GuildWars 板


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※ 引述《eliteark (低等攻城狮)》之铭言: : http://tinyurl.com/atn5vjo 我流快速翻译 Greetings citizens of Tyria! My name is Linsey Murdock. Some of you may remember me as the Guild Wars Live Team Lead before the lovely and talented John Stumme took up the cause so I could work on other projects. As a game designer for Guild Wars 2, I primarily work on crafting and items, which is why I am here to talk to you today about some exciting new features coming up for items progression that my team has been working on. 他是crafting跟物品的designer As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression. Our desire is to create a game that is more inclusive for hardcore and casual players alike, but we don’t want to overlook the basic need for players to feel like they are progressing and growing even after hitting max level. Adding item progression is a delicate process normally undertaken in an expansion, but we feel it’s important to strive to satisfy the basic needs of our players sooner rather than later. 很多人太快没事干 所以我们要让这些人有事干 We have always worked hard to create a sense of satisfying progression rather than gear grind and this new item progression initiative is no exception. By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach. Original Guild Wars fans may recognize that we took a familiar approach to our new progression. The first end game mechanic we will introduce is Agony, which will be encountered in the Fractals of the Mists dungeon, and is mitigated by Infusions. 为了让你觉得你一直在变强 我们加入有挑战性的新的战斗机制 并让这些机制能靠新装备对抗 这样能让你觉得有进展但又不是无限grind gear (明明就是无限grind gear 看到这里都无言了) New Condition: Agony In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony. This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge. 新机制agony 会让你越来越难推进FOTM 最後你不得不用infusion 可由mystic forge取得 New Upgrades: Infusions Infusions are a special new type of Upgrade Component that can only be slotted into special Infusion slots on gear. There are multiple types of Infusions and Infusion slots. In November, we’ll introduce Offensive, Defensive, and Omni Infusions of Fine rarity from new Mystic Forge recipes. Infusion upgrade types must be paired with their like slot, with the exception of the rare and versatile Omni Infusions which can be slotted into any type of Infusion slot. For now, Infusions slots can only be found in gear of a new rarity type: Ascended. Infusion只能装在ascended gear上 New Rarity Type: Ascended In November we’ll unveil the first Ascended items. This new rarity type falls between Exotic and Legendary on the spectrum of rarity and has slightly higher stats than Exotics. Ascended gear works a little bit differently than other gear types. The stats and functionality normally added to gear through upgrade components are actually built into Ascended items. Instead of upgrade slots, Ascended gear has Infusion slots, and rarer versions of the items also come with additional Agony Resistance built into them. Players will be able to acquire Ascended Rings in the Fractals of the Mists dungeon, and Ascended items worn on the back can be acquired through special Mystic Forge recipes. 11月开放ascended rings(FOTM取得) back(forge取得) ascended装备比exotic稍强 The Future of Items Progression This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content. As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content. 其他部位的ascended gear会慢慢开放 You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently. 以後会有更多新的legendary装备 legendary会一直调整成最高数值 取得legendary方法会调整 变得更有寻宝的fu The new additions in November are just the start of our item progression initiative. We’re going to add tons of new high-level content to Guild Wars 2 in the future. As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content). I hope you are all as excited about these new items as I am! 11月更新只是刚开始 之後会陆续加入各种high level content与对应的ascended/legendary装备 说了半天 到底哪里跟wow gear grind不一样? --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 108.197.35.25
1F:推 roka:我没那麽多时间,只好不玩了。 11/13 14:20
2F:推 raygod:陆续加入各种trash level content 11/13 14:21
3F:→ alz:好险我早quit了 XD 11/13 14:22
4F:推 icarus0508:该不会新的装 只有新副本中能用?? 11/13 14:24
没有提到
5F:推 dequra:所以到底能不能利用craft制作?还是一定得打FoTM? 11/13 14:24
以後不确定 目前是fotm/forge
6F:推 Calaglin:改这样只好quit了 游戏变质就没意思了 11/13 14:26
7F:推 dequra:谢谢原PO,可以craft的话至少还像现在的模式 不打副本也能 11/13 14:27
8F:→ dequra:取得装备 还能休闲的玩 如果只能从副本拿就真的囧了 11/13 14:27
没事改个版就要全部装备重弄 我不知道你烦不烦 我是觉得烦死了
9F:推 Calaglin:改成这样还不如去玩wow 11/13 14:30
10F:推 dequra:哈哈 真的是很烦啦 就像wow一样要一直追装备 真的改这样我 11/13 14:32
11F:→ dequra:可能也玩不下去了 11/13 14:32
12F:推 yangtsur:呵呵我副本装只有一把Arah杖(在重制快刷还可用时刷的) 11/13 14:36
13F:→ yangtsur:很想要CoE的装但真的懒得打.现在又是新的农装.真的懒了 11/13 14:37
14F:推 dequra:我的装都是craft弄出来的 一直打副本拿token已经让我感觉 11/13 14:38
15F:→ dequra:很像wow的正义点数,每天一次60个也很像每日任务 11/13 14:38
16F:→ dequra:如果现在又要追加新等级 真的会让我觉得向wow靠拢 11/13 14:39
17F:推 AmyLord:为什麽要变成跟 wow 一样 我好绝望 Q_Q 11/13 14:40
18F:推 raygod:够蠢的,喜欢WOW like早就离开GW2了,现在又要赶跑本格派 11/13 14:41
19F:→ icarus0508:a社的企画 是换一群人了吗 orz 11/13 14:47
20F:→ allubatwo:就算60token,副本轻松度很大这还可以接受... 11/13 14:50
21F:→ allubatwo:改成这样就真的差不多可以quit XDDD 11/13 14:50
22F:推 iliad221167:我怎麽觉得看起来就是只有在FOTM上做这个设定 11/13 14:57
照网页上的图看 ascended的数值不含infusion就比exotic高 因此拿到哪里都比exotic好
23F:推 raygod:那就是楼上你看错了 11/13 15:01
※ 编辑: byjiang 来自: 108.197.35.25 (11/13 15:06)
24F:推 roka:不管是不是只有FoTM适用,每次新patch都要弄全套新装就烦 11/13 15:06
25F:→ Calaglin:与其弄装备竞赛还不如设计更多好看的装 11/13 15:09
26F:推 iliad221167:可能我对装备无感 我到现在穿黄装也是玩得很开心XD 11/13 15:11
27F:→ cafe12345:美术组:我们休假旅游去了,这个patch就给计划组搞吧 11/13 15:12
28F:→ rofellosx:看起来是特化的PVE模式. 11/13 15:36







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