作者shivako (DaZe~☆)
看板GuildWars
标题Re: [闲聊]Chris Whiteside的新文章
时间Thu Nov 22 19:03:00 2012
帮忙翻译看看
Greetings Heroes of Tyria,
各位Tyria的英雄们好!
Last weekend we released our free Lost Shores mini-expansion, which
introduced a new level 80 map, a brand new PvP map, over 400 new items and
rewards, as well as The Fractals of the Mists—an infinite dungeon that
increases in difficulty the deeper you progress.
上个周末,我们释出了一个小型的免费资料片 Lost Shores 内容包括了:
- 一张新的80级Pve地图
- 一张全新的PvP地图
- 超过400项的新物品、新奖励
-一个全新的地城Fractals of the Mists 可以在这之中进行无尽的挑战,
且随着你进度前进,挑战也会越来越难
We’re very excited about the new content, and from the reactions we have
seen, so are many of you. Players have already spent an incredible amount of
time in the new Fractals dungeon, and their reaction to it has been
phenomenal. A lot of players really enjoyed the trailblazing aspect of
unveiling the new Southsun Cove map, specifically the feeling of discovery
and being part of the land grab.
我们对於这些能放出这些新内容感到非常兴奋,并且我们也看到了你们对於这些内容有
大量意见。 玩家们花了巨量的时间在新地城中(For equip grind),对於这个副本的反应
也是非凡的(好与坏)。 众多玩家真的非常享受这具有开创性的新地图Southsun Cove,
尤其是在这张新地图上探索,或者是与地图上的原生物进行争夺地盘的过程中。
Having said that, we’re also aware that there were certain aspects of the
event that could have worked better than they did, and thanks to your
excellent feedback we’ll be working toward strengthening this type of
content moving forward. At ArenaNet, we always try to push the boundaries of
how we build online worlds, and we thank you for your patience and
collaboration as we pioneer into unknown territories. We’ve seen people
saying that they really liked the principle of using events to unveil new
content, but we need to tighten up the methods by which they are deployed. We
take these comments to heart, as it is our goal to always deliver content of
the highest quality.
尽管如此,我们也注意到这些内容也许可以用其他手段让它变得更好,也谢谢你们的绝佳
回馈,我们未来会(依此来)强化类似的内容。 在 ArenaNet 我们总是想把我们建构网路
世界的极限进一步的推进,在同时我们也必须感谢,在我们往未知领域前行时,你们所
展现出的耐心、以及合作。我们看到人们说他们是真心喜欢依照规范在事件中揭露新的内
容,但是我们还是需要对他们所发展出来的各种方式进行一些限制(这段我不确定)。
我们将这些意见铭记在心,因为我们的目标就是要将(客户所认为的)最高品质带给他们。
We want to extend a huge “thank you” to all of the players who attended the
Lost Shores event over the weekend. We really enjoyed playing with you all
and we learned a great deal about the broad spectrum of content we offered.
Our sincere thanks for all your feedback and for being part of the journey as
we continue to build upon the world of Guild Wars 2.
我们想要更进一步的感谢那些在周末参加the Lost Shores 事件的人们。 我们真的很享
受与你们一同游玩,与此同时,这也让我们对於我们释出的内容有着更为广泛的认知。
对所有你们提出的回馈意见以及愿意与我们一同(持续在建构GW2世界)这件事情,献上我
们最诚挚的谢意。
We also want take the opportunity to talk a little bit about what we have
coming into the game soon from a high-level standpoint, an aperitif if you
like before our Thanksgiving celebrations. After the holiday we’ll be doing
a number of community Q&As and live community conferences where you can ask
us questions and get the down-low on how we are evolving the world of Tyria.
我们也想在这里藉着这个机会来稍微讨论一下,在下一个高等内容释出之前的一个小活动
(这我也不太会)。在感恩节结束後我们会进行一些社群Q&A 还有一些live的 会议,在这
些会议中你们能问我们各种问题,来了解一些我们(只分享给那些信任者)在建构Tyria时
的各种原则、理念...etc。
Here’s a general rundown of what we are working towards over the upcoming
months:
底下给一些比较general的大纲来说明接下来的数个月,我们会进行的改进:
Revamping all of our existing dungeons (Story and Explorable versions)
through rebalance and overhauled encounters.
改造目前的所有旧地城,使他们更平衡、并大改里面的一些事件等。
Adding new dungeons to the Fractal of the Mists.
给FOTM一些新关卡
Adding more variation to creatures, enhancing our open world scaling system,
as well as evolving many events and experiences across Tyria.
给Tyria加进一些新物种,改进我们的side kick机制,同时加入更多新的DE和小细节让你
们去探索。
Fixing and improving existing content throughout the game, and better tying
it into the overall sense of player progression within Guild Wars 2.
修正并改进目前的内容,依照大部分人的感想。
Building on the Southsun Cove’s persistent content.
建构新PVE地图的持续性内容。
Adding new Guild content and Guild progression features.
增加公会功能和公会升级後的内容。
Continuing to evolve PvP into an E-sport as outlined here:
https://www.guildwars2.com/en/news/structured-pvp-iceberg/
让PvP电竞化。
Adding brand new content to World vs. World as well as adding new reward
progression.
增加全新的内容到WvWvW,同时WvWvW也会有新的奖励
Continuing to build upon the story and adventures of Guild Wars 2.
持续增加GW2的各种剧情和冒险
So from all of us here at ArenaNet, we hope you have a fantastic holiday and
we look forward to seeing and speaking to you all next week—that is if we don
’t see you in-game first!
所以,我们Anet的所有人,都希望你能拥有一个美妙的假日(说的是感恩节,不是螃蟹事
件),并且我们也期待下礼拜和你们的面对面交流,假如我们没先在游戏中看到你们的话!
-Chris Whiteside, Studio Design Director
名 姓 部门 职位
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 210.61.162.97
1F:推 art1:卡在载入画面的bug不修正前都不打算玩了.... 11/22 19:20
2F:→ nekoya:如果只是想推出新菜单却不弄好原本的菜色,那只会被骂更凶 11/22 19:27
3F:→ nekoya:总之先感谢翻译 :) 11/22 19:29
4F:推 draw:感谢翻译 虽然有怨言但也每次都有期待 只希望anet不要冲太快 11/22 19:55
5F:推 ansinlee:弄个等级副本却没有相关配套 如垮服的组队频 随机组队 11/22 20:08
6F:→ ansinlee:一些没跟上的还在低lv的 开始在抱怨难找团 11/22 20:09
7F:→ ansinlee:然後wvw在不增加新装备 一些热爱wvw的持续在流失 11/22 20:10
8F:推 weco:推翻译 辛苦了! 11/22 20:16
9F:→ weco:PVP电竞@@! 11/22 20:16
10F:推 sezna:电竞化<=完蛋了 11/22 20:48
11F:推 athinatsai:推翻译 辛苦了 11/22 21:35
12F:推 raygod:电竞化,不会完蛋阿 因为推不起来LOL 11/22 22:14
13F:→ raygod:MMO RPG电竞可看性太差了 11/22 22:14
14F:→ ansinlee:wvw还有那种有贼可以无限隐身让你占不了点的.这是? 11/22 23:21
15F:推 s78324:电竞化不太可能 GW2不像LOL那样直觉好懂又节奏明快 11/22 23:24
16F:→ nekoya:这代表他们想搞一个GW2 Dota? 有没有人想选罗根阿? 11/22 23:51
17F:推 funkmachine:当然要选大男Rytlock 11/23 00:06
18F:→ funkmachine:Destiny's Edge LOL版:上路大男Rytlock 中路AP Zojja 11/23 00:09
19F:→ funkmachine:下路ADC Eir+Sup Logan Caithe当可隐身gank的jungler 11/23 00:10
20F:→ shivako:logan在打龙的时候就会说jaina在call我 然後就逃离战场了 11/23 00:17
21F:推 cafe12345:gw2节奏明快但不好懂阿lol 11/23 00:30
22F:推 myran:GW2电竞化可能会比WOW好一些,因为有翻滚跟技能数不多 11/23 06:15
23F:→ myran:但是一样都会有看头过低的问题,有看过WOW电竞直播就知道 11/23 06:15
24F:→ myran:就算懂游戏的看了都只有两边血条上上下下,更不用说不懂的 11/23 06:16
25F:→ myran:一大堆技能根本不知道发生了什麽事情,我怀疑连实况转播的人 11/23 06:16
26F:→ myran:都几乎没办法掌握一堆人短时间用了什麽技能造成什麽影响 11/23 06:17
27F:→ myran:没看头观众就少这时候厂商自然也不想砸钱下去就搞不起来 11/23 06:19
28F:→ myran:想往电竞走游戏本身设计就要去配合可看性 11/23 06:20
29F:→ myran:不然即使像是WOW全盛时期玩家破千万电竞照样搞不起来 11/23 06:20