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Cunning Confusion—Mesmer 来源: http://www.gw2builds.org/view/151066/cunning_confusion 武器搭配、技能选择及特性配点请参照原文网页。 第一次尝试翻译,如有翻译不妥之处,欢迎纠正指教。 因为自己也在研究幻术师,希望能对版上配点还没想法的版友有所帮助。 Guide This is a defensive pvp build aimed at using the enemy's strengths against them through heavy use of confusion/retaliation and debilitating clones that are made to be destroyed by the enemy. 这是一种防守型pvp的build,旨在借力打力、借刀杀人,利用大量使用困惑/报复恩赐以 及创造来被敌人摧毁的衰弱分身。 This build was designed under the assumption that clones will be often and easily destroyed in pvp. 这种build是在分身在pvp中会经常且容易地被击杀的前提下所设计的。 The idea being to make constant clone destruction beneficial whether destroyed by you or the enemy-thus giving you great freedom to clone often and shatter at will. 这个想法是使得分身不断地去屎是件很耐斯的事,不管是被你粉碎或被敌人杀掉─从而给 你很大的自由随意去制造分身和粉碎。 The build is meant to favor indirect action versus offensive opponents by using their own actions to slowly burn them down while shielding allies when not personally under fire, or avoiding direct damage through heavy cloaking/evasion mixed with punishing decoy clones. 这个build追求的是间接地去面对你的敌人,在保护对友且不暴露在火力下时利用敌人自 己的能力去慢慢的折磨他们,或利用大量的诱饵分身,隐形/evasion混用来避免直接伤害 。 This build ensures all enemy actions will damage themselves while confused. 这个build确保所有敌人的技能将会因为困惑而伤害他们自己。 They will damage themselves further by attacking targets with retaliation or by shooting projectiles at reflections. 他们会更进一步地因为报复恩赐或是使用投射物被反射而对自己造成伤害。 They will often end up only hurting themselves through empty attacks while blinded or when attacking clones that in turn hinder them further. 他们往往在致盲时打空气或是打了一些分身,最终只会反过来让自己痛痛。 All the while you spend as little time recieving damage by maximizing cloak time and hiding amongst an array of clones. 当你最大化的使用隐形和躲在各种分身之中,你只会受到很少量的伤害。 Ideally this build punishes enemies for acting on anything and helps protect you and your allies by constantly blinding enemies, reflecting projectiles, and soaking enemy attacks with decoy clones. 理想的情况下,这种build将会惩罚那些不乖乖不动的敌人并用不断地使用致盲、反射, 和诱使敌人攻击那些诱饵分身来保护你和你的盟友。 This build embodies what I think is a very iconic 'mesmer' style by hopefully causing great frustration to enemy players that technically end up killing themselves while being virtually unable to land anything offensively substantial (/evilgrin). 这个build体现出我认为是种非常具有标志性的"幻术师"风格,希望造成敌对玩家很大的 挫折,技术性上几乎无法造成大量伤害又总以自杀的方式结束战斗。 Basically I see fights going in Three directions: 基本上我会看到战斗有3种走向: 1.Your enemy is on the ball/aoe heavy and consistently dispatches your clones...taking added conditions and cripples allowing you to control desired distance and be more aggressive while they are distracted dispatching clones. 1.你的敌人机警地/大量且持续的AoE来分辨你的分身,但他们将会因此受到额外的症状和 致残,使得你可以控制好你需要的距离,且当敌人分心在分辨主体上时能打得更侵略。 2.Your enemy agressively seeks you out and ignores clones-you focus on evasion, stealthing, and making good use of full clone shatters. 2.你的敌人积极地想要肛到你本尊而忽略那些分身─你专注在闪躲、隐形,并且用好你所 有的粉碎技能。 3.Your enemy focuses on allies allowing you to focus on stacking confusion and throwing constant blinds/retaliation and full clone shatters punishing them for not focusing on you. 3.你的敌人只想打你的盟友,让你可以爽爽叠困惑和不断的丢致盲/报复恩赐,以及粉碎 分身,来做为他们不理你的惩罚。 Traits The Traits are geared towards 3 primary things... 特性的三大特点 -using the enemies actions against them by bolstering confusion/retaliation (Master of Misdirection, Debilitating Dissipation, illusionary retribution, vengeful images, Blinding Befuddlement) -利用加强的困惑/报复恩赐去借力打力。(误导大师,衰弱消散,虚幻报应,复仇映像, 致盲迷惘) -improved survival through avoidance/toughness (Desperate Decoy, deceptive evasion, metaphysical rejuv, illusionary membrane, Warden's Feedback) -透过闪躲/韧性加强生存力。(虚幻诱饵,虚幻回避,抽象回春,幻象之膜,典狱长的反 馈) -improving clone quantity and causing clones to debilitate those that destroy them (Crippling Dissipation, Desperate Decoy, deceptive evasion, Debilitating Dissipation, vengefull images, illusionist's celerity, illusionary retribution) -提高分身数量并使分身被摧毁时附带衰弱效果。(致残消散,虚幻诱饵,虚幻回避,衰弱 消散,复仇映像,幻术迅捷,幻像报应) Heal/Utility/Elite The skills I chose reinforce the indirect nature of the desired playstyle and are focused on avoiding enemy detection/fire for both you and your allies. While the overall build is aimed at structured pvp small skirmishes and moving around the map undetected, I also think the utility/elite set is good for covert maneuvering in WvW. 我选的技能间接地加强所需的战斗风格,主打的是使你和你的盟友避免敌人发现/暴露於 火力下。虽然此build整体而言是针对结构战中的小规模会战和隐密地游走,但我也认为 这些通用/精英技能在WvW中也有相当良好的隐蔽机动性。 Shatter Recommendations (organized in loose priority top to bottom) 依照优先级概略的由上往下排 -Distortion- High priority against high damaging enemies/attacks -失真- 高优先级,对上高伤害的敌人/攻击 -Cry of Frustration- only used when no time to stack confusion with scepter abilities. -挫折哭喊- 只有当没时间用权杖技能叠困惑时使用 -Diversion- priority pending on vulnerability effectiveness with minor trait Primarily used to interrupt foes attacking allies (arguably better to use distortion when you are target so enemy action still fires confusion etc. effects) -牵制- 主要用於打断敌人攻击,配合Domination(支配特性)中的illusion of vulnerability (易损幻象)造成敌人脆弱症状。(可以说是当你是目标时更好的使用失真 ,所以敌人的行动仍然触发困惑等效果) -Mind Wrack- use during aoe situations when confusion is already applied or against low hp targets -心灵破坏- 当困惑已经施放时用在AoE,或面对低血量的目标时使用 Scepter & Focus Best used when not being heavily targeted. Relies heavily on enemies own actions against your allies hurting them through confusion, retaliation, and reflection. 最好用於不是大量被针对时。很大程度上低赖敌人自己因困惑,报复恩赐及反射而反噬伤 害。 Scepter: Use the scepter to turn the enemy's actions against them by stacking confusion (bolstered by Master of Misdirection major trait) and shield allies through blinding. Ether bolt/blast/clone to keep confusion stacked and channel confusing images on the most active enemies. Counter direct enemy actions with Illusionary counter or use it and counterspell to blind enemies. 权杖: 使用权杖来叠加困惑(以误导大师主要特性来加强),并透过致盲来保护队友。以太闪电/ 轰雷/分身可持续叠加困惑且引导困惑映像打击最活跃的敌人。用幻象反击格挡敌人的直 接攻击,或用第二段的反击法术来致盲多个敌人。 Focus: A heavy defensive tool coupled with the major trait Warden's Feedback causing both of its abilities to reflect projectiles guarding you and your allies. Temporal Curtain should be thrown often in frays when run speed advantage is useful and to reflect projectiles. Illusionary warden I would ideally save only for use against heavy projectile enemies (and particularly timed for heavy damaging projectile actions) otherwise use more ether clones for confusion stacking. 聚能器: 一个强大的防守武器加上主要特性典狱长的反馈,用这两者的技能去反射投射伤害来保护 你和你的盟友。时空帷幕在战斗中应经常使用,当跑速优势是非常有用的且为了反射投射 物。理想状态下我只在对付大量投射伤害敌人时使用幻象守望者(特别是在高投射伤害的 技能时),其他时後尽量用乙太分身来叠加困惑。 Sword & Torch 旨在回避和打击单一受到严重困惑的敌人。依靠大量的隐形、分身和闪躲来对付被困惑弄 得很烦的敌人。 Sword: Use the to sword finish targets that are thoroughly confused from scepter/clones or when you are forced to actively defend yourself with decoys and dodging in melee situations. Use mind slash/gash/stab on enemy you want to die the fastest. Blurred Frenzy should be saved for when you are being targeted. Leap & Swap are great for both keeping melee at distance by jumping forward > crippling them > swapping back to keep distance-or simply leaping and crippling to close in on and keep target in your sights. 单手剑: 用剑来终结那些被你权杖和分身上了一堆困惑的敌人,或当你被迫在近战距离使用诱饵分 身和闪躲来保护自己时。使用心灵砍削/切割/穿刺在那些你希望他们快点屎吧的敌人身上 。迷离狂乱应该留到当你被肛肛时使用。跃击和换位这两招对於保持对近战的距离都相当 棒,跳向前>致残>换位回去来保持距离─或简单的跃击加致残来保持目标在你的视线范围 内。 Torch: A high priority weapon for this build when amongst melee frays to protect yourself and allies. The Prestige should be used on every cooldown when engaged in close range combat even if you're not attacked to blind enemies, otherwise useful when extra cloak is needed for various situations. Illusionary mage is high priority when near allies under fire. 火炬: 在此build中一个高优先级的武器,在近战战斗中保护你和盟友们。威风重现於近距离作 战时应每次CD到就用,即使你没有工及那些被致盲的敌人,不然就是在各种情况下需要额 外的隐身时很有用。当周围的盟友被肛时幻象法师优先施放。 -- BWE的时候,我以及朋友们也会到SOS共襄盛举,欢迎一起徜游激战二壮阔的世界。 --Ishanah --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 111.240.210.174 ※ 编辑: bluerainyi 来自: 111.240.210.174 (04/27 17:48)
1F:推 Nick00:狡猾的困惑是什麽? 04/27 17:50
2F:→ bluerainyi:好脚滑 04/27 17:51
3F:推 t50619:好滑好滑 04/27 17:53
4F:推 taiautumn:痛痛>< 04/27 18:12
5F:推 Achillean:原本想先睡一下,才发现技能根本还没研究orz 04/27 19:03
6F:推 nickli00:有用心有推! 04/27 22:45
7F:推 attacksoil:我肯定是玩幻术师 04/27 23:18







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