作者NDark (溺於黑暗)
看板GameDesign
标题[翻译] Small Dev Talk专访沙漠商旅二的开发者
时间Wed Apr 3 00:12:28 2013
[翻译] Small Dev Talk专访沙漠商旅二的开发者
原网址
http://smalldevtalk.tumblr.com/post/46361526808/caravaneer-2
The great sequel to Caravaneer is coming soon and I got the chance to talk
with the developer, Dmitry Zheltobriukhov from GamesOfHonor.com for their
upcoming game Caravaneer 2! You can join their crowdfunding campaign at at
http://www.indiegogo.com/caravaneer2
沙漠商旅的续作即将面世,而我们荣幸访问到GamesOfHonor.com的开发者狄米崔,
马上加入沙漠商旅群众募资的行列。
Small Dev Talk: What is Caravaneer 2?
沙漠商旅二代是怎样的游戏?
Dmitry Zheltobriukhov: Caravaneer 2 is a free single player browser-based
game. It can be downloaded and played offline too, but some features will
only be available in online mode.
沙漠商旅二是一个免费的单人浏览器游戏,他可以下载离线游玩,但有些特典只能在线上
开放。
Small Dev Talk: Does Caravaneer 2 have a story and if so, what is it about?
沙漠商旅二有故事背景吗?
Dmitry Zheltobriukhov: It will certainly have a story, and if everything goes
according to the plan, the story will be much bigger and more important than
in the first part. The game is set in a post-apocalyptic world which has more
or less the same style as Mad Max and Fallout universes, with the difference
that Caravaneer’s apocalypse was not induced by a nuclear war, but by an
environmental cataclysm, which is a subject that I would like to expand a
little more in the second part’s story. Of course, the main storyline will
not be directly related to the causes of the end of the civilization. You
will start the game searching for a disappeared companion and will find
yourself in much more serious troubles afterwards. This part’s story takes
place 80 years after the first one, so there’ll be no strong storyline
connection between them.
当然会有故事,假如计画顺利的话,故事会比前作更丰富,背景跟异尘余生和冲锋飞车队
很接近,是一个浩劫余生的世界。不同之处为浩劫并非由核子武器所导致,而是生态遽变
。这部份就是二代所着墨更多的地方。当然故事线不会影响到文明结束的原因。玩家从搜
寻失踪的伴侣开始游戏,发现更糟糕的困难等在前头。本作的时间线设定在前作的八十年
後。
Small Dev Talk: What is new in Caravaneer 2 that Caravaneer did not have?
沙漠商旅二有什麽新特色
Dmitry Zheltobriukhov: Some of the most significant innovations are
isometric battles (instead of top-down view), a larger set of more specific
skills, a morale system, more developed reputation factor and more complex
relations with different factions as well as slavery, business ownership,
electricity, different kinds of food, illegal goods and other, less
significant features.
二代最大的革新就是写实立体的战斗场景,大量的技能,士气系统,声望以及复杂的派系
关系,如蓄奴,商业帮派,电子设备,不同的食物,走私等等。
Small Dev Talk: What type of game is Caravaneer 2?
沙漠商旅是哪种类型的游戏?
Dmitry Zheltobriukhov: Caravaneer is basically an RPG that focuses more on
the group than on each character personally, and it also has a trading part
which, according to some players feels like some sort of a fusion of Fallout
and Oregon Trail (even though I’ve never played the second game myself). It’
s an old school game with turn-based battles that is similar to the two games
mentioned previously and also has some elements that resemble X-Com, Jagged
Alliance and Elite, with some other elements being completely unique, of
course.
沙漠商旅基本上是专注在团队上的角色扮演,而且还有一大贸易经营的部分。有点像是异
尘余生与奥勒冈掏金热的结合。运行方式是传统回合制的游戏,外加上X-Com与铁血佣兵
的要素,当然也有独创的部份。
Small Dev Talk: What is the focus of the player in this game?
这游戏主打什麽样的玩家?
Dmitry Zheltobriukhov: The most direct way to play the game is to focus on
the story and on trading, which consists in buying goods in the places where
they are produced and then transporting them to where they are needed and
selling them for a higher price there. However, one of the positive aspects
of Caravaneer which partly worked in the first part and which I would like to
develop a bit more in the second one is an ability to play the game in
different ways, like for example, leaving the legal transportation business
aside and dedicating yourself to robbing other caravans and then selling the
goods they were transporting.
这游戏将吸引喜欢故事与贸易的玩家,可以到处低买高卖,互通有无,这部份已是一代吸
引人的地方,而我更希望能让玩家有不一样的游玩方式,譬如说扮演强盗的那一侧。
Small Dev Talk: Will this be a linear game?
这是否是单线剧情?
Dmitry Zheltobriukhov: No. I’ll do everything I can to make it as non-linear
as possible.
不,我希望游戏会是个多线剧情的发展。
Small Dev Talk: Can you own your own industry in Caravaneer 2? If so, what
can you do with those industries?
玩家是否能拥有公司或经营商业?
Dmitry Zheltobriukhov: This part is not developed yet, but I’m planning to
let the player own industries. The idea is to make the industries work the
same way they were working before the player owned them, producing goods out
of raw materials or natural resources, but to let the player decide what he
wants to do with the produced goods: Automatically sell them at the local
market or keep them for himself to transport somewhere else. Of course, there
’ll also be some other industry related issues, like taxes and workers’
salaries.
这部份还没开发,但我规划让玩家拥有商业,在玩家拥有之前,那些产业会自行运作,生
产货物,半成品,与自然资源。但玩家可决定这些货物要贩卖给地区市场,或是卖到其他
地方。当然也会有税与工人的薪水的问题。
Small Dev Talk: What can you do in the towns in Caravaneer 2?
在城镇中玩家可以做什麽事情?
Dmitry Zheltobriukhov: Towns are the only part of the game which I haven’t
started working on yet. There’ll definitely be all the options you had in
the first part, like hiring people, buying/selling goods, shopping for
equipment, healing your people and animals and repairing your vehicles. There
’ll probably also be industries you can own, and training facilities where
you’ll be able to leave your people for some time for them to improve their
skills. There could be other features, such as rented storage or gambling,
but I can’t confirm any of them at this stage.
虽然我还没开始制作城镇的这一部分,但他必定有一代的所有功能,雇用人员,贩卖货物
,医疗,维修等等。也许会有商业的买卖,可以派遣部下去训练中心一段时间,甚至出租
仓库或赌博,但目前还不能确认这些都能完成。
Small Dev Talk: What type of weapons will be included in this game?
游戏中会有哪些武器?
Dmitry Zheltobriukhov: The same types as in the first part which includes
melee, all types of firearms, rocket launchers and grenades, and some new
ones: Crossbows, flamethrowers and Molotov cocktails. I want to include a
larger variety of melee weapons and make them more effective, especially at
the early stages of the game. There’ll probably also be some self-made guns
to make the game feel more post-apocalyptic.
跟一代相同的是冷兵器,各种枪枝,火箭发射器跟手榴弹。本作新增的是十字弓,火焰发
射器,与火焰酒瓶。我希望在游戏的早期能让玩家有机会使用到各类型的冷兵器。甚至我
也希望玩家拥有比较符合那个背景的土制枪枝。
Small Dev Talk: Will this or does this game have any multiplayer options? If
so, what type of multiplayer options will there be?
这游戏会有多人游玩吗?
Dmitry Zheltobriukhov: No. Caravaneer, as it is now, is not designed to be
multiplayer.
目前为止没有。
Small Dev Talk: What unique features does your game have?
游戏的最特殊之处在於?
Dmitry Zheltobriukhov: Well. I only know what things I came up with myself
and can’t really tell if they’re completely unique, but I think that the
very fusion of RPG and a trading game is already quite original. Then there’
s the slavery issue that forms part of a complex
morale/relationships/reputation system, a unique skills and attributes
scheme, transport management that allows distribution of carts and
passengers, and maybe more things which I can’t remember right now.
我仅能说某些点子来自於我自己,但不能说他们是独一无二的。我认为这游戏的特色就在
於融合了角色扮演与贸易。奴隶的设定创造了影响士气,关系,以及名声的系统。某些技
能与属性,贸易的管理都是少见的特色。
Small Dev Talk: What is your favourite aspect of the game?
你最喜欢游戏的哪个部份?
Dmitry Zheltobriukhov: If it comes out the way I want, I suppose that the
aspect I’ll be most proud of it the very fact that the game has many
different aspects and many different layers that allow the player to approach
the game in different ways and have an extensive, realistic experience.
假如计画顺利,我会说这游戏的各种不同角度与层次可以让玩家以不同的方式接触这个游
戏,而且对游戏会有宽广与写实的体验。
Small Dev Talk: What engine does your game run on and does this game require
high specs to play?
你的游戏使用什麽与引擎,以及最低需求?
Dmitry Zheltobriukhov: It uses Flash and an isometric engine I’ve developed
myself. There are certain moments when the game may run a bit slow, like when
initiating the battle engine or when calculating the AI moves, but generally
it does not require high specs.
游戏使用Flash与一个我自己开发的向量式引擎开发。在战场开始及AI计算时游戏会运作
的比较慢,但是基本上不需要太高的配备。
Small Dev Talk: What is the expected launch date for Caravaneer 2 and will it
have a cost or will it be Free-To-Play?
沙漠商旅二预计会在什麽时候面世?采用的收费方式是?
Dmitry Zheltobriukhov: The game is planned to be 100% free, unless there’ll
be some drastic changes, which I don’t believe will happen. The release date
has not been set yet. It will certainly be some time this year.
这游戏绝对是完全免费,除非某些不太可能的情况发生。释出日期还没决定,应该是在今
年。
Small Dev Talk: Do you have anything to say towards the reader?
有什麽要对读者说的吗?
Dmitry Zheltobriukhov: There’s a crowdfunding campaign for Caravaneer 2
currently running at Indiegogo (
http://www.indiegogo.com/caravaneer2), which
will be active until April 20th, 2013. Please take a look at the perks we
offer there and see if you are interested in any of them.
我们有一个群众募资的计画,在四月二十会结束,假如有兴趣的话别忘记挑几个你想要的
项目给你的角色。
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◆ From: 219.68.10.244
※ 编辑: NDark 来自: 219.68.10.244 (04/03 00:12)
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※ 编辑: NDark 来自: 219.68.10.244 (04/03 00:14)
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