作者NDark (溺於黑暗)
看板GameDesign
标题[翻译] MS 发表 Xbox One 的独立游戏开发计画
时间Tue Sep 17 16:48:27 2013
[翻译] Microsoft 发表 Xbox One 的独立游戏开发计画
新闻稿:
http://www.eurogamer.net/articles/2013-08-20-microsoft-unveils-
xbox-one-indie-developer-self-publishing-program
Microsoft has unveiled its Xbox One indie developer self-publishing
program.
微软发表Xbox One独立开发者计画
Microsoft said it met with more than 50 developers to learn what they
wanted from a self-publishing program, and ID@Xbox, as it’s known, is the
result.
微软已与超过五十位的开发者讨论并了解他们对於自行发布计画的需求,如各位所知
,结果就是ID@Xbox。
Under the new rules, each registered developer will receive two
development kits at no cost, and developers will have access to the full
power of the console, cloud services, Kinect and the Xbox Live toolset,
which includes Xbox SmartGlass, multiplayer, Achievements and Gamerscore,
among other things.
在这样的规则下,每一位注册的开发者都会免费收到两套开发套件,开发者有对机器
完整的权限,云端服务,Kinect以及Xbox Live工具集,工具集中包含Xbox
SmartGlass(跨装置串流工具),多人,成就,分数等。
Applications to the ID@Xbox Program will be accepted from 20th August at
http://www.xbox.com/id. If a developer is accepted, it will become a
registered Xbox One developer.
从八月二十开始www.xbox.com/id会接受对於ID@Xbox的应用程式的申请,假如审核通
过的话就会开始成为一位Xbox One开发者。
Microsoft said this status will be granted “with priority" to independent
game developers “who have a proven track record of shipping games on
console, PC, mobile or tablet", suggesting Microsoft has stopped short of
creating a true open platform in the vein of the App Store.
微软说审核会依照"曾经有过发表家用平台,个人电脑,行动手持的经历"为优先度。
这表示微软暂停进行一个App Store公开平台的计画。
Crucially, there are no application fees, and as with Xbox 360, there are
no fees for certification or title updates.
更重要的是不抽手续费,不管是在审核或更新游戏时。
Developers will also benefit from a global support team, headed up by
ID@Xbox director Chris Charla. Charla’s brief is to maintain personal
communication with developers. Community managers will provide quick
responses to submissions, and a number of events are planned to explain
how the process will work.
独立开发者会接受到一个全球支援团队的协助,这个团队会由ID@Xbox总监Chris
Charla来领导,负责促进开发者之间的交流。社群经理将对提交有迅速的回应,并对
这个计画要如何运作举办一系列的活动。
A chief concern among indie devs is how their games will be discovered by
gamers who use the Xbox One.
优先的考量将是尝试发觉怎样的玩家会使用Xbox One来玩独立游戏。
Microsoft said all games are located together on the Xbox One Store, and
“rich search scenarios" using voice through Kinect will enable easy
discoverability.
所有游戏都会被放在同一个商城里,一个语音触发的搜寻机制"rich search
scenarios"会提高找寻的容易度。
Trending will showcase what friends and the community are playing,
Recommendations will bring forward new games based on what you like to
play, Spotlight showcases Editor Picks and, with the Xbox One’s Game DVR
and Upload feature, new games will be found as gamers capture and share
videos. Developers will also be able to create special events out of
Achievements and Challenges.
社群趋势会将好友与社群正在游玩的游戏显示给玩家,推荐游戏是玩家喜欢玩的游戏
类型,关注类则是显示受到关注的内容,搭配Xbox One的上传特色。透过玩家撷取画
面或影片时将可发现新游戏。开发者将能够创造除了成就与挑战之外特殊的事件。
The initial phase of the program will begin this autumn, but longer term
Microsoft plans to enable any Xbox One console to be used as a development
kit for self-publishing purposes. “This means that any hobbyist with a
great game idea can make it come to life on Xbox One," Microsoft said.
这个计画的初始阶段将开始於秋天,但长远地说微软计画开放任何Xbox One都能有这
样的功能。也就是任何爱好者所想到的游戏好点子都能带到Xbox One上。
“We know Xbox fans will fall in love with the quality and diversity of
games on our platform," Marc Whitten, Xbox Chief Product Officer, said. “
We are committed to ID@Xbox and are fully invested in helping independent
developers succeed on Xbox One."
“我们很清楚Xbox玩家会爱上这个平台高品质与多样性的游戏"产品总经理Marc
Whitten如此说"我们承诺会对独立开发者提估协助直到他们在平台上成功。"
Microsoft EMEA boss Phil Harrison added: “I am really looking forward to
the diversity and creativity of games that will come to Xbox One through
the ID@Xbox program. We’ve worked with the community of developers to
craft a platform that helps creators self-publish on Xbox One –
irrespective of their size or location."
微软欧非总裁Phil Harrison补充"我希望游戏的多样性与创意会透过ID@Xbox计画传
达到Xbox One。我们已经建立了一个平台来协助创作者在Xbox One上自行发布,不论
游戏的大小或地区。"
One indie developer already convinced by Microsoft’s new initiative is
SpyParty creator Chris Hecker: “I’m really excited that Microsoft has
listened to feedback from developers and created this program," he said.
“As an independent developer, I want SpyParty to be available to as many
players as possible, and it feels like Microsoft is interested in not only
removing roadblocks for indies to get their games on Xbox One, but
they’re also genuinely interested in finding ways to bring new and
innovative indie games to their platform to help games reach their
potential as an art and entertainment form."
一位独立开发者,SpyParty的创作者,Chris Hecker已经同意微软这项提议"我很兴
奋微软回应开发者来推动这个计画"。"身为一个独立开发者,我希望SpyParty能够尽
可能的推广,微软不只想要移除这样的障碍,他们更希望能引导创新的独立游戏到这
个平台上,让游戏的潜在艺术与娱乐性提升。"
官方网站:
http://www.xbox.com/en-US/developers/id
The ID@Xbox program enables qualified game developers of all sizes to
unleash their creativity by self-publishing digital games on Xbox One.
ID@Xbox计画将支援够资格的游戏开发者带着各种大小的游戏藉着Xbox One上自我发
布数位游戏的方式释放创意
We’d love for you and your team to apply to become a registered developer
for Xbox One. Once that happens, we can get you the tools you need to
create great content on Xbox One. It starts with us providing you two Xbox
One development kits, as well as access to a full suite of developer
documentation, developer forums, etc.
我们希望你与你的团队成为一个Xbox One的游戏开发者。一旦如此,我们会交付给你
能在Xbox One上创造内容的工具。包含两套开发工具。以及完全的权限来取得文件,
论坛等。
In addition, we’re going to be developing documentation for registered
ID@Xbox developers that explains some details you’ll need for console
publishing, such as getting ratings, addressing geopolitical policies,
etc. We’re also going to be providing some best practices for things like
promotion and marketing – things that aren’t directly related to coding
games, but that can have a big effect on your success. Our goal is to give
you the tools your studio needs to maximize your success on Xbox One.
除此之外,我们试着推展针对已注册ID@Xbox游戏开发者的文件,里面会说明平台发
布所需的细节,譬如排行,地区政治政策等。我们会提供对於推广与行销最好的范本
,也就是那些跟制作游戏间接相关的事,但是会协助你的成功。目标就是给你的工作
室工具极大化在平台上的成功。
Here’s a chart of the process, it’s pretty straightforward:
这张图就是十分直接的流程:
成为一个已注册的开发者
提交游戏资讯与标题
发布游戏到Xbox One的商城
Once your kits are up and running, you’ll be ready to submit a game
information form so that we can understand what you are building and how
we may be able to help with the development and discovery of your game.
That’s the beginning of the Title License Agreement (TLA) process. After
your submission is reviewed, you will receive a Title ID for your project
and you’re good to go!
一旦开发工具开始可以运作,你就可以开始提交游戏资讯,让我们知道你要做的事情
,以及在游戏的开发上我们可能如何协助。这就是一个标题同意书流程的开始,一旦
审核通过,你会收到一个专案的标题ID,可以开始进行。
When you’re getting ready to submit your game for certification and
release, you’ll get in contact with our release managers who will take
you through the process. Again, we’ll have documentation available so you
’ll know what’s expected and needed to have a smooth certification
process that enables you to get your game to players as quickly as
possible.
当你预备好提交游戏审核与释出时,你会与我们的释出经理接触,他会带领你走过流
程,在一次的,我们会有完整的文件让你知道要通过审核会需要处理的事,并尽可能
快速发布你的游戏到玩家手中。
FAQs
问与答
What are the criteria for becoming a member of ID@Xbox?
成为一个ID@Xbox成员的审核标准是甚麽?
Of course, we’ll be evaluating each developer application individually on
its own merits, but in the initial phase of ID@Xbox, we are looking for
professional independent game developers who have a proven track record of
shipping games on console, PC, mobile, or tablet. We want to ensure your
success in your development effort on Xbox One. Developing and publishing
a console game is not trivial!
我们会个别审核每一个开发者的经历,在ID@Xbox的第一阶段,我们寻找的是专业的
独立开发者,曾经有发布过家用平台,个人电脑,行动手持的游戏经历。我们要确保
在Xbox One平台上你会成功。做一个家用主机游戏并不简单。
Our longer term plan is that anyone with a retail Xbox One will be able to
develop, publish, and sell their game on Xbox Live.
长远的计画是我们打算每一个零售的Xbox One主机都能够在Xbox Live上开发,发布
,并贩售游戏。
What is the game information form like? What are the standards?
提交游戏资讯指的是甚麽?标准在哪里?
The game information form is simply a form that all Xbox One games submit
to tell us more information about their game.
游戏资讯的表格跟所有的游戏提交的表格相同,内容就是说明这款游戏的资讯。
In terms of content, we’re not interested in enabling vulgar, offensive,
or objectionable games on Xbox One. At the same time, we’re not trying to
be censors. We’re applying reasonable, common sense guidelines. If you
look at the huge variety of games that have shipped on Xbox 360, you have
a very good idea of the breadth of content at all rating bands that we’re
excited to have on Xbox One.
在内容方面,我们不希望有粗俗的,攻击性的,针对性的游戏出现在Xbox One平台。
同时我们也不响控制言论自由,会依据理性,共同可理解的标准。假如你观察在Xbox
360上大量多样性的游戏,就可以知道在不同尺度下的各种游戏都能在Xbox One上发
表。
Do ID@Xbox games have to go through certification?
ID@Xbox的游戏需要审查吗?
Yes. Certification ensures that we deliver high quality games to Xbox
players that won’t break or behave inappropriately. We have release
managers who will help you navigate the certification process, as well as
clear documentation available on certification requirements, such as
acquiring ESRB or other ratings. Also, this is probably as good a place as
any to mention that we do not charge publishers or developers to update
their games on Xbox, and there is no limit on how many updates you can
make to a game on Xbox One.
是的,审查确保我们释出高品质,不会当机,不会有不适当内容的游戏给玩家。游戏
释出经理人员会帮助你们通过审核,清楚的文件标名审核的需求,如ESRB的分级制度
或其他标准。同时,我们在此强调,我们在游戏提交更新时不对发布商或开发商收手
续费,也没有更新的次数限制。
Where will my game be on the Marketplace?
游戏会出现在哪个商城上
On Xbox One all games are treated as equal. We are committed to making
discoverability good for everyone. There are three places customers will
find new games. First is the spotlight which is curated by Xbox. Second is
trending, which highlights what’s popular with your friends and the Xbox
Live community. And third is recommendations, which is based on what you
and your friends like to play.
在Xbox One所有游戏都将视为平等。我们承诺对每个游戏的曝光度将会相同。玩家会
有三种方法找游戏:第一是Xbox定义的关注度,第二是同好趋势,那些朋友社群都在
玩的游戏。第三是推荐,基於玩家或社群喜欢玩的种类。
Can I use my retail kit as a development kit?
我们能使用零售版本当作开发工具吗?
As part of our vision for enabling everyone with an Xbox One to be a
creator, we absolutely intend to enable people to develop games using
their retail kits. Right now, though, you still need a development kit! We
provide two kits to everyone in the registered developer program.
Additional kits, if needed, can be purchased.
如同我们希望让每个人都能在Xbox One上担任创作者,我们当然倾向让人们可以使用
零售机开发游戏,但目前为止,你仍需要一个开发工具。我们提供两套开发工具给每
个通过注册的开发者。额外的开发工具可以另购。
Will ID@Xbox have full access to everything else that First and Third
Party games have?
ID@Xbox是否有完全的权限像其他的游戏一样。
Yes. Developers in ID@Xbox have full access to the Live stack and support
the exact same features as all other digital content on Xbox One – full
support for multiplayer, Game DVR, Kinect, in-game transactions, updates,
DLC, SmartGlass, etc. Bottom line: if a feature is supported on Xbox One,
games in ID@Xbox can take advantage of it.
是的,ID@Xbox的开发者有着与其他数位内容相同的权限,包含多人连线,游戏上传
机制,Kinect,商城,更新,下载,跨装置串流工具等。也就是假如Xbox One提供了
任何一项特色,那麽ID@Xbox就可以善用它。
--
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视窗介面游戏设计教学,讨论,分享。欢迎来信。
视窗程式设计(Windows CLR Form)游戏架构设计(Game Application Framework)
游戏工具设计(Game App. Tool Design )
电脑图学架构及研究(Computer Graphics)
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◆ From: 111.254.109.150
1F:推 johnny94:不知道会以什麽与语言作为开发 09/17 18:57
2F:→ NDark:若微软不推C#应该会很难过吧.... 09/17 19:48
3F:推 chenglap:一句到尾, 只有软体, 没有硬体? 09/17 21:24
4F:→ johnny94:我也是认为推 C# 的很高XD 09/17 22:39
5F:→ hoyunxian:C#的机会应该比较高,之前XNA也是用C# 09/18 20:35
6F:推 Killercat:C#真的是不错的语言 弹性跟上手度都很棒 09/21 21:26
7F:→ Killercat:不过之前.net framework烂翻 现在4.0了应该好一点了吧 09/21 21:27
8F:→ Killercat:连screen update都要hack kernel真的是莫名其妙.... 09/21 21:27
9F:→ y3k:C#很好阿XD 09/21 21:53
10F:推 Ebergies:C# 真的是很棒的语言, 我以前都错怪它了 xD 09/21 22:22
11F:→ Killercat:我觉得C#优点很大一部分都被当年烂咪摸的.net掩盖了 09/22 03:45
12F:→ Killercat:语言本体定义不错 2版以後更好了一点 比java还有弹性 09/22 03:46
13F:推 cjcat2266:不能一竿子打翻一条船吧,.NET有些API还是方便&不错用 09/22 14:22