURN 结束你的回合 At the end your turn, you do two things: 1. Maneuver Armies 2. Draw a Card (maybe) 在你的回合结束时,你做两件事:1.调遣军队2.抽一张领地卡(有可能) (1) MANEUVER ARMIES 调遣军队 Maneuvering armies is optional. 要不要调遣军队你可以自由选择。 Take as many units as you'd like from ONE of your territories and move them to ONE other connected territory. (Remember to leave at least one unit behind - you cannot abandon a territory.) 从你其中一个领地拿取你想要数量的部队并把ˇ他们移动到一个其他连接的领地。(记住 至少留下一个部队在後方-你不能放弃一个领地。) Territories are "connected" if all of the territories in between are also controlled by you. You cannot pass through enemy territories. 如果所有领地之间连接的领地也被你控制,则领地是"被连接"的。你不能穿过敌人的领地 。 This is not an attack; it is simply a movement of armies from one of your territories to another in order to protect your front line or to get into position for your next turn. 这不是一个攻击,那只是军队的一个移动,从你的领地其中之一到另一个,用以保护你的 前线或为了你的下回合进军位置作准备。 (2) DRAW A TERRITORY CARD 抽一张领地卡 If you conquered at least 1 enemy territory on your turn, then you get 1 card. Draw it off the top of the deck and add it to your hand. It doesn't matter if you conquered 1 territory or 40 territories, you only get 1 card. 如果你在你的回合至少征服1个敌人的领地,之後你获得1张卡片。从牌库顶抽出卡片并把 该卡加入你的手中。这无关於其征服数量,即使你征服1个领地或40个领地,你也只获得1 张卡。 If you collect an Objective, you cannot draw a card on that turn. 如果你收集一个目标,你在该回合不能抽一张卡。 If there are no more territory cards in the deck, shuffle the discard pile to make a new deck. 如果牌库中没有领地卡,混洗弃牌堆来形成一个新牌堆。 Example: At the end of its turn, Purple can maneuver armies from Middle East through Egypt and North Africa into Western Europe since you control all of these territories. Since you only went through your own territories, Middle East and Western Europe are "connected". 例子:在回合结束,紫色调遣军队从中东经过埃及和北非到西欧你所控制的全部这些领地 。你只能通过你自己的领地,中东和西欧有被"连接"。 IMPORTANT REMINDERS 重要提醒 In this game of "Strategic Conquest", you are battling for military supremacy. To win, you must launch daring attacks, defend yourself on all fronts and boldly sweep across vast lands. But remember : the dangerous, as well as the rewards, are high. Just when your goal is within your grasp, an opponent might strike and take it all away! 在此游戏的"战略征服"中,你为了军事霸权而战。为求致赢,你必须发动大胆的攻击,在 所有战线防御你自身并大规模席卷广阔的土地。但记住:危险,以及奖赏都很高。只是当 你的目标伸手可及时,一个对手可能打击你并夺走这一切! * Table talk, including alliances, threats, coercion, pleading, backstabbing is not only allowed, but also encouraged. Use of telepathic mind control powers is also allowed. *桌边谈话,包括联盟,威胁,胁迫,恳求,陷害不仅允许,而且也鼓励。也允许使用心 灵感应控制能力。 * Once someone draws, uses and discards a Drebin's Shop card, it is out of play for the duration of the game. * 一旦有人抽取,使用和弃掉一张德雷宾商店卡,在此卡整个游戏期间内会被移出游戏。 * How many Drebin Points a player has is public knowledge. * 一位玩家有多少德雷宾点数是公开资讯。 * The number of Drebin's Shop cards is public knowledge, though the contents are not. * 德雷宾商店卡的数量是公开资讯,而其内容不是。 * Sometimes the best path to an Objective is eliminating an opponent to obtain their Objectives. * 有时候得到一个目标的最佳路径是排除一个对手来获得他们的目标。 * Protect your Headquarters since you cannot win unless you occupy it with your armies. * 防卫你的总部,因为除非你用你的军队占领总部否则你不能获胜。 * Every territory must always have at least one army occupying it. * 每个领地必须一直有至少一个军队占领。 * Sometimes switching Bosses purely for redeployment purposes will best suit your military goals. *有时候更换换头目们只是单纯调度之用,为了要最适合你的军事目标。 * All Drebin's Shop cards that state "Play at the start of your turn" can only be played BEFORE your first invasion and AFTER reinforcements are deployed, Drebin Points collected, Bosses are hired/paid and Drebin's Shop cards are purchased. *所有的德雷宾商店卡中有表示"在你的回合开始时"只能被打出在你的第一次侵略之前与 增援部队被布署之後。收集德雷宾点数在雇用/支付头目们和购买德雷宾商店商店卡时使 用。 * Bosses do not have to move with invading armies after conquering a territory. *在征服一个领地之後头目们不与侵略的军队移动。 * Remember to roll for Outer Haven's docking location at the start of each round when Outer Haven is not controlled by a single player. *记住当世外方舟未被单一玩家所控制时,得在每回合开始时为世外方舟掷骰决定其停靠 位置。 * In Command Room play, at the end of your turn you cannot collect an Objective AND a Territory Card unless you posses the "Guaranteed Territory Card" reward. * 在指挥室游戏中,除非你持有"担保领地卡"奖赏,在你回合结束时你不能收集一个目标 与一张领地卡。 * There are no points for 2nd place. * 第2位没有点数 COMMAND ROOM 指挥室 YOUR GOAL 你的目标 Be the first player to complete any 3 Objectives and be in control of your Headquarters. 成为第一位完成任意3目标且控制你总部的玩家。 GETTING STARTED 入门 Read the OVERVIEW OF COMPONENTS section. Familiarize yourself with the rules in BASIC TRAINING. Playing a game of BASIC TRAINING will make this game easier to play. 阅读配件总览段落。 直到你熟於基本训练规则为止。游玩基本训练游戏将使此游戏更易於游玩。 GAME SETUP 游戏设置 Place Cities: 放置城市: Draw 15 random Territory cards and place one city on each territory. Reshuffle all the cards. 随机抽取15张领地卡并在每一个领地上放置一座城市。 重洗全部的卡片。 Place Objectives: 放置目标: Shuffle all the Objectives and randomly place 4 Minor and 4 Major, face up on the game board. Put the remaining 4 out of play. 混洗全部的目标并随机放置4次要与4主要目标,朝上放在游戏版图上。把剩下的4个移出 游戏外。 Place Rewards: 放置奖赏: Shuffle all the Reward tokens. Place one Minor Reward face down on each Minor Objective. Place one Major Reward face down on each Major Objective. 混洗全部奖赏指示物。放置一个次要奖赏面朝下在每个次要目标上。放置一个主要奖赏面 朝下在主个次要目标上。 Count Armies: 计算军队: Count starting armies according to the number of players. 依据玩家数量来计算起始军队: 3 PLAYERS:30 Armies per player 3位玩家:每位玩家30个军队 4 PLAYERS:25 Armies per player 4位玩家:每位玩家25个军队 5 PLAYERS:20 Armies per player 5位玩家:每位玩家20个军队 Fortify Outer Haven: 加强世外方舟: Place Gray Outer Haven armies on Outer Haven in the following way: 在世外方舟上以下列方式放置灰色世外方舟军队: 3 Player game =3 3 4 3位玩家游戏=3 3 4 4 Player game =2 2 3 4位玩家游戏=2 2 3 5 Player game =1 2 3 5位玩家游戏=1 2 3 Place Headquarters: 放置总部: Each player rolls one die. Whoever rolls highest takes control of their first territory by taking their Headquarters and one of their starting armies and placing them onto an empty territory. Play then passes clockwise. The next player then places a Headquarters and army into an empty territory, claiming that territory, and so on until all territories are claimed. 每位玩家掷一个骰子。掷出最高的人拿取他的总部与他其中之一的起始军队并把他放置到 一个空的领地上来取得他的第一个领地控制。之後顺时针进行。下一位玩家之後放置一个 总部与军队到一个空的领地上,宣告控制该领地,并依此类推直到所有领地都被宣告为止 。 Claim Remaining Territories: 宣称剩余领地: When it gets back to the first player, that player now puts a starting army into an empty territory and play continues clockwise until everyone's starting armies have been placed. 当轮回到第一位玩家时,该玩家现在放置一个起始军队到一个空的领地并继续顺时针进行 ,直到每个人的起始军队都被放置为止。 Determine Outer Haven Docking Location: 决定世外方舟停靠位置: Roll a 6-sided Die (can be rolled by any player). Place the Outer Haven ship piece on the game board docking location that corresponds to the number rolled. 掷一个6面骰(可以由任何玩家掷出)。放置世外方舟船只棋子对应其掷出的数字的停靠点 上。 Place Bosses: 放置头目们: The first player now chooses and places a Boss onto a territory in his control. Boss selection and placement continues clockwise until all players have a Boss in a territory they control. 第一位玩家现在选择并放置一个头目到他控制的领地上。继续以顺时针方式选择头目与放 置,直到全部玩家都有一个头目在他们控制的一个领地上为止。 STARTING THE GAME 开始游戏 * The player with the highest roll who placed first takes the first turn. Play proceeds clockwise. * 掷出最高值的玩家先进行第一回合。游戏顺时针进行。 * The third and fourth players start with one territory card. The fifth player starts with two territory cards. * 第三和第四位玩家开始时会有一张领地卡。第五位玩家开始时会有两张领地卡。 ON YOUR TURN 在你的回合 (1) At the start of every turn, you recruit armies, collect Drebin Points and optionally hire a Boss, pay a Boss's salary and purchase Drebin's Shop cards (see READYING FOR WAR on page 7). (1)在每一个回合开始时,你招募军队,收集德雷宾点数和选择要不要雇用一个头目,支 付一个头目的薪水与购买德雷宾商店卡(参阅第7页的为战争预备)。 (2) Then you attack your enemies (see INVADING TERRITORIES on page 9). (2)之後你攻击你的敌人(参阅第9页的侵略领地)。 (3) After you finish attacking, if eligible, you may collect one Objective and it's corresponding Reward (see OBJECTIVES & REWARDS on page 10). (3)在你结束攻击之後,如果俱备资格时,你可以收集一个目标与其相应的奖赏(参阅第10 页的目标与奖赏)。 (4) Maneuver your armies and draw a Territory card, if eligible (see ENDING YOUR TURN on page 11). (4)调遣你的军队并如果符合资格的话抽一张领地卡(参阅第11页的结束你的回合)。 WINNING 胜利 You win if you have 3 Objectives and control your Headquarters at the end of your turn. 如果在你回合结束时你拥有3目标并控制你的总部你便会获胜。 WORLD CONQUEST 世界征服 To play an updated version of the classic RISK game of Global Domination, just change one rule: don't stop when one player completes 3 Objectives. Instead play until one player controls all the territories. That player is the winner. 要玩一场经典战国风云游戏全球制霸的更新版本,只改变一个规则:当一位玩家完成3个目 标时不停止。取而代之的是直到一位玩家控制全部领地为止。该玩家为胜利者。 特别感谢 小岛秀夫, 小岛秀夫工作室 以及在科拿米的潜龙谍影团队 配件: 1地球游戏版图 1世外方舟版图 1世外方舟战舰 5六面骰(2红&3黑) 2八面骰(1红&1黑) 42张领地卡 40张德雷宾商店卡 8张头目卡 5组PMC军队(每组一种不同颜色) 15座城市 说明书 --



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1F:→ xbox510 :有问题的部分可以提出。 01/16 14:19
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