Kojima 板


LINE

卡片 SOLID SNAKE 固蛇 BATTLE MODIFIER 战斗修正 8-SIDED DIE replaces ONE 6-SIDED DIE when Solid Snake is present in a territory. 当固蛇目前在该领地时8面骰替换一个6面骰 +1 to highest ATTACK & DEFFENSE die. 攻击与防御时+1到最高骰。 BONUS ABILITY 红利能力 During maneuver phase, Snake can lead ALL ARMIES in his current territory THROUGH enemy territories. 在调遣阶段期间, 史涅克能领导所有军队在他的 Snake is removed from battle when the LAST DEFENDING ARMY in his territory is defeated. SOLID SNAKE Ex FOX-HOUND operator. Known as "The legendary mercenary." "A man who changes impossible into possible." 固蛇 前 FOX-HOUND 专家。 被称为"传说中的佣兵。" "化不可能为可能的男人。" RAIDEN 雷电 BATTLE MODIFIER 战斗修正 8-SIDED DIE replaces ONE 6-SIDED DIE when Raiden is present in a territory. 当雷电目前在该领地时8面骰替换一个6面骰 +2 to highest die when ATTACKING 当攻击时+2到最高骰 -1 to highest die when DEFENDING 当防御时-1到最高骰 Raiden is removed from battle when the LAST DEFENDING ARMY in his territory is defeated. RAIDEN A scout whose armored exoskeleton conceals the spirit of a warrior. LIQUID OCELOT 液体山猫 BATTLE MODIFIER 战斗修正 8-SIDED DIE replaces ONE 6-SIDED DIE when Liquiid Ocelot is present in a territory. 当液体山猫目前在该领地时8面骰替换一个6面骰 +1 to ALL ATTACK DICE. +1到所有攻击骰。 Liquid Ocelot is removed from battle when the LAST DEFENDING ARMY in his territory is defeated. LIQUID OCELOT The other Snake, guided by a sense of destiny. RAT PATROL 沙漠之鼠小队(梅利尔˙席尔巴伯格) BATTLE MODIFIER 战斗修正 8-SIDED DIE replaces ONE 6-SIDED DIE when Rat Patrol is present in a territory. 当沙漠之鼠小队目前在该领地时8面骰替换一个6面骰 RE-ROLL 1's when DEFENDING. Rat Patrol is removed from battle when the LAST DEFENDING ARMY in is territory is defeated. RAT PATROL A biologically enhanced special forces unit led by Meryl Sliverburgh. BEAUTY AND THE BEAST UNIT 美女与野兽部队(天堂骑兵) BATTLE MODIFIER 战斗修正 8-SIDED DIE replaces ONE 6-SIDED DIE when Solid Snake is present in a territory. 当美女与野兽部队目前在该领地时8面骰替换一个6面骰 RE-ROLL 1's when ATTACKING. Beauty and the Beast Unit is removed from battle when the LAST DEFENDING ARMY in its territory is defeated. B&B UNIT A quartet of powerful, heavily armored female combatants. VAMP 吸血鬼 BATTLE MODIFIER 战斗修正 8-SIDED DIE replaces ONE 6-SIDED DIE when Vamp is present in a territory. 当吸血鬼目前在该领地时8面骰替换一个6面骰 Vamp is removed from battle when the LAST DEFENDING ARMY in his territory is defeated 3 TIMES. VAMP A bloodsucker resurrected by modern civilization. ROY CAMPBELL 罗伊 坎贝尔 BATTLE MODIFIER 战斗修正 8-SIDED DIE replaces ONE 6-SIDED DIE when Roy Campbell is present in a territory. 当罗伊 坎贝尔目前在该领地时8面骰替换一个6面骰 BONUS ABILITY Deploy an ADDITIONAL ARMY at the start of each turn. The bonus army must be placed in the same territory that Roy Campbell currently occupies. Roy Campbell is removed from battle when the LAST DEFENDING ARMY in its territory is defeated. ROY CAMPBELL A veteran solider and former strategic commander of FOX-HOUND special forces unit. EVA "Big Mama" 夏娃 "大嬷嬷" BATTLE MODIFIER 战斗修正 8-SIDED DIE replaces ONE 6-SIDED DIE when Eva is present in a territory. 当夏娃目前在该领地时8面骰替换一个6面骰 BONUS ABILITY 红利能力 Receive an ADDITIONAL 3,000 DREBIN POINTS at the start of each turn while Eva is present in a territory occupied by your armies. Eva is removed from battle when the LAST DEFENDING ARMY in its territory is defeated. EVA A beacon of resistance against the Patriots, whose followers call her "Big Mama." N. AMERICA WESTERN UNITED STATES 北美 西区 美国 N. AMERICA NORTHWEST TERRITORY 北美 西北 领地 N. AMERICA ONTARIO 北美 安大略省 N. AMERICA GREENLAND 北美 格陵兰 N. AMERICA EASTERN CANADA 北美 东区 加拿大 N. AMERICA EASTERN UNITED STATES 北美 东区 美国 N. AMERICA CENTRAL AMERICA 北美 中环 美利坚 N. AMERICA ALBERTA 北美 阿尔伯塔 N. AMERICA ALASKA 北美 阿拉斯加 S. AMERICA VENEZUELA 南美 委内瑞拉 S. AMERICA PERU 南美 秘鲁 S. AMERICA ARGENTINA 南美 阿根廷 S. AMERICA BRAZIL 南美 巴西 AFRICA SOUTH AFRICA 非洲 南非 AFRICA MADAGASCAR 非洲 马达加斯加 AFRICA NORTH AFRICA 非洲 北非 AFRICA EGYPT 非洲 埃及 AFRICA EAST AFRICA 非洲 东非 AFRICA CENTRAL AFRICA 非洲 中非 AUSTRALIA EASTERN AUSTRALIA 澳洲 东澳 AUSTRALIA NEW GUINEA 澳洲 新 几内亚 AUSTRALIA INDONESIA 澳洲 印度尼西亚 AUSTRALIA WESTERN AUSTRALIA 澳洲 西澳 ASIA YAKUTSK 亚洲 雅库茨克 ASIA SOUTHEAST ASIA 亚洲 东南亚 亚洲 ASIA URAL 亚洲 乌拉尔 ASIA SIBERIA 亚洲 西伯利亚 ASIA MIDDLE EAST 亚洲 中东 ASIA MONGOLIA 亚洲 蒙古 ASIA KAMCHATKA 亚洲 堪察加 ASIA JAPAN 亚洲 日本 ASIA IRKUTSK 亚洲 伊尔库茨克 ASIA INDIA 亚洲 印度 ASIA CHINA 亚洲 中国 ASIA AFGHANISTAN 亚洲 阿富汗 EUROPE WESTERN EUROPE 欧洲 西欧 EUROPE SOUTHERN EUROPE 欧洲 南欧 EUROPE SCANDINAVIA 欧洲 斯堪的纳维亚 EUROPE RUSSIA 欧洲 俄罗斯 EUROPE NORTHERN EUROPE 欧洲 北欧 EUROPE ICELAND 欧洲 冰岛 EUROPE GREAT BRITAIN 欧洲 大不列颠 DERBIN'S SHOP .TACTICAL DP:4,000 SMEAR CAMPAIGN 抹黑 Play at the start of an opponent's turn, before placing new armies. Leaked information about your opponent causes new recruits to rethink enlisting. Your opponent receives only half of the bonus armies and Drebin Points this turn (round down). DERBIN'S SHOP .TACTICAL DP:1,000 ROAD TO NOWHERE 死路一条 Play after an opponent has finished all invasions, before they fortify. Embedded agents make travel out of the territory impossible. Name a territory. Your opponent cannot move armies on, off or through the territory during fortification. DERBIN'S SHOP .TACTICAL DP:3,000 BLIND SIDE 盲点 Play when one opponent has declared a battle with another opponent. Strike at your enemies while they are engaged with each other. Both territories involved lose 2 armies. One army must remain on both territories. DERBIN'S SHOP .TACTICAL DP:3,000 MUTUALLY ASSURED 确保互相毁灭 DESTRUCTION Play after an opponent declares an invasion against you. Your threat of retaliation (real or fabricated) results in a temporary armistice. The attacking player cannot attack any of your territories for the rest of their turn. DERBIN'S SHOP .TACTICAL DP:3,000 METAL GEAR RAY Play after an opponent declares an attack with Metal Gear REX. RAY is an amphibious Metal Gear designed as a counter-measure for Metal Gear REX. Roll a 6-sided die. A roll of 4 or higher successfully destroys Metal Gear REX before launching its attack. This card can be used to defend another player. DERBIN'S SHOP .TACTICAL DP:1,000 CARDBOARD BOX 厚纸箱 Play during the maneuver phase of your turn. Utilize industrially prefabricated cardboard boxes to pass through enemy lines undetected. While maneuvering armies from one of your territories to another, you may pass through one enemy occupied territory. DERBIN'S SHOP .TACTICAL DP:4,000 DOUBLE AGENTS 双面谍 Play after an opponent declares an invasion against you. Reveal your spies who have infiltrated the enemy's ranks. Remove 2 armies from the attacking territory. Add 2 armies to the defending territory. DERBIN'S SHOP .TACTICAL DP:1,000 BLACKMAIL 勒索 Play after an opponent declares an invasion against you. Use damaging information about your enemies to keep them from engaging your armies. Your opponent cannot attack you until they take a territory from another player. DERBIN'S SHOP .TACTICAL DP:3,000 HEART AND MINDS 心脏和头脑 Play after an opponent declares an invasion against you. Recruit local militia to join your side. Roll a 6-sided die. Add that many armies to the invaded territory. DERBIN'S SHOP .TACTICAL DP:3,000 FGM-148 JAVELIN FGM-148标枪飞弹 Play after an opponent commits armies to an individual battle against you. Equip your armies with this man-portable fire -and forget missile launcher. All attacking armies (maximum of 3) are destroyed. DERBIN'S SHOP .TACTICAL DP:3,000 MINE FIELD 地雷区 Play after an opponent declares an invasion against you. Your enemy has fallen into your trap. Roll a 6-sided die. Roll 1 - 2 = destroy 1 army Roll 3 - 4 = destroy 2 armies Roll 5 - 6 = destroy 3 armies DERBIN'S SHOP .TACTICAL DP:2,000 RECONNAISSANCE 侦察 Play after an opponent declares an invasion against you. Use Metal Gear MK ll to spy on enemy movements, giving you a tactical advantage. Add 1 to each of your dice until you lose all armies defending your territory for the duration of your opponent's turn. DERBIN'S SHOP .TACTICAL DP:3,000 FABIAN STRATEGY 拖延战术 Play after an opponent declares an invasion against you. Strategic airlift retreat buys you time to engage on better terms. Remove all of your armies but one from the invaded territory and place them on any other territory you control. DERBIN'S SHOP .TACTICAL DP:2,000 GREASING THE PALM Play after an opponent declares an invasion against you. Use good old fashioned bribery to keep an enemy at bay. Give 1,000 Drebin Points to your opponent to stop the invasion. This territory cannot be invaded during this turn. DERBIN'S SHOP .TACTICAL DP:1,000 OCTOCAMO SUITS 章鱼迷彩装 Play after you've finished your invasions. OctoCamo suits are the best sneaking suits available. When fortifying this turn, you may maneuver armies from one territory you control to another territory you control, while passing through one enemy territory. DERBIN'S SHOP .ACTION DP:10,000 ↑↑↓↓←→←→B, A,START Play at the start of your turn. "Cheater!" Deploy 10 armies to any territories you control. DERBIN'S SHOP .ACTION DP:1,000 PSYCHOKINESIS 意志力 Play after your dice roll. Use kinetic powers for mind over matter. Change one of the dice to its highest value. DERBIN'S SHOP .ACTION DP:2,000 OUTER HAVEN 世外方舟 Play at the start of your turn. "It's our only home. Our heaven and our hell. This is Outer Heaven." You may relocate your Headquarters to any territory you control except Outer Haven. DERBIN'S SHOP .ACTION DP:4,000 THE WAR ECONOMY 战争经济 Play during your turn just before declaring your first invasion. An increase in demand requires an increase in price. Drebin Point costs for Bosses, Boss salaries, Drebin's Shop cards and Drebin's Shop card activation and doubled for all opponents until the start of your next turn. DERBIN'S SHOP .ACTION DP:2,000 MANIPAULT Play at the start of your turn. Use a Manipault in order to board Outer Haven easily. You can attack Outer Haven from any territory adjacent to the territory where Outer Haven is currently docked. DERBIN'S SHOP .ACTION DP:2,000 PAL KEY Play this card simultaneously with "Metal Gear REX" card. The PAL KEY allows the bipedal nuclear equipped tank, Metal Gear REX, to deploy its powerful payload. DERBIN'S SHOP .ACTION DP:3,000 METAL GEAR REX Play at the start of your turn. *Must also posses "PAL KEY" Drebin's Shop card to use this card. Choose any enemy territory and roll a 6-sided die. 1 - 3=destroy half of all armies in that territory (round down). 4 - 6=destroy all armies in that territory and replace with one of tour own. DERBIN'S SHOP .ACTION DP:1,000 SNIPER SHOT 狙击手射击 Play at the start of your turn. Your sniper has infiltrated deep into enemy territory. Choose an opponent's Boss. Roll a 6-sided die. If you roll 3 or higher, return the chosen Boss to the mercenary pool. DERBIN'S SHOP .ACTION DP:5,000 FOXDIE Play at any time. Target a Boss by programming FoxDie to attack their specific genetic code. Remove any one Boss in play from the game! The chosen Boss can no longer be used by any player for the duration of the game. DERBIN'S SHOP .ACTION DP:2,000 BACKFIRE 逆火 Play at the start of your turn. Sabotage your enemy's weapons. Declare an invasion. Your opponent subtracts 1 from the highest die roll for all battles in this territory on this turn. DERBIN'S SHOP .ACTION DP:2,000 OUTER OPS Play at the start of your turn. Deploy armies to support occupied territories. Place three armies, one each on 3 different territories you occupy. If you occupy less than 3 territories, you may still deploy all 3 armies. DERBIN'S SHOP .ACTION DP:1,000 BOMB BLAST SUITS 炸弹爆炸装 Play before attacking Outer Haven. Protect your armies from strong winds and explosive blasts, imperative for invading Outer Haven. Add 2 to all of your dice rolls for the duration of your Outer Haven invasion. DERBIN'S SHOP .ACTION DP:1,000 MIND GAMES 智力游戏 Play at start of your turn. Use a serum that boosts the mind's psychic abilities. Guess two numbers that appear BELOW the barcode on the game's box top side panel*. If successful, randomly remove 2 Drebin's Shop cards from one opponent. *Next time this card appears, use a bar code from another item. DERBIN'S SHOP .ACTION DP:3,000 PANDEMIC 瘟疫危机 Play at the start of your turn. Roll a 6-sided die. Destroy one army in each territory in the continent rolled. 1=N. America 2=S. America 3=Europe 4=Africa 5=Asia 6=Australia Territories with only one army are not affected. Use with caution. Results are unpredictable. DERBIN'S SHOP .ACTION DP:4,000 GUNS OF THE 爱国者之枪 PATRIOTS Play at the start of your turn. Launch an experimental weapon that wreaks havoc on the human nervous system. Turn over 2 territory cards. Destroy half the armies on those territories if occupied by an opponent. Round down if necessary. DERBIN'S SHOP .ACTION DP:3,000 TRAITOR IN 叛徒在他们之中 THEIR MIDST Play at the start of your turn. Randomly remove one Drebin's Shop card from an opponent and return it to the bottom of the deck. Then draw one Drebin's Shop card from the deck and add it to your hand. DERBIN'S SHOP .ACTION DP:4,000 MISSILE STRIKE 导弹袭击 Play at the start of your turn. Choose an opponent's territory adjacent to one of your own. Roll a 6-sided die. Your opponent must destroy armies equal to the number rolled in the chosen territory. One army must remain. DERBIN'S SHOP .ACTION DP:3,000 SLEEPER CELL 危机四伏 Play at the start of your turn. Draw a territory card and secretly place it face down in front of you. Place 5 armies on the card. Whenever you occupy this territory, place the armies on the territory. Return the territory card to the bottom of the deck. DERBIN'S SHOP .ACTION DP:2,000 SCRAMBLE COMMUNICATIONS 争夺通讯 Play at the start of your turn. Choose an opponent. Initiate frequency jamming across all channels. The chosen opponent cannot play Drebin's Shop cards during their next turn. DERBIN'S SHOP .ACTION DP:1,000 DEAL OF THE CENTURY 经营世纪 Play at the start of your turn. Draw a territory card. If you occupy this territory at the end of your turn, collect 5,000 Drebin Points. Return the territory card to the bottom of the deck at the end of your turn. DERBIN'S SHOP .ACTION DP:1,000 HACK THE SYSTEM 破解系统 Play at the start of your turn. Hack into your opponents' networks and transfer Drebin Points to your own account. Collect 2,000 Drebin Points from each opponent. DERBIN'S SHOP .ACTION DP:1,000 HALO JUMP 高空跳伞 Play at the start of your turn. Execute a high-altitude, low-opening parachute jump. You may move your Boss to any territory you control. DERBIN'S SHOP .ACTION DP:3,000 START 3 TREATY 开始3条约 Play at the start of your turn. Execute an arms reduction agreement. All of your opponents must remove 2 armies (one at a time) in turn order. Then you remove 1 army. At least one army must remain in all territories. DERBIN'S SHOP .ACTION DP:3,000 MASTER RECRUITER 募兵精通 Play at the start of your turn. Persuade a group of ambitious soldiers that your faction is the best choice for them. Roll a 6-sided die. Add that many armies to the board on territories you control. DERBIN'S SHOP .ACTION DP:3,000 WORM CLUSTER 复合病毒 Play at the start of your turn. Upload a computer virus onto your opponents' networks to corrupt their finances and assets. Randomly remove one Drebin's Shop Card from each of your opponents and discard them. 有些不知道怎麽翻, 有些可能没翻好, 希望有人能帮忙修正。 --



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