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Sea Giant 海巨人 Sea Giant is big. Plain and simple, this is his most important characteristic. What puts him above the other giants is that he is by far the most castable in Arena. Sea Giant is more easily cast in Arena because his condition is more in line with what you and your opponent want to be doing regardless. The other giants may be preferable in Constructed, but that is because you can more easily build a deck around them for certain classes. Sea Giant stands out from the others because he asks the least of you in Arena. You can easily pick a Sea Giant at any point in the draft because any standard Arena deck will be mostly minions. Sea Giant tops the list because where most Epics are conditional, his condition is best suited for the average Arena deck. Beyond his versatility, Sea Giant is a good minion because he helps you when you are behind. If you are out numbered on minions, getting a cheap 8/8 is exactly what you need to begin digging yourself out of this hole. 海巨人很大 又爽 条件又比别人适合竞技场 大家抢着叫怪 好巨人 不选吗 逆风还能拯救你 --------- Faceless Manipulator 无面操纵者 Faceless Manipulator will always be -- at least tied for -- the best minion on the board. This is a great effect to have because if you're behind on board, your best minion is now the same as theirs; and if you're ahead on board, you have now doubled your best threat. We should also note that Faceless Manipulator scores bonus points for also copying buffs applied to his target. Copying buffs is relevant for Arena because much of the early game is about building up your minions. When Faceless Manipulator comes down on turn five, therefore, he will be able to copy whatever has been built up by numerous cards and Battlecry effects all on his own. 逆风出一只一样拯救你 顺风两倍carry 五点出来刚好复制一堆buff 喜孜孜 ---------- Blood Knight 血骑士 Blood Knight has a reasonable floor and a high ceiling. A three mana 3/3 is not great but reasonable, if he can eat even one Divine Shield, however, he becomes insanely cost effective. If we take the average case as stealing between zero and one shield -- skewing towards one because he will occasionally hit more -- Blood Knight is definitely a strong minion. This is all disregarding whether Blood Knight is hitting your own Divine Shield or your opponents. We're going off this assumption because hitting an opponent's minion is obviously a plus: if your own shields aren't worth +3/+3, which they often will be, you can simply trade them off before casting your Blood Knight. Blood Knight's ability, therefore, is almost strictly an upside. 在怎样也是3/3/3 吃一个就射惹 如果圣盾比不上+3/+3 留给血骑士吃吧 -------------- Big Game Hunter 王牌猎人 Big Game Hunter probably won't trigger often and if you see him early probably isn't worth hanging on to. So ability aside, is a 4/2 for three worth it? Absolutely. Big Game Hunter, when he does have text, only gets better later in the game because as a late draw it may be worth holding on to. Another benefit that Big Game Hunter gains in the late game is that his high Attack means that he'll still be relevant as the game goes longer: both as a clock and in trading. 後期才有用 是後期4攻也不错 Southsea Captain 南海船长 Southsea Captain can only really be considered a three mana 3/3. He may have some incidental upside, but most of the other pirates aren't high picks themselves so it won't be very common. All in all, a three mana 3/3 is a fine curve filler but not great for an Epic pick. 就是个3/3/3 不错了啦 ---- Murloc Warleader 鱼人队长 The same applies to Murloc Warleader as did Southsea Captain. He ranks lower because, while his buff is greater, the Murlocs are generally worse than the Pirates in arena. Another strike against Murloc Warleader is that his effect will also buff your opponent's Murlocs: this is not the case for Southsea Captain. The same conclusion applies here, a three mana 3/3 is decent if not exciting: although this one carries a minor risk. 3/3/3 但是鱼人比海盗烂 还会buff对面 ---- Molten Giant 熔火巨人 Molten Giant falls behind in the area where Sea Giant excelled. Where having minions on the board is something that you are aiming to do in any game, losing health is not generally seen as a positive. Sea Giant scores highly because having minions is good and getting an 8/8 is good. Molten Giant is not as high because his condition is inherently detrimental. The question then becomes, "will an 8/8 make up for me being behind in health"? Unless you have a way to give Molten Giant Taunt, which is hard to rely on in Arena, the answer will be no since your opponent can still probably race you. 卖血出火巨人 有点烂 除非嘲讽给他不然你也被打脸 ---- Mountain Giant 山岭巨人 Molten Giant is not very good because he forces you to lose health: which you don't want to do. Mountain Giant also makes you do something detrimental. The reason why Mountain Giant falls behind his Molten cousin is because damage will happen incidentally. Keeping cards in your hand, however, will never be good and will become less likely as the game goes on. Mountain Giant almost demands that you build a deck around him, something you won't be able to do in arena. 满手牌 无胜利 掰掰 ------------- Hungry Crab 饥饿的螃蟹 Hungry Crab will be hilarious when he appears in a Youtube video because he happened to get played against the person who miraculously drafted the perfect Murloc Deck. Picking a 1/2 probably isn't worth taking the risk though. 水管上看起来超猛 你要去钓鱼才有鱼人 -------- Doomsayer 末日预言者 Doomsayer is very powerful in the right type of dedicated control deck. That said, those control decks which play mostly spells are very hard to get in Arena. Doomsayer also has all the problems of the "Build Around Me" cards from the Rares article. 控制牌组之神 可是你在打竞技场 -------- LEGENDARIES Cairne Bloodhoof 凯恩·血蹄 Cairne Bloodhoof is a house, almost effectively a 4/10 for six! A Chillwind Yeti during a buy one get one half-off sale! A minion with a five Health Divine Shield! Since we rated Chillwind Yeti as the best neutral common, it makes sense that two Yetis wrapped up into one card would be the best legendary. Against decks decks that don't try to rush you down, Cairne is amazing 6/4/10 两只雪人or4/5圣盾 你不心动吗 in many ways, but the crux of the matter is that this is an unbelievably efficient card and is the best pick for any deck. 太神啦 ----------- Ragnaros the Firelord 『炎魔』拉格纳罗斯 Ragnaros the Firelord covers all of the bases you want from a curve topping minion. He has an immediate impact as soon as he lands; he is resilient to Silences; and he trades for more than one minion if your opponent needs to kill him. His randomness may be seen as a downside, but this is easily mitigated. The trigger happening at the end of your turn means that you can attack first and minimize potential targets for Rag to hit; furthermore, you can make inefficient trades in order to help Rag's targeting because you will be ahead on board given your huge Legendary minion. 不怕沉默立刻生效换怪比优秀 随机有点烂但是你打完才发动 有炎魔 无懦夫 -------------- Ysera 伊瑟拉 Ysera is a card advantage machine. What makes Ysera even better is that the card quality she generates is better than just drawing a card out of your deck. Even beyond the fact that she draws you an extra card each turn, her 4/12 body is a force to be reckoned with all on it's own. Granted, four Attack isn't the most threatening stat for a Legendary minion, but it will be enough to trade with most of the minions your opponent plays. The twelve Health is the more important stat, however, because it will keep Ysera on the board to draw you many cards. Lastly, and perhaps most importantly, Ysera meets all the same requirements as Ragnaros for a high cost minion: she will have an immediate impact, will require multiple attacks to kill, and remains strong if Silienced. 抽卡 多血 立刻生效 猛死惹 ---------------- Sylvanas Windrunner 希瓦娜斯·风行者 Sylvanas Windrunner is obviously powerful, so much so that she was recently nerfed for Constructed. If your opponent has minions out, which is very common in Arena, it will be hard not to at least score a 2-for-1 off of Sylvanas. The Deathrattle is powerful not only in the fact that it can steal a minion, but also in that it changes how your opponent has to play the game. Sylvanas' Deathrattle can be back breaking if it hits the wrong minion, so players will often try and weaken or trade off their minions in order to minimize the damage they take from it. The incidental value in this is that, unless you are astronomically far behind, forcing your opponent to make awkward attacks will often put you ahead or stabilize you if you are behind. Sylvanas falls behind some of the other Legendaries because she is susceptible to Siliences and she is easier to play around; but that said, even a silienced 5/5 is a decent threat. 逼对面跟你换 可以帮你拉近差距 怕沉默 但是好歹也是5/5 ----------- Onyxia 奥妮克希亚 Onyxia has a very powerful ability that is easy to discount. There are a coupl e oft overlooked aspects of her ability which really push her into this top tier of cards. The first trap in thinking about Onyxia is that her ability fills your board: thus preventing you from casting other minions. The problem with this criticism is that those 1/1s are easy to get rid of and you probably weren't going to cast another minion on the same turn as your nine mana minion. The other secret upside to this ability is the very fact that it fills your board, those slots weren't being used anyways or if they were, you are probably ahead in the game regardless. Another sneaky benefit of Onyxia is in how difficult she is to fully deal with. In order to completely undo the casting of your one card, your opponent will need a hard removal spell -- think Hex or Polymorph -- and a board clear spell: assuming they have even saved any for this late point in the game. The last note on Onyxia is that she's big. Even without her whelps, there are few minions in the game that can fight an 8/8 efficiently. 一堆小龙 要有aoe和青蛙羊才解得乾净 8/8大怪 在怎样都猛 ------------------- The Black Knight 黑骑士 We've been talking a lot about how the Arena is very minion dependant on this list, and Taunt is pretty good where lots of minions are involved. So naturally, The Black Knight is also a good fit in Arena because he loves to see Taunts. Straight up killing a minion as a Battlecry is an amazing effect, even though it is conditional in this case. The conditional nature of The Black Knight is not as much of a drawback as on other cards because if you have to cast him for no value, a 4/5 body is still respectable in turns 6-8. 吃嘲讽就赢了 6/4/5 勉勉强强还可以 -------- Baron Geddon 迦顿男爵 The power of Baron Geddon varies greatly. If you are a playing against a swarming style deck he is amazing; in a draft where you are making the aggro deck, he is much worse. On average though Baron Geddon is powerful and with a turn or two heads up you can most likely craft a board state to maximize his end of turn trigger. A readily apparent downside to Baron Geddon is that he has a low Health score for a seven mana minion; that said, he will probably clear out the smaller minions forcing your opponent to trade something worthwhile for him. Finally, Baron Geddon can also get the job done if you desperately need a Consecration and are willing to pay extra for it. 要看状况 不过7/7/5血太少被换爽 不如选奉献 ------ Gruul 戈鲁尔 Gruul is a good example of why Legendaries like Ragnaros and Ysera are so coveted. Gruul may be huge, but he does very little for you if your opponent is able to deal with him on their next turn: you are taking a large risk spending your mana on this minion if your opponent can kill it with a Hex or Polymorph. That said, there is something in having a massive minion to top your curve and Gruul demands an answer very quickly. 优质生物 但是要突破青蛙和羊的挑战 比不上上一级因为没有立刻生效 ----------- Harrison Jones 哈里逊·琼斯 Harrison Jones is an interesting case because he is either amazing or blank. The average case scenario, despite the two options being so far apart, is that Harrison Jones will most often just be a five mana 5/4 with no text. The average is very skewed towards the worst case scenario for Harrison Jones; however, you're not risking much when the worst case scenario for a minion with gamebreaking potential upside is a vanilla 5/4. 有发动没发动 至少5/5/4 多了赚到 -------------- Illidan Stormrage 伊利丹·怒风 Illidan Stormrage asks the least possible of your deck. Illidan may very well be the antithesis of a Build Around Me Rare in that he fits well into any deck. Even without the easy to trigger ability, a 7/5 for six is very aggressive if not a touch fragile for the cost. The best part about Illidan, however, is that he doesn't really get worse if you hang on to him. If the board is not clear enough for you to run out your Illidan, there is no shame in hanging on until you can cast him and another spell in a single turn: thus guaranteeing yourself at least one activation. 6/7/5 在怎样也能帮你拖过一回合 ----------- Tinkmaster Overspark 技工大师欧沃斯巴克 Tinkmaster Overspark has gotten a lot of press lately because of his controversial nature in Constructed. The randomness is a factor in both game modes, but in Constructed he sees more play because there is a higher density of threats that are better than a 5/5 Devilsaur. In Arena -- where our prime threats are Yetis -- the potential for disaster when gambling on your Tinkmaster Overspark is much higher because it is possible to end up buffing an opponent's minion. The reality of the situation is that in Arena there are just far to few "good" targets for Tinkmaster Overspark and gambling on him is too high variance for a deck which wants to play for the long run. 竞技场没这麽多需要赌的怪给你赌 ----------- Hogger 霍格 Hogger is interesting because he looks like a 6/6 for six. By all means, a six mana 6/6 is certainly good value; however, given that part of that is a 2/2 on turn six the overall quality of this card drops. By turn six, a 2/2 will not be hard to deal with and a 4/4 is not exceptionally threatening. Hogger is similar to Gruul, however, in that he can quickly close out games if left alone. That said, many of the other Legendary options can also do this and are better in scenarios where you aren't already winning. 看似6/6/6 但是第六回合 4/4 2/2都不难解 ---------- Deathwing 死亡之翼 Deathwing is the most powerful card in the game. In addition to being massive, Deathwing has the ability of an eight mana spell in Twisting Nether. The problem with Deathwing is that he is costed appropriately for his power level: which is to say he costs too much. The fact of the matter is that most games are essentially -- if not literally -- over by turn ten and even having Deathwing in your deck is a substantial risk in case you draw him before then. It also bears mentioning that unless Deathwing is the last card in your hand, he does have an even greater cost beyond the 10 mana. There are more consistant choices on this list. 太贵了 你也不一定10r抽得到 -------- The Beast 比斯巨兽 The Beast is another expensive minion without an immediate impact. He may be threatening on turn six, but he does very little despite his size and has a downside that encourages your opponent to kill him quickly. 看似很猛 但是跟垃圾一样 --------------- Alexstrasza 雅立史卓莎 Alexstrasza is -- or was -- good in some Constructed decks from patches past because they dealt very little damage before killing all at once. Those style of decks are near impossible to draft in Arena; therefore, Alexstrasza's has its scope dramatically lessened. By this late point in the game, both you and your opponent will likely have taken damage so the Battlecry effect can either heal you slightly or deal some damage. In either scenario, Alexstrasza's Battlecry will not impact the board and can possibly even be detrimental if you are above fifteen and your opponent is below it: although to be fair, if this is the case you may not need Alexstrasza to win. 战吼没用 对牌面没影响 人家低於15你高於15你舍得出吗 顺风怪 --------- Bloodmage Thalnos 血法师萨尔诺斯 Bloodmage Thalnos is an interesting legendary because he is decidedly low impact, especially compared to many of the choices you'll be offered in the Legendary slot. He looks a bit strange next to some of the other Legendaries because he doesn't have the flashy effects of his colleagues. That said, Thalnos is a respectable pick and very low impact on your deck: you will always get a card back from him and can get a bit extra value from your other spells. Being a cheap Spell Power bonus also gives him the advantage of being castable along with a spell in the same turn; for example, waiting and adding two mana to the cost of your Swipe can be well worth it. Thalnos is a respectable pick at the end of the day if you need a solid role-player and can afford to take a lower-powered but more consistent Legendary. 存在感不大 竞技场你要有法术才加分 但是你会有几张法术是天意 Note that you can't control the number of spells you draft or even rely on getting a lot of spells if you draft Bloodmage Thalnos early on. Without spells, Bloodmage Thalnos becomes a much worse Loot Hoarder. --------- King Mukla 穆克拉 King Mukla is undercosted for sure, but he does have a very real downside. King Mukla fits best in the style of old school Board Control Warlock decks which could count on consistently having a solid board presence. Those highly focused decks are much harder to come by in Arena so you will most likely feel the wrath of a couple of Bananas if you have a King Mukla in your deck. Another point to consider is that King Mukla gets much worse if you aren't casting him on curve because now his size is less relevant and the Bananas become more cast-able. 台面控制牌组很强 但是竞技场你能控制吗 前期没出後期会被自己香蕉虐 ---------- Nat Pagle 纳特·帕格 Nat Pagle is another minion that is much discussed in Constructed topics. Nat Pagle shines in metagames which are less minion dependant and have more decks playing for the late game. The Arena metagame, however, is not one of these and most decks will have enough low cost minions to handle an 0/4 even in the early turns. He may virtually gain you life, but that and the chance at drawing extra cards is often not worth a Legendary slot. One good thing to say about Nat Pagle is that he will often force a minion based response. Given his four Health, Nat will be able to survive most of the cheap early game removal: Lightning Bolt, Frostbolt, Fiery War Axe, etc. 机缘巧合不配传说 不过四点血让他逃过寒冰箭 闪电箭 炽炎战斧 --------- Leeroy Jenkins 炸鸡勇者 Awesome sound effects aside, there are few Arena decks that can truly benefit from a Leeroy Jenkins. Fireball may be a good spell, but Fireball with a downside is much less exciting as a Legendary pick. Leeroy Jenkins is also an example of a card that is only good when closing out the game: he does very little for you in scenarios where you find yourself behind and need to be extra efficient to catch up. 就是张火球 好的收尾卡除此之外不是很好 ----------- Captain Greenskin 绿皮船长 Captain Greenskin is somewhat like Harrison Jones; except his upside is less dramatic, and he is even more situational. On second thought, Captain Greenskin is not very much like Harrison and is completely blank in four out of nine decks. If you can literally do no better than a vanilla 5/4 for your Legendary pick then take him, but this should be quite the let down. 5/5/4 就这样 弱化版Harrison Jones 除非你是有武器的职业还可以考虑 The exception is if you are a Rogue or a Warrior with many Fiery War Axes. Paladins, and sometimes Hunters can also benefit! ----------- Malygos 玛里苟斯 Malygos has a huge back side. This is, however, one of the few things going for it because -- with the exception of a top decked damage spell -- plus Spell Power is not likely to be relevant as you will have cast most of your spells by turn nine. You can probably get a 2-for-1 out of this dragon but there are certainly better picks. 第九回合出他只为了下个法术或者跟人换? 选别人吧 --------- Millhouse Manastorm 米欧浩斯·曼纳斯顿 In any game, giving your opponent options is generally a bad play because they will pick whichever is most favourable for them. Millhouse Manastorm takes this idea and sprints in the other direction: your opponent will have no choices because they can do everything. There a potential upside in Millhouse Manastorm in that -- like Nat Pagle -- he dodges most of the popular removal with his four Health. That said, with a Millhouse Manastorm out mana efficiency is no longer a concern for your opponent. 千万不要给你对手任何机会 --------- Nozdormu 诺兹多姆 We have higher expectations for our rare Legendary picks than a vanilla 8/8 for nine. 9/8/8你会选他吗 --------- Lorewalker Cho 博学行者阿洲 In Arena, most players will favour minions and have a lower concentration of super powerful spells. Lorewalker Cho, therefore, will have a harder time stealing you a card. Even if your opponent does have a collection of great spells, an 0/4 is far from the hardest minion to deal with. 竞技场满街生物 你想拿到神奇法术? 4血有点少 随便乱翻 欢迎改进指教 细节请看原文 http://www.liquidhearth.com/forum/viewmessage.php?topic_id=975 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 61.57.122.177
1F:推 spellcaster :我觉得翻得很棒wwwwww 02/08 14:04
2F:推 rolionly :虽然看得懂但我支持翻译 02/08 14:06
3F:推 Aggro :翻的很贴切XD 02/08 14:20
4F:推 mobilx :迦顿在现在这满街快攻的环境,也许评价会好一点点.. 02/08 14:21
5F:推 linceass :问题竞技场很少快攻啊 02/08 14:24
6F:推 WisestCat :现行的快攻出嘉顿也没很好吧 过7成不是铺场快攻 02/08 14:27
7F:→ WisestCat :直接打你脸死了他也不亏了 自损2加速死亡 打术圣那种 02/08 14:28
8F:→ WisestCat :就还不错 02/08 14:28
9F:推 MARVELHERO :我觉得加顿很强,我D 12胜就是靠他... 02/08 14:31
10F:推 Alice27 :男爵竞技场很强啊 只是一般组牌就不好用了 02/08 14:32
11F:推 gustavvv :这翻译超可爱 02/08 14:45
12F:推 CaptainWill :推一个 02/08 14:52
13F:推 bicabicachu :竞技场想快攻也没办法啊,又不是想选啥就有啥 02/08 15:03
14F:推 diablo0227 :推一个XD 我开始相信你了 02/08 15:20
15F:推 spellcaster :看到伊瑟拉那边就开始笑了XD 02/08 16:21
16F:推 z83420123 :雅历史卓莎没她说的那麽差 02/08 16:34
17F:推 tonyyjayy :翻得好好笑XD 排名这种东西很主观 参考用就好 02/08 16:38
18F:推 cohungogogo :先冰箱後红龙女王 逆风逆转牌组 02/08 16:44
19F:推 a54965 :推翻译 02/08 17:20
20F:推 gbaian10 :雅立史卓莎:妹妹,你好像有点强 伊瑟拉:ZzZzZzZzZzZ 02/08 19:46
21F:→ gbaian10 :玛里苟斯:都怪之翼 死亡之翼:我是力量的化身! 02/08 19:47
22F:→ gbaian10 :谜之声:我没时间陪你玩游戏(躺 02/08 19:48
23F:→ gbaian10 :诺兹多姆:等等只有15秒而已?我还没想好我要说什麽啊! 02/08 19:48
24F:推 ohohoh1234 :推翻译 形容的太好理解了 02/08 20:18
25F:推 h123982012 :有人要翻译精良的解说吗? 02/08 20:23
26F:推 KMSNY :看水管真以为螃蟹很猛 02/08 20:47
27F:推 yufung :翻得不错! 02/08 22:44
28F:推 iel :PUSH 02/09 04:19
29F:推 Ekmund :之翼潮强的吧 多少人栽他手上啊 02/09 10:22
30F:推 asdbnm626 :简洁翻译 大推 02/09 19:12
31F:推 napnoside :翻得满屌的 02/10 00:55
32F:推 flow1978 :简单,明了! 02/10 11:28
33F:推 summerkitten:翻的超棒Der 02/24 16:40







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