作者byjiang (byjiang)
看板GuildWars
标题Re: [分享] New High End Ascended Gear
时间Wed Nov 14 12:39:08 2012
※ 引述《gaviann (Gaviann)》之铭言:
我流快速翻译之2
: 设计师被鞭到受不了,跳出来说话了
: “I’d like to respond to concerns players have raised about ascended items.
: Please keep in mind that we’re releasing this as one portion of a massive
: November update that introduces and improves many aspects of challenge,
: progression, and rewards. With this and upcoming updates, we view ourselves
: as introducing large amounts of content with supporting systems and features,
: akin to an expansion pack, building on Guild Wars 2 through a series of live
: releases. So it’s important for us to be able to add an expansion pack’s
: worth of progression and rewards to support that content.
我是打火英雄我超强
这次更新超巨量 根本就接近资料片 所以要有对应的progression与奖励
: Our goal is not to create a gear treadmill. Our goal is to ensure we have a
: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
: proper progression for players from exotic up to legendary without a massive
: jump in reward between the two. We will slowly add the remaining ascended
: gear items and legendary items in future updates to allow people time to
: acquire them as we add exciting new content that deserves exciting rewards.
我们不是想做gear treadmill (都给你说就好啦)
只是想衔接exotic到传奇的gap
asc与传奇装会在未来改版慢慢的加入
让你有时间取得他们
同时也让这些exciting new content有对应的exciting reward
: We will not be adding a new tier of gear every 3 months that we expect
: everyone to chase after and then get the next set and so on.
我们 =不会= 每三个月提高一次装备等级
: Ascended and infusion rewards will be available in both PvE and WvW over
: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
: time, and be made available through all sorts of content around the world
: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
: including existing content.
pve与wvw都会陆续加入asc和infusion
可由各种管道取得 包括从现有的content取得
PvP will remain unaffected to ensure our intended
: ^^^^^^^^^^^^^^^^^^^^^^^^^^
: PvP balance going forward. We are also working on other reward and
: progression systems for the game that tie into current and new content and
: features. As you know we care very much about your support and opinion and
: are listening intently to what you say.
pvp不会asc受影响
我们很在意你们的意见
: Finally we look forward to hearing your thoughts on the upcoming content,
: and we will ensure we share our thoughts with you on the experiences we share
: in the Lost Shores."
: Chris Whiteside – Studio Design Director
让你有成就感的方法就是给你数值更高的装备
really? Anet?
really?
--
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◆ From: 108.197.35.25
1F:推 chadliu:我真的觉得传奇跟橘装没有gap 他没事做这个gap出来干嘛 11/14 12:44
2F:→ chadliu:重点就是无事生非 11/14 12:44
3F:→ cafe12345:其他游戏搞这招可行而且也很成功,可是gw2...ˊ_>ˋ 11/14 12:45
4F:→ chadliu:传奇跟橘装的成就感仅是外表跟登入业面的成就显示 11/14 12:45
5F:→ chadliu:那要减少这个gap方法就是 出更多漂亮的skin 而不是从数值 11/14 12:46
6F:→ chadliu:讲错 传奇跟橘装的gap 11/14 12:46
7F:→ rofellosx:实际上也没从数值 而是增加了Infusions 11/14 12:56
8F:→ Mystiera:楼上睁眼说瞎话以为大家不会加法? 11/14 12:57
9F:→ Mystiera:asc属性>exo属性+镶嵌 infuse空着都没差 11/14 12:57
10F:推 yangtsur:我是觉得传奇装可以多一些性能上的特效,不只是外观上的 11/14 12:58
11F:→ yangtsur:像是双手杖传奇我觉得挺丑就完全不想去冲 11/14 12:58
12F:推 chadliu:如果他只改饰品就算了 真的 11/14 12:58
13F:→ chadliu:性能上 最好不要 会被骂死 没钱没时间冲传奇的就弱XD 11/14 12:59
14F:推 roka:前面不是就有图片说明数值有改变了吗 11/14 13:00
15F:→ cau0424:其实今天早上公会里也遇到说数值不是没差吗的会友 11/14 13:03
16F:→ cau0424:结果他真的是加错...Orz 11/14 13:03
17F:→ chadliu:因为没看图XD 没图没真像 11/14 13:04
18F:推 Fate1095:A社设计师真的脑袋进水了,大家想要的又不是传奇武的素质 11/14 13:14
19F:→ Fate1095:而是他的特效和成就感.. 出更多好看的skin才是正解阿 11/14 13:15
20F:推 rofellosx:数值当然没差 不会有人为了差那1~3点特意去做 所以说 11/14 13:16
21F:→ rofellosx:主要增加了Infusions 11/14 13:16
22F:推 rofellosx:难道有人能证明穿橘装打副本比穿黄装快或某方面有效率吗 11/14 13:18
23F:→ alz:还真的有 11/14 13:19
24F:→ byjiang:当然有啊... 11/14 13:20
25F:→ Yadsmood:有, 而且有人算过数值事实上差了7~8% 11/14 13:21
26F:推 s40375:同样驾驶员 全团穿橘装和全团穿黄装比差多了勒 11/14 13:22
27F:→ Akabane:橘装跟黄装本来就有差..差最多的是防御 你应该说穿78橘装 11/14 13:28
28F:→ rofellosx:素质差7~8% 完成副本效率或杀怪也没7~8%那麽多吧.. 11/14 13:28
29F:→ Akabane:78橘装跟80橘装数值就差不多 11/14 13:28
30F:→ Yadsmood:这程度的差距有没有差见仁见智... 11/14 13:34
31F:→ Silywuns:有没有差距,把它放到wvw跟pvp,就能清楚感受到"有没有". 11/14 13:36
32F:推 chadliu:煮要不是看起来有没有差距 而是 如果一直出一直加一点就有 11/14 13:56
33F:→ Silywuns:某楼居然还需要证明?数值大的难道会比数值小没效率吗? 11/14 14:02
34F:推 vds:想像成一拳200磅,变成一拳250磅的差别就行了 11/14 14:08
35F:→ rofellosx:pvp都统一素质无此问题 wvw主要影响还是人数.. 11/14 14:32
36F:→ Mystiera:统一数值无此问题 但是为了游戏平衡我们决定不开放asc 11/14 14:55
37F:→ Mystiera:请继续^^ 11/14 14:55
38F:→ ansinlee:来灭火也不是这样的 11/14 16:35