作者cau0424 (卡乌)
看板FinalFantasy
标题[闲聊] FF14制作人的信实况(後篇)(中英对照)
时间Fri Nov 4 00:02:53 2011
目前的资料是由英文版Twitter转出来的
过几天官网会有正式版,现在的加减看看吧
翻的不好请多包涵,非正式版没有很认真翻
Q: In regards to starting to charge a subscription fee, could you tell us
about the reasoning behind starting now?
A: As I mentioned in the previous LIVE,
our stance about being 50% complete has not changed. Though we have
been able to gradually implement FF-related content, I still think that there
is a lot that has not yet been completed, such as a lack of player search and
an auction house. With patch 1.20, we will be introducing the player search
and auction house, so I made the call as a producer to start billing at this
time.
Q: 可以告诉我们为什麽现在就打算开始收费的背後原因吗?
A: 如同在上次的Live中提到,我们当初只完成了50%的立场并没有改变。
虽然我们已经慢慢的完成了许多FF相关的内容,但我想还是有很多尚未完成的部分,
例如玩家搜寻和拍卖场。在1.20的更新中我们将实装玩家搜寻和拍卖场,
所以身为一个制作人我觉得可以开始收费了。
Q: What type of data will be carried over into the 2.0 version?
A1: Levels, character data, and achievements. There will be two exceptions,
though. The progress of some quests may be rolled back. Also, some items will
be moved from your item list to an NPC, as bag size may go back to 100.
Don’t worry. Everything will be saved!
Q: 有哪些资料是我们可以带到2.0版的呢?
A: 等级、角色资料和成就。但是其中有两项例外,某些执行中任务的进度也许会倒退,
以及如果背包改回100格,你身上部分的物品将会移动到某个NPC身上。
放心,所有东西都一定不会消失的
。
Q: Will data only be carried over if you’re a paying player?
A: The data of those who aren’t paying will also be carried over to 2.0.
Don’t worry!
Q: 只有已经开始付费的玩家才能转移资料吗?
A: 别担心,没有付费的玩家资料也会一起转移到2.0版的
Q: Will it be possible to play by using a keyboard only setup?
A: We will make it possible to fully customize your controls with keybinds,
so it will be possible to use the keyboard only as a means of playing
if you wish.
Q: 有可能设定成"只"用键盘来游玩吗?
A: 我们将会让玩家可以完全自定所有的操作和按键绑定功能,所以如果你希望的话,
将可以完全只用键盘操作。
Q: When will the bazaar problem (being forced to stop walking when looking)
be fixed?
A: This will be addressed with the new server setup. Also any other
issues with server access is required will be fixed with new server, too.
Q:
什麽时候可以改善露天商店的问题(必须要停下来才能查看露天商店)?
A: 这个会在未来新的伺服器设定下改善,其中包含了所有其他和伺服器存取有关的问题
都会一并修正。
Q: Once 2.0 goes live, will gatherers and crafters be able to become
primary classes that can actually fight and not just sub-classes?
A: The FINAL FANTASY that I envision is one in which the player is an
adventurer who saves the world. Crafting and gathering are certainly
important elements of the game too, but looking at the larger picture,
battle is going to be necessary. There is no need to rush, so I would like
for players to try out various classes, including battle classes and then
decide on which class best fits them. Of course, this can be a crafting class
if they so choose.
Q: 当2.0实装以後,采集者和制作工匠有可能成为主要职业,并且和其他战斗职并肩作战
吗?
A: 我假想中的FF是由一群拯救了世界的冒险者所组成,采集和制造确实是游戏中很重要的
一环,但是你看看这精美的图片,战斗是绝对必要的。我建议玩家尽量多试试看各种
不同的职业,包含战斗职,慢慢再决定到底比较适合哪一个,当然,如果你执意想要当个
制作工匠也不是不行啦
Q: Will the new version be graphics heavy?
A: Not at all.
Currently only 40 characters can be displayed at once now. If you have the
recommended PC for the current version, it will display more characters at
once. If you have lower spec PC, you can turn off some extra settings and
still be able to enjoy everything.
Q: 新版本还会像现在一样在显示方面非常吃重吗?
A: 再也不会了,目前的版本一次只能显示40个角色。如果你的电脑已经达到了目前的
建议配备,那麽未来可以同时显示更多的角色。如果你的电脑配备比较差,你只要关掉一
些多余的设定,也是可以很顺畅的。
Q: With the map edits, will there be area changes/loading screens within
the map? Also, when changing areas and it is loading, do you have any
countermeasures about the chat and log getting cut off/lost?
A: There will be loading as a result of area changes. However, we will be
preparing countermeasures for chat and log being cut-off, so please do not
worry.
Q: 有关地图重制,新地图会有换区读取中的图片吗?同时,在换区读取中时,
你们有预防对话记录和文字讯息损失的方案吗?
A: 因为切换区域的关系,读取画面是必然的了。不过别担心,我们会准备好相关的
配套方案。
Q: With the launch of 2.0, will we be able to change our character’s gender?
Can we change names?
A: Are you sure this is a good idea? Continue to give us feedback on the
forums! As for the name, currently it may be too long… If we implement the
ability to change names, we may want to reduce the length. We’re still
thinking about it, so please give us feedback.
Q: 2.0上市时我们可以重新设定角色的性别吗?我们可以改名字吗?
A: 你确定这是个好主意吗?请在论坛上继续给予我们建议。
名字方面,目前的名字似乎太长了,如果我们能做到改变名字的话,我们会先想要
缩短名字的长度。我们会继续研究这件事,所以请继续给予我们建议。
Q:It seems like with FFXIV 2.0, you will be changing the game engine and
changing other core aspects of the game, but will the movements and what not
be as laggy as the current client? Depending on the conditions, we need to
customize our PCs so I am curious.
A: The main purpose in changing out the graphics engine is to allow for a
large amount of characters to be displayed in an MMORPG. Due to this,
after switching, it will be possible to display a lot more characters than
currently. Also, we are also making it possible to change the setting on your
PC, so there should not be lag.
Q: 由於2.0将会改变游戏引擎以及许多其他核心设计,有关移动和其他方面客户端可以
不要再这麽迟缓(雷格)了吗?因为我想换电脑了,所以我很好奇。
A: 我们更换图像引擎的主要目的在於MMORPG中需要显示大量的角色。
换引擎後将可以比现在同时显示更多的角色。同时你也将可以改变许多设定,
所以应该不会再延迟(雷格)了吧。
Q: What was that crown looking graphic the character was wearing?
A: It’s an achievement reward coming for 1.20. The gold looking one will be
harder to get. Hope you’re all looking forward to 1.20!
Q: 那个角色头上看起来像王冠的东西是?
A: 那个是1.20中的成就奖励。黄金色的那个将会很难取得,敬请期待1.20
Q:Will any kind of things be implemented so we can change the equipment on
our chocobos?
A:Actually, we have already decided on some armor from each of the three
city-states. If you are curious how you can obtain it, think along the
lines of how you obtained your personal chocobo…
Q: 什麽时候我们可以改变陆行鸟身上的装备?
A: 事实上我们已经有一些新的三国装甲式样,如果你想知道如何取得,
想想你怎麽取得你的个人陆行鸟的...
Q:I have a question for you Yoshi-P. What are those photos on the wall
below the world clocks? I don’t recall seeing them in the previous LIVE
broadcast.
A:These are actually pictures I took at each office when I visited the
four regional Square Enix headquarters. You can’t see it in this broadcast,
but there are also pictures from my interviews on another wall!
Q: 吉田大大,请问你背後世界时钟下面的照片是啥?上次实况的时候还没有这些。
A: 这些是我去参访四大区域的SE总部时拍的,还有一些在另外一面墙上你看不到的。
Q:Are you planning on adjusting the Ifrit reward distribution? I’ve killed
him 45 times… I’m starting to lose motivation now.
A: Yes, especially with regards to the Primal battles. We’re considering a
system along the lines of need or greed. In the mean time, I’m thinking
about other solutions to help people who tried many times, too.
Please wait a bit and we’ll give you some more details.
Q: 有计划调整伊弗利特的奖励品掉落吗?我已经砍死他45次了,我已经打到腻了。
(发问者应该是打到吐但是都没掉他的)
A: 是的,尤其是这种蛮神战。我们正在研究有关贪需的机制。现时来说,
我也在考虑是否有其他解决方案,请耐心等候
Q: Will there be any kind of special item given to players that start
subscribing now and keep playing through 2.0?
A: In addition to the achievement that will be related to the
Seventh Umbral Era, we are thinking about giving players a special mount…
(Showed some early test footage of characters riding enemies like Ahriman,
Drakes, and Goobues!)
Q: 对於现在就开始付费并且一路付到2.0的玩家会给予什麽特别的宝物吗?
A: 对於有参与第七灵灾的玩家,我们考虑给予一个特别的座骑
(展示了一些开发中的座骑式样,像是骑阿里曼之类的.....)
Q: It wasn’t listed on the documentation for 2.0, but what’s the status of
the jump feature?
A: Since we are revamping the maps for 2.0, we need to take time to
check things once we implement jump, and we are currently testing this with
aims to implement it for 2.0. In regards to swimming, we need to think about
raids and other content, so it will be planned for some time after 2.0.
(Yoshida also showed off some early test footage of characters jumping,
saying it’s still early in development.)
Q: 有关不在2.0文件上的项目,"跳"这个功能怎麽样了?
A: 因为整个2.0地图都重制了,在跳完成以後我们还得花些时间检查一下,
我们目前正在测试它,目标是2.0时能够完成。游泳方面,因为必须考虑团战以及
其他方面的问题,所以必须放在2.0以後再研究了。
(吉田展示了开发中的"跳跃吧!拉拉!")
Q: Will you add in some just-for-fun minigames like the ones from the
Gold Saucer in FFVII, or card games like the Triple Triad in FFVIII be added?
A: Although not included in the 2.0 document, there are plans for adding
minigames like the ones from the Gold Saucer. We are thinking of adding them
as the next phase for entertainment after housing is introduced! As for card
games, it will be important to go for both the entertainment value and reward
aspect of the games. They are being considered and if a good plan comes up,
we would definitely like to go for it.
Q: 会在游戏中加入一些纯好玩的小游戏吗?像是太七和太八那样的。
A: 虽然2.0文件中没写,我们是有加入小游戏的计画,将会在玩家小屋
(莫古屋之类的)实装後的下一个阶段宣布,对於卡片游戏方面,如果有好的计画的话,
我们会考虑加入它的。
Q: Will you be able to swim in the future?
A: When looking at the current mount system plan, it may look hard. Internally,
everyone on the team is still debating it. As for swimming while on a mount,
it may end up as something like walking on water. We’ll see how it develops
as we go.
Q: 未来将会可以游泳吗?
A: 由目前的骑乘系统计画来看,这相当的困难,开发团队内部正在热烈的讨论中。
当骑着座骑游泳时,可能会看起来像是在水中走路一样。我们会继续研究。
Q: Will there equipment with special magic-type of effects on them?
Or spells like Regen in the future?
A: Yes, these are definitely on the way and planned for 2.0.
Q: 未来装备上可能会有法术效果吗,像是续恢术之类的。
A: 是的,2.0的时候肯定会有。
Q: I have a ton of guild tokens that I can’t use currently. Will there be
any opportunities to trade these for equipment in the future?
A: As we are currently adjusting classes for 1.20, we will change to a system
where you learn abilities as you level up. With this change, opportunities to
use guild tokens will no longer exist, so we are currently looking into
whether it would be better to make it possible to exchange them for gil or a
system where you can trade them to the guild.
Q: 我有一卡车用不完的公会代币。未来有机会拿来换装备吗?
A: 根据我们目前1.20的职业调整计画,将会改成你升级时便会自动学习到新技能,
以後公会代币将会完全没用。我们正在研究是让公会代币可以换成基鲁或是和公会换些
其他的东西。
We will solidify what we end up doing for 1.20. We’ll be sure to tell you
once we have decided so we can hear your feedback!
当我们有1.20的定案之後会尽快宣布,并且看看玩家的反应。
Q: I’m having trouble obtaining company seals. Do you have plans to increase
the amount obtainable or increase the ways you can obtain them?
A: In 1.20 we will be adding higher tier caravan defense and company
leves. We will not be increasing the amount you can obtain at one time, but
we plan on increasing the areas where you can obtain them, therefore making
it easier to collect.
Q: 军票超级难搞的,你们有计划增加军票的获得量或是获得的方法吗?
A: 1.20我们会实装更高级的陆行鸟商队保护任务以及大公司卡片任务。我们将不会增加
你一次可以得到的军票数量,但是会增加更多可以拿到军票的区域,同时会把过程
改简单一点。
Q: In 2.0 will the head and face have separate slots so that we can
simultaneously equip a hat and glasses? Also, I would like to be able to
equip a cape as shoulder equipment and carry two weapons at once or be able
to grip a weapon with either right of left hands.
A: It is difficult to allow for the simultaneous equipment of both hat and
glasses from a technical perspective, but we are considering it so this does
not mean that it will never come in the future. As for equipping a cape, this
will all depend on how we can compromise on its animation quality.
But it will be quite difficult if we were to make it match the graphical
quality of FFXIV. As for gripping a weapon with either hands, we are
considering to allow the handling of weapons to be switched between hands
to increase the depth to battles.
Q: 2.0会把脸部和头部装备栏分开吗?我们想要同时戴眼镜和帽子。
同时我也想要装备披风还有二刀流
A: 这在技术上有困难,不过我们会持续研究它,所以并不表示永远不可能。
披风的话,如果我们做的出达到FFXIV目标的动画水准也许有可能,不过这个很难。
二刀流方面,我们有考虑在战斗中允许左右手武器交换来增加战斗的深度。
Q: Will you make it possible to display NPC names in English? It’s difficult
to communicate sometimes with English speaking players due to the localized
names.
A: Yes, with 2.0, we are thinking about doing so.
Q: NPC的名字可以用英文显示吗?和他国玩家实在很难沟通。
A: 2.0我们有计划这麽做。
Q: Do you have any plans to implement artifact/tools for crafter/gatherer
classes?
A: Currently for FFXIV, there really isn’t such thing as “artifact”,
but I guess it depends on the definition. There are class artifacts,
so we are planning for class specific equipment including achievement-related
items. We would like to make items so that they affect the items that
gatherers obtain, and for crafters it will affect what they make.
Q: 有任何 制造工匠/采集师 的 神器/工具 之类的计画吗?
A: 目前的FFXIV中还没有什麽神器等级的东西,不过也许是定义方面的问题。
我们有计划职业专用的装备,包含成就相关的物品。我们有想做会影响采集师采集和
制作工匠制造的道具。
Q: Tell me more about Job system. Will it be like gladiator turns into a
paladin and then they change the way they fight?
A: For example, as for the paladin job, it requires certain things
such as having gladiator around level 30 and then you’ll need to clear a
quest. You will then advance the job through quests, instead of leveling them
independently.
Q: 我想知道更多有关Job系统的事,像是剑术士转成骑士以後,战斗的方式会改变吗?
A: 以骑士举例来说,需要满足一些条件,例如剑术士30级,然後你必须完成一个任务。
此後你必须靠解任务来升级骑士,而不是再从头练一次骑士。
Q: When is the smart phone app for FFXIV coming?
A: As we are developing the 2.0 sever, we wanted to make sure that external
access will be possible (such as from an smart phone). For example, to allow
players to organize items in their bags or retainers via their smart phone,
check the markets, and play the chocobo farm as I mentioned earlier.
But this will be half a year after 2.0 goes live.
Q: 什麽时候智慧手机上会有FFXIV的软体呢?
A: 当我们开发2.0的伺服器时,我们想确实的让伺服器可以接收外部的存取
(例如智慧手机)。例如,让玩家可以用手机整理身上的背包或是小仆人仓库,
查看市场,或是玩陆行鸟农场(之前提过)。但这些要等2.0实装半年後。
Q: We are dying to know which class gets which job- White mage and black mage,
which is conjurer and which is thaumaturge?
A: Conjurer is the white mage and thaumaturge is the black mage.
Q: 我们超想知道哪个class会拿到哪个Job,白魔和黑魔,哪个是咒术哪个是幻术
A: 幻术是白魔,咒术是黑魔。
Q: Achievement-related weapons look so good. What will happen to the crafter
HQs? Will the HQ from the crafters be not so good anymore?
A: HQ from crafters will be changed, too. If you compare achievement ones
with HQ ones, may be achievement ones will be better. However, there is a
possibility that HQ one will be stronger after materia are applied. So HQ
items from crafters will continue to be important.
Q: 成就武器看起来超赞的,那工匠的HQ品呢?工匠的HQ品就这样废掉了吗?
A: 工匠的HQ品也会跟着改变。成就品和HQ品相比,成就品也许会好一点点,
然而HQ品在装上了魔石以後可能会更好一点,所以工匠的HQ品还是有用的。
Q: What sort of player-made add-ons are you exactly thinking of? Also, how
much game data will we be able to look at?
A: I’m thinking of add-ons on the UI. For example, changing the way it
looks, adding graphs to show enemy enmity, or adding more windows, things
that players make that actually interact with the game.
Fundamentally speaking, we are trying to allow for the maximum amount of data
to be used. As for the PS3 version, the dev team will be updating it to
keep up with the PC version.
Q: 你们有想过什麽类型的玩家自制插件吗?另外,有多少游戏资料是可以被看到的。
A: 我正在想使用者介面方面的插件,例如,改面视觉外观,增加显示仇恨度的图表,
或是增加更多的视窗。基本上来说,我们试着允许可以使用最大限度的资料量。
PS3版方面,开发组会尽量更新以追上PC版。
Q: Will a free trial version be available at the time of the 2.0 launch?
A: It won’t be in sync with the 2.0 launch, but we do have plans to make a
free trial version available afterwards. Countermeasures against RMTers will
also be worked on at an early stage as well.
Q: 2.0实装时会有免费试玩吗?
A: 并不会在2.0实装时同步展开免费试玩,不过在之後我们已经有免费试玩版的计画。
在早期阶段,反RMT对策同时也会实行。
Q: All of the dungeons will become instanced, but does this mean all public
dungeons disappear?
A: For the ones that require a certain amount of people, I think it would be
better to be closed off, so please assume that this means they will basically
disappear. However, there will still be beastman strongholds in the
open fields.
Q: 所有的地下城都会改成副本形式,表示所有的开放式地下城都会消失吗?
A: 需要特定人数的那种我想还是让他消失的好,所以基本上你已经可以预想它们全部
都会消失。但是在开放地图上仍然还是会有ゼーメル要塞那种地方。
Q: Yoshi-P! I want to ride magitech armor!
A: In the past we had a survey on the forums and magitech armor was
the number one choice from players! I’d like to add this after 2.0. (Showed
off an early design sketch)
Q: 吉田大!我想要骑魔导装甲
A: 之前我们有在论坛上办过问卷调查,魔导装甲可是第一名。2.0之後我会把它做出来。
Q: Will new players after the launch of 2.0 be able to play the current
scenario? Also, how about the Instance raid? How about the Primal battles?
Also, you said something along the lines of “fights with current adventures
will be engraved.” What does that mean?
A: As for the main scenario, yes it will be possible, as it will be different
from Seventh Umbral Era. As for the Primal battles, it will be taking place
in Seventh Umbral era, so it may be only possible to challenge now. Anyway,
in order to play everything you have to play as it goes on now.
Q: 目前的剧情,2.0以後才加入的玩家玩得到吗?另外,是否会有团队副本呢?
蛮神战呢?你也提到过"现在的冒险战斗都将会被传颂"这是什麽意思?
A: 有关主线剧情方面,是的,仍然可以玩到,不过和第七灵灾的时代会有些不同。蛮神
战也只有在第七灵灾前会有,所以你最好现在赶快去挑战一下。如果你想要玩到所有东西
,最好现在立刻就开始。
Q: Will dragoons have a wyvern?
A: After 2.0, we are thinking about having them use their breath ability when
you jump. However, as I answered in the interviews, I think you all really
would like to fight alongside a wyvern pet. With a dragoon having a pet wyvern,
battle balance will be necessary for both master and pet, and as a result the
dragoon itself might become a bit weaker. We would like to hear your feedback
on this before we make any final decisions.
Q: 龙骑士会有自己的小龙吗?
A: 2.0之後,我们考虑在你跳上天时让牠使用喷火能力。然而,根据之前的会谈,
我想你们都比较想要和小龙宠物一起并肩战斗。如果龙骑士有一只小龙宠物,
主人和宠物都必须调整战斗平衡,可能会造成龙骑士本身比其他人弱一点。
在我们做出最後决定前,仍然希望玩家提供更多意见。
Q: On the schedule “player room and private area” is TBD. What is that
about?
A: As for the housing, I think it is important that an MMO player has
his/her own private area. We are still planning this but something like
having bonus when logging out from the private area would be nice. The
resource work for them is done so implementation may not be too far away.
Q: 计划表上的"玩家房间和私人区域" 未定。 这是什麽状况?
A: 房屋方面,我想对MMO玩家来说有个私人空间是很重要的。我们仍然在计画中。
如果在私人区域中登出可以得到一点小奖励应该是不错的。底层的开发已经完成了,
也许不久後就会完工。
Q: Will the level cap be removed before the release of 2.0?
A: This is not planned until patch 1.21. It won’t be good to have a huge gap
in players’ level until 2.0 goes live, so we would like to carefully weigh
our options.
Q: 2.0实装以後等级上限会改变吗?
A: 在1.21之前这方面没有变动的计画。在2.0实装前让玩家等级产生大落并差不是什麽
好事,我们会谨慎地评估我们的决定。
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.120.198.175
1F:推 po5980:推 11/04 09:09
2F:推 tsairay:这个制作人,感觉比较会做OLG 11/04 12:46
3F:→ Frodera:这次有换对人 不然14死掉实在很可惜...XDDD 11/04 16:43
4F:推 Fates:错过先机了 不太可能难救回来 做的再好也只会变成小众游戏XD 11/05 18:59
5F:推 shadowth:因为这个制作人本身就是狂热MMORPG玩家啊...XD 11/05 20:42