作者ONISUKA (我不是鬼塚英吉)
看板Hearthstone
标题[情报] 下一个Patch即将进行的改动
时间Tue Jan 14 02:55:36 2014
转自:
http://eu.battle.net/hearthstone/en/forum/topic/9256676481#1
应该会有官方中文版,所以只翻译卡牌修改部分
Hearthstone Update: Upcoming Changes 1/13
Thank you so much for continuing to play, test, and give feedback on
Hearthstone as the closed beta testing phase begins to draw to a close. We
are monitoring card balance over time, and without your continued testing
efforts, we wouldn’t have the necessary data we need in order to make
changes to cards that may warrant them. This should be our last big set of
balance changes; once we go live, we plan to make very few card changes, and
only if they are absolutely necessary.
We will be making changes to the following cards: Unleash the Hounds,
Sylvanas Windrunner, Blood Imp, Defender of Argus, Pyroblast, Dark Iron
Dwarf, Abusive Sergeant, Warsong Commander, Charge and Novice Engineer.
我们即将对以下的卡片进行改动:
放狗、希瓦娜斯‧风行者、血之小鬼、阿古斯防卫者、炎爆术、黑铁矮人、严厉的士官、
战歌指挥官、冲锋及见习工程师。
Unleash the Hounds’ mana cost is now 2 (down from 4)
放狗的法力消耗降低为2(原本4)
Unleash the Hounds was intended to give Hunters their own form of AoE and to
have synergy with other beast cards, but its old cost was too prohibitive.
放狗设计的目的是要让猎人有自己独有的AoE招式,而且能与其他野兽卡互相配合,
但是之前的法力消耗实在太高。
Pyroblast’s mana cost is now 10 (up from 8)
炎爆术的法力消耗提高为10(原本8)
The 8-cost Pyroblast made for an un-interactive experience where the Mage
only needed to do 10 damage during the course of a game and then double
Pyroblast you for the win. We want Mages to be more interactive with the
opponent to achieve victory, rather than delay the game until they can
Pyroblast.
耗费8点法力的炎爆术会让对上法师的对战变得毫无乐趣。
因为法师只需要在游戏前段造成10点伤害,之後对你放两发炎爆术就可获胜。
我们希望玩家在对上法师时能有更高的获胜希望,
而不是让法师拖延时间直到能放炎爆术。
Blood Imp is now a 0/1 and now reads: Stealth. At the end of your turn, give
another random friendly minion +1 Health.
血之小鬼现在是0/1并且修改了文字叙述:
潜行。在你的回合结束时,随机给一个友方手下+1血量。
The Warlock has three very strong 1-cost minions and that made the Warlock
rush deck slightly stronger than we were comfortable with.
术士有三种非常强的1费手下,这让术士快攻牌组的威力超过我们觉得合理的程度。
Warsong Commander has been reworked and now reads: Whenever you play a minion
with 3 or less Attack, give it Charge.
战歌指挥官修改了文字叙述:
当你打出一张攻击力在3点以下的手下时,它获得冲锋。
Charge (the spell, not the keyword) has been reworked and now costs 3 mana.
The card’s new power reads: “Give a friendly minion +2 Attack and Charge”.
冲锋(这里指的是法术,而非关键词)修改了文字叙述,并且需要3点法力消耗:
给予一个友方手下+2攻击力及冲锋。
Both of these cards were key components in “One Turn Kill” or “OTK” decks
that kill your opponent in one turn without requiring any cards on the board.
We want the game to be about playing minions and fighting for board control
rather than just waiting until you can play your big combo and win in one
turn with no interaction from your opponent.
这两种卡片都是能让玩家在场上没牌时,
能在一回合秒杀对手的OTK(One Turn Kill)牌组中的重要组成。
我们希望游戏进行的方式是以打出手下并且靠战斗取得场优,
而不是只是在那边等待手上的牌凑到强大的combo然後再一次打出来并获胜。
因为这样你的对手会完全没办法对此做出任何反应。
Abusive Sergeant now reads: Battlecry: Give a minion +2 Attack until end of
turn.
严厉的士官修改了文字叙述:
战吼:给予一个手下+2攻击直到回合结束。
Abusive Sergeant was changed to make its power the same as the Dark Iron
Dwarf and to give it additional versatility.
严厉的士官被修改成跟黑铁矮人一样强度的卡片,让它有更多多样性。
Dark Iron Dwarf’s buff now only lasts until the end of the turn.
黑铁矮人的增益效果现在只会维持到该回合结束。
This change was made to reduce the Dark Iron Dwarf’s overall power slightly.
We also wanted to make the Battlecry effect the same as Abusive Sergeant‘s
as to not force you to permanently buff one of your opponent’s creatures.
这个改动稍微降低了黑铁矮人的强度。
我们也想要让战吼效果跟严厉的士官的效果一样,
让你不会强迫得要永久强化对手的怪物。
Defender of Argus is now a 2/3 (down from 3/3)
阿古斯防卫者现在是2/3(原本3/3)
Defender of Argus was a card that found itself automatically included in many
decks due to its power and stats. We want players to have an option of what
cards they put in their decks, so cards that feel like they must be in all
decks (especially Neutral ones) are not ideal.
阿古斯防卫者的强度跟属性让它变成每副牌组几乎都会放的卡。
我们希望玩家在考虑哪些卡片要放进牌组时有更多选择,
所以这种几乎必放的牌(尤其是中立卡)并不是适合存在於游戏中。
Novice Engineer is now a 1/1 (down from 1/2)
见习工程师现在是1/1(原本是1/2)
The Novice Engineer was played in most non-rush decks (and even some rush
decks) due to its cost and power. Similar in reasoning to our Defender of
Argus change, we want players to have an option of what cards they put in
their decks.
见习工程师的花费及强度让它变成大多数非快攻牌组几乎会放的卡(有些快攻牌组也会)。
与阿古斯防卫者被修改的理由相同,
我们希望玩家在考虑哪些卡片要放进牌组时有更多选择。
Sylvanas Windrunner’s mana cost is now 6 (up from 5)
希瓦娜斯‧风行者的法力消耗提高为6(原本5)
Sylvanas had power and stats that made it a bit too powerful compared to
other 5-cost cards, which made it automatically included in many decks. We
want players to have an option of what cards they put in their decks, so
cards that feel like they must be in all decks (especially Neutral ones) are
not ideal.
与其他五费卡片相比,希瓦娜斯的强度跟属性使她太过强大,
所以大部分的牌组都会放进这张牌。
我们希望玩家在考虑哪些卡片要放进牌组时有更多选择,
所以这种几乎必放的牌(尤其是中立卡)并不是适合存在於游戏中。
Expert cards that are being changed can be disenchanted for their full cost
for a limited time when the patch goes live. We hope these changes will
increase the variety of cards you will see at all levels of play, and make
playing Hearthstone a more fun and interactive game for everyone.
--
原来哥布林也爱看LBJ
http://i.imgur.com/UXD1QH5.jpg
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 108.199.132.148
※ 编辑: ONISUKA 来自: 108.199.132.148 (01/14 02:57)
1F:推 r02182828 :慢了 详细还是给推 01/14 02:56
2F:→ justsay :给推 难得O大慢了XD 01/14 02:57
3F:推 justsay :没推到 补推 01/14 02:59
4F:推 grimmi :用心给推 01/14 03:02
5F:推 draw7755 :这样年轻的女牧师 完全被血之小鬼比下去了 01/14 03:05
6F:→ a2364983 :翻译推 OP没关系啦! 01/14 03:06
7F:→ KeyFSN :不能这样比 女牧师是中立卡 职业卡本来就比中立强 01/14 03:06
8F:→ justsay :原本就被比下去了 现在是小鬼被拉到女牧师的等级XD 01/14 03:06
9F:→ spellcaster :血小鬼这样还是很烦阿 01/14 03:06
10F:推 WisestCat :是小鬼悲剧吧..XD 01/14 03:07
11F:推 draw7755 :这次改动整个生态影响很大啊.. 01/14 03:08
12F:→ spellcaster :职业比中立强喔 奥拉基尔表示 01/14 03:09
13F:推 oya7788 :那这样 战歌+狼人 若狼人发动狂怒後能打第二下吗? 01/14 03:09
14F:推 justsay :小鬼这样改反而适合少量生物的中期战吧 01/14 03:09
15F:→ spellcaster :小鬼改成这样 一上BUFF下去 几乎可以整场+了 01/14 03:10
16F:推 ed10254 :小鬼没解掉 还是很烦阿..... 01/14 03:11
17F:→ KeyFSN :职业是比中立强阿...但总是会有特例 没办法 01/14 03:14
18F:推 hyuchi0202 :小鬼这样更强吧 01/14 03:15
19F:推 omanorboyo :有更强吗 01/14 03:16
20F:→ dagayealo :一定切都是看对手的牌 01/14 03:17
21F:推 hyuchi0202 :我的感觉这样在竞技场小鬼更难解掉 01/14 03:22
22F:推 aoke :小鬼感觉上是打快攻变弱, 但是打优质生物变强 01/14 03:23
23F:推 Timon1025 :如果後手双小鬼起手 第二回合就两只0/2 要怎麽清... 01/14 03:25
24F:推 Numbydully :很合理的修改 不过见习工程师有点可惜了 01/14 03:27
25F:→ scarbywind :到第四回合就看到两只隐形的0/4 完全清不掉了 01/14 03:28
26F:→ Numbydully :这样以後掠宝囤积者会比见习工程师多了 01/14 03:29
27F:→ OldYellowDog:如果小鬼BUFF都一直加在小鬼...那小鬼就只是个小鬼XD 01/14 03:34
28F:→ spellcaster :未必耶 工程师当回合抽实在是有点好用 01/14 03:36
29F:→ thelittleone:只是开场看到应该会叫回去换别只 01/14 03:47
30F:→ jeff781217 :该改玩贼了...... 01/14 03:48
31F:→ matthew0123 :什麽时候要改麦田啊..3费最OP卡 01/14 04:38
32F:推 alex53001 :小鬼改这样....一回硬币 烈焰+小鬼 1回叫33 01/14 04:55
33F:→ aa124816 :一回硬币 烈焰+小鬼 原本不也是1回33吗…? 01/14 04:58
34F:→ iphone55566 :楼上...XD 本来就是一回33了啊= = 01/14 04:59
35F:推 bicabicachu :开场两只小鬼互加的话,等到你有AOE的时候都未必能清 01/14 05:03
36F:→ bicabicachu :而且活越久越讨厌,不过快攻就真的变弱了 01/14 05:04
37F:推 sillymon :四回合两只0/4 有个屁用...... 01/14 05:59
38F:→ iphone55566 :又不一定是互加 01/14 06:04
39F:推 MidoriG :你开场能拿到两只小鬼的话 旧版的更强吧... 01/14 06:23
40F:→ MidoriG :新版的不能指定 谁知道会加到哪边 跟原本作用差太多 01/14 06:24
41F:→ MidoriG :原版小鬼被AOE扫到死就死了 关键是能帮其他怪不死 01/14 06:24
42F:→ MidoriG :能让其他怪完整吃一次AOE不死 这场也差不多赢了 01/14 06:25
43F:→ MidoriG :现在随机乱加 你其他怪都被扫了留只0/X的有屁用... 01/14 06:26
44F:推 g1409 :快攻几乎全砍了 贼超爽的~ 01/14 07:56
45F:推 yamatai :赶快练 MP 这下子盗贼要独强了 01/14 08:15
46F:推 boy00225 :放狗这样改,搭配土狼或突鹫会太强吧... 01/14 08:18
47F:→ yamatai :他就是要让猎人变强 01/14 08:20
48F:→ linceass :我原本预估是左右两侧+1生命的说 想不到爆雪更狠 01/14 08:21
49F:推 Aggro :话说 麦田呢 这张怎低调闪过 01/14 09:09
50F:推 asdpoiuy :爽爽爽爽爽 01/14 09:26
51F:推 rufjvm12345 :现在热门职 贼法战术 只有贼没被砍 亲儿子BJ4 01/14 09:29
52F:推 WalkFish :德鲁依低调暗爽中阿 根本没nerf到他 01/14 09:34
53F:→ WalkFish :你们都改弱 德鲁依表示 继续低调强势 01/14 09:34
54F:推 DM1984 :麦田还是没事w 01/14 10:09
55F:→ Jate :狼人:我的好朋友怎麽死了.. 01/14 10:23
56F:推 tp6m4xup6 :大怪流要崛起了吗XD 01/14 10:29
57F:→ tp6m4xup6 :盗贼的克星都被改了 要飞更高了 01/14 10:30
58F:推 madrac :一堆多的麦田等分解, 要再等等了 orz 01/14 10:31
59F:推 catsondbs :这样战士OTK还有得玩吗? 01/14 10:46
60F:推 gn00675150 :存了一堆金卡不拆 结果还没改到我有的 01/14 11:18
61F:推 Aggro :这就是所谓的期货被套牢(?) 01/14 11:19
62F:推 vi000246 :小鬼要看搭配吧 像配卡丁狗 要是当回合没杀死 01/14 11:39
63F:→ vi000246 :很可能会变3/7的血量 01/14 11:39
64F:推 infinite1234:主流打法全被nerf 看来该练MP了 01/14 11:43
65F:推 Kendai :gooooooooooooooood 01/14 12:16
66F:推 simon27 :改这样其实很棒 削弱中立怪 游戏会变更有趣 01/14 14:10
67F:推 Kenalex :用心推~~ 01/14 14:35
68F:→ jason72830 :逼人用血法啊。工程师不知干嘛用了 01/14 14:50
69F:→ wolver :工程师还是有用 因为低耗 唯一能马上抽牌的 只有他 01/14 16:59
70F:推 PatlaborGao :德鲁伊 万岁! 01/14 18:12
71F:推 ljm87 :炎爆被改不易外 01/14 20:23