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简单翻译 看看就好w http://www.heartharena.com/ 六种典型竞技场牌型 (不确定是不是只有六种 有看到的话请补充) An Aggro-Control deck focuses on keeping its minions alive with a never-ending barrage of cheap tempo-efficient removal spells. The typical opening turns play out as pass, 2-drop, 3-drop, removal with a 2-drop, removal with a 2-drop, removal with a 4-drop, and so on. We will force our opponents to have answers ready for our few early threats on the board in the form of removals or unremovable minions, or our minions will quickly spiral out of control with early and aggressive face damage. The key to success with this deck is knowing exactly how much reach is in the deck, in order to convert those removals into face damage at the appropriate time. We will run out of steam faster than any other archetype, so that game-ending burst of lethal is a welcomed sight to draw into. When properly (luckily) drafted, this deck type is near impossible to win against, making our opponents feel like nothing they could have played would have made an ounce of difference in the outcome. 侵略控制牌组的重点在 不停使用有利於节奏的低费解场牌 尽全力让手下活在场上 典型的开局像是PASS,下2费,下3费,解场+下2费,解场+下2费,解场+下4费... 以此类推 逼对手去解决场上的一些前期威胁 例如丢解牌或是难解的手下 否则我方手下会很早开始侵略打脸 很快就失控滚雪球 这副牌成功的关键在於 清楚地了解这副牌的分水岭在哪 这是为了能够在适当的时机将解场转为打脸的伤害 由於我们会比别的牌型更早气力放尽 因此最期待抽到能收尾的爆发伤害 如果确实(幸运)地抽到 这种牌型几乎是不可能被击败的 对手只会觉得不论做什麽都不会对结局有一丁点差别 Strong against: Attrition 消耗 Weak against: Classic Aggro 侵略 A Mid-Range deck is the most normal Arena deck. It is best known for playing minions on-curve throughout the entire match, repeatedly making good trades, and slowly building a large enough card advantage or tempo, depending on your opponent’s reaction, to end the game. Moreso than any other deck, this deck will win out if our opponent misses a drop. Because our opponent will likely have more initiative to shape the board, this deck is at the mercy of our opponent to dictate how the game will progress. The key to success with this deck is to recognize our role relative to our opponent by figuring out what our opponent is giving us. If he gives us tempo, then we use the tempo and push to end the game early. If he gives us value, then we repeatedly trade up on the board and look for card advantage. There is very little room for error here, so this deck type is where gameplay skill in anticipations make the biggest difference between success and failure. 中速牌组是最普通的竞技场牌组 最知名的是整场都配合法力曲线下怪 不停制造有利的换怪 视对手反应慢慢地建立起够大的牌差节奏优势来结束游戏 这副牌在对手没怪可下时会比其他牌型更能胜出 由於对手铺场很可能比我们更具主动性 这副牌只能随着对手主导游戏的走向 这副牌成功的关键在於 透过对手给我们什麽来辨明敌我双方的相对关系 对手给我们节奏(tempo) 我们就抢过节奏 推进并快速结束游戏 对手给我们价值(value) 我们就不停做出有利的交换寻求牌差优势 这里的容错空间非常小 所以这也是游戏的感觉和技巧影响成败最有监别度的牌型 Strong against: Tempo 节奏 Weak against: Classic Control 控制 A Classic Aggro deck gets on the board early and stays there for the entire match. This deck opens with 1-drops, or a fleet of 2-drops, and uses a combination of cheap minions, board buffs, other high tempo spells to control the board. The best part is that we are guaranteed to curve out well in every single match. We’ll run out of steam fairly quickly, but we’ve hopefully already won the game before that inevitability. The key to success with this deck is knowing when to trade on the board and when to deal face damage. This deck is a bit more flexible than it may appear to be at first glance, capable of sustaining itself into the late mid-game with advantageous trades on the board and liberal use of the hero power, or unleashing a massive wave of early game face damage to be finished off with reach. Either way, we’ll be the ones who set the pace in every matchup from the opening turns and we won’ t take our foot off the gas pedal until it runs out. 经典侵略牌组在早期就会铺场并全程保持场优 这副牌会用1费开局 或大量2费铺场 然後透过低费怪、增益效果(buff)和高节奏法术之间的配合来控制场面 最大的好处是我们可以保证每一场都能良好地发挥法力曲线 我们很早就会耗尽资源 但我们寻求的是在这个必然的结果发生前就已获胜 这副牌成功的关键在於 清楚了解到何时需要换怪 何时需要打脸 其实这副牌比我们想的还要更有弹性 它可以经由有利的交换和充足地使用英雄能力来撑到中後期 也可以在前期就造成大量打脸伤害以逼近斩杀 不论哪种方式 每场比赛我们都是前几回合的主导者 在燃料耗尽前都不会松开油门 Strong against: Aggro-Control 侵略控制 Weak against: Tempo 节奏 A Classic Control deck has all of the answers. Our opponent plays a minion, we remove it or play a minion that hard counters the minion on the board. Our opponent plays two or three minions, we clear the board with a mass removal. When players think of a “control” deck, this is likely the type of deck they have in mind. The key to success with this deck is to have answers to anything our opponent throws at us. Prioritize playing card draw to draw into our answers, and treat bodies on the board as removal supplements. If we have large removals in hand, we play small bodies. If we have small/mass removals in hand, we play a large body. We have enough card advantage to last to the end game, so our goal is to repeatedly destroy our opponent’s tempo. Generally, if our opponent can’t end the game early, the value of our cards will stabilize the board and end the game in a lopsided fashion. 经典控制牌组能解决所有的状况 对手下怪我们就解掉 或者是下强力反制怪 对手下两三只怪 我们就用强力解场牌来清光 当玩家想要"控制"场面的时候 脑海中所浮现的就是这种牌型 这种牌成功的关键在於 对手丢给我们的任何问题 我们都要有解决的方案(answer) 尽量优先抽牌 让我们的"解答"可以捞上手 并把场上的手下当作解场的辅助 如果我们有强力的解牌捏在手上 我们就下小怪 如果我们有较小/多的解牌 我们就下大怪 我们有足够的卡片优势支撑到游戏结束 因此我们的目标就是不断地破坏对手的节奏 一般来说 如果我们的对手不能在前期就拿下比赛 我们牌的价值(value)就会把场面稳定下来 并渐渐迈向胜利 Strong against: Mid-Range 中速 Weak against: Attrition 消耗 A Tempo deck is all about initiative and using cards as a resource. This is a well-balanced deck that will present us with several options each turn. We will almost always be able to play a large minion, two small minions, or use a removal and play a minion or hero power. With so many options, the direction of the game is really in our hands moreso than any other deck. The key to success with this deck to pick the right moment to flip the board. If we tempo too hard in the beginning, we will use up all of our resources before finishing the game. If we wait too long trading endlessly on the board, we will run out of cards and options. This deck thrives on being able to extract value while tempo-ing hard, or using a value play to also add tempo to the board. Picking the right turn (and follow up turn) to do both will decidedly swing the game to our favor. We may not always be able to use our mana efficiently each turn, but when we do, it should be devastating. 节奏牌组重点在於掌握主动权 把牌当作资源来利用 这是一种很平衡的牌型 因此每一回合我们都会有数种选择 我们几乎永远都能下一个大怪/两个小怪/一张解牌+下怪或英雄能力 由於有太多选项 游戏的走向比起别的牌型更是掌握在我们手中 这副牌成功的关键在於 选择正确的时机清场(flip the board 俗称翻桌) 如果我们开局时节奏太快 我们会在游戏结束前耗尽所有的资源 如果我们在无尽的换怪下拖太久 我们就会打到没牌失去选择权 这牌因为能在掌握节奏(tempo)时搾取价值(value) 抑或是价值(value)有利的出牌同时加强节奏(tempo)而渐趋优势 选择正确的回合(配合下一回合)同时达成两者 就会决定性地让游戏变成顺风局 我们或许不能在每回合都有效消耗法力 不过一旦做到就能发挥极大的破坏力 Strong against: Classic Aggro 侵略 Weak against: Mid-Ranged 中速 An Attrition deck has one simple goal: outlast our opponent. This deck is filled with large minions, card draws, and likely a couple of large/mass removals to ensure that our opponent will run out of cards to play before we do. Contrary to popular belief, the best way to play this deck is not to play for value, but rather to push the tempo. We don’t need to get value out of our cards because we will simply have more cards and bigger cards than our opponents. The key to success with this deck is to not die. Despite our best efforts, we will likely not be able to consistently deny our opponent’s board, and will likely be playing one step behind the entire game. Therefore, our life is our most precious resource and we must protect it at all costs. Play heals and taunts strategically and save them for when they will have the largest impact. 消耗型牌组只有一个单纯的目标:撑得比对面久 这副牌充斥着大怪抽牌能力和可能的强力/多数解场牌 以确保对手会比我们更早无牌可出 出乎意料的是 这副牌的最佳玩法并非寻求价值(value) 而是推进节奏(tempo) 我们不需要从牌中取得价值 因为我们的牌天生就比对手更多、更大 这副牌成功的关键在於 尽量让自己不死 尽管我们竭尽全力 我们可能还是没办法永远将对方场上净空 也很可能整场都慢对手一步 因此我们的生命值是最重要的资源 我们应该不计一切代价保护它 有策略地使用治疗嘲讽 并将它们保存到发挥最大效益之时 Strong against: Classic Control 控制 Weak against: Aggro-Control 侵略控制 /* 食物链 */ 侵略控制 > 消耗 > 控制 > 中速 > 节奏 > 侵略 > 侵略控制 /* 名词补充 */ 牌差优势(card advantage):简单说就是你的牌比对手多 不管是场上还是手上 法力曲线(on mana curve):有效地花光法力 例如T2花2费 T3花3费 价值(value):利益 一般而言小换大/少换多/不重要换重要 就可以说是有价值的交换 实战上比如你的手下打死对方的手下 而你的手下残血没死 这就是典型的value play 节奏(tempo):把压力释放到场上的速度 在比拼控场或压力的对决中 掌握节奏的一方暂时就有优势 典型的节奏牌例如 啓动 准备 科学家 机械召唤师 典型的破坏节奏牌例如 冰冻陷阱 冰霜新星 (想到再补) /* 补充:现在的理解变成法力的运用(水晶差) 例如启动就是多赚两法力 准备就是多赚三法力 闷棍就是赚"闷棍对象-2"的法力差 科学家就是赚秘密所消耗的水晶 或者超载等等 在一回合内做出超过原本该回合能做的事就可称之为tempo 通常透过亏value(例如消耗手牌)等手段来达成 相反的通常赚value就是亏tempo(例如天生技) */ 请注意 这是以竞技场的角度所分析的牌型 自订牌组可以参考但还是有些许不同 翻得很卡请多担待 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 36.231.188.175
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/Hearthstone/M.1426881348.A.CEF.html
1F:→ a2364983 : 偷了一千P币 VALUE! 03/21 03:56
2F:推 AKARA : 好热心阿 居然去翻这一篇XD 03/21 04:02
3F:→ AKARA : 我只对这网站应要分开 节奏 跟 中速 有点意见 03/21 04:03
4F:→ AKARA : 硬 03/21 04:03
5F:→ a2364983 : 他硬分了六种 但其实大多数网站都分快 中 慢而已 03/21 04:05
6F:→ a2364983 : 顶多加个combo deck 03/21 04:06
7F:→ AKARA : 对阿,不过他竞技场选牌给的意见就满有参考价值的 03/21 04:06
8F:推 chovanas : 这不就是让亚服竞技场变成炼狱的元凶网站吗? 03/21 04:14
9F:推 illidan23 : 节奏跟中速真的不太一样 03/21 04:47
10F:推 bluegates : 推 节奏跟中速打法和配牌都不太一样 03/21 05:22
11F:推 zxf123 : 我还是喜欢自己选 用这个跟上网查攻略一样 没成就感 03/21 08:28
12F:推 vm3cl4bp6 : 说实在按照网站选牌 自己技术不好也没用 03/21 17:36
13F:推 cryptal1987 : 有看有推感谢翻译 03/22 02:54
14F:推 crazylarry : 长知识感谢翻译 04/06 15:49
15F:推 httbs : 推这就是让亚服竞技场变炼狱的元凶网站 07/07 11:46
16F:推 cloudland46 : GOOGLE找到的好文,推个 10/19 03:19
※ 编辑: a2364983 (61.60.246.124), 03/07/2016 22:21:21 (Muting46 删除 sneak 的推文: ad) (Muting46 删除 sneak 的推文: ad)







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