作者l314 (红虫)
看板GameDesign
标题Re: [美工] 请问Maya的particle
时间Sat Jun 9 17:11:16 2007
我刚从Maya的说明文件中找到下面这段:
Particle objects have two different kinds of attributes: per object and per
particle.
A per object attribute lets you set the attribute value for all particles of
the objectcollectively with a single value. For instance, the per object
colorattribute lets you set a single color for all the particles in theobject.
A per particle attribute lets you set the value of the attribute individually
for each particleof the object. For example, the per particle rgbPP attribute
lets youset a unique color for each particle. Though there is only one
rgbPPattribute in a particle object, the attribute holds the value for
eachparticle's color value. The attribute holds the values in an array.An
array is similar to a list. Arrays are appropriate for storing datawhich must
be accessed in an unpredictable order, in contrast to listswhich are best
when accessed sequentially.
Although per particle attributes are best for creating complex effects, you
can't keyframe them. You can keyframe per object attributes.
所以Maya似乎不允许user控制每个particale在每个frame的位置罗?
谢谢..
※ 引述《l314 (红虫)》之铭言:
: 请问Maya产生的particle,
: 是否可以使用mel来控制每个独立particle每个frame下的translate?
: 谢谢..
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