作者demona (巴贝瑞安女王)
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标题[情报] [寻宝] 重大改版第一波:健保制度变天了
时间Fri Apr 2 01:05:39 2010
The Health-Care Reform
健保制度改革啦!(回应目前沸沸扬扬的殴巴马健保改革政策XD)
Dear Treasure Madness players,
亲爱的印第安那琼斯们,
Here is a heads-up on upcoming changes. It concerns our health
politics, and as you must have heard of, this is a hot topic
in the real world too ;-)
之前改版预告文讲这麽多也没说到底要改啥,现在就直接告诉大家──
第一波改版就是健保制度改革啦!(在真实世界中也是火热热的话题喔)
The health refill rules that have been applied so far are based
on a tuning of the game which we did at the end of the Preview,
over 4 months ago, when the highest players were at Level 30 or
so. We have now designed some important changes to those rules
which will be released within one or two days. As with any
change, it's hard to please everyone, but we owe it to the
community to move forward. In the process, we'll do our best to
explain what is going on...
目前的回血规则是根据四个月前从试玩版进入贝塔一版时的状况订的,当
时大家都还是气血虚弱的小小印第安那琼斯,现在可不同了。未来两天要
推出的健保改革可能没办法皆大欢喜,不过这是别让大家太好过的必要措
施,大家就耐着性子听听下列解说吧:
Today, the most advanced players are as high as level 300, and
they never run out of HP. Thus for them the game isn't as
rewarding as it used to be. They level up too easily and get
huge amounts of free HPs very often and crunch through new maps
at an amazing speed. It becomes a dull routine as they can go on
digging and digging until they get bored or tired: this is
killing interest in the game and it's unfair to the beginners...
all in all the game model is broken.
目前的超级老印第们可能都300级了,血天天用不完,升级和完成地图像
在飞一样,这样就游戏就没挑战性了嘛!每天只是挖挖挖个没完,热情迟
早会燃烧殆尽,而且也对小小印第们不公平,这样寻宝的平衡就毁了...
The good news is that TM is still in Beta, so we have the
possibility and the duty to right this wrong. So we put a lot of
thoughts into a solution to fix the basic issues without taking
away things which you, our respected players, have earned or
bought, such as your current level and your current equipment
upgrades.
好加在现在只是贝塔版(就是还能爱怎麽改就怎麽改XD),所以我们自觉有
责任改正这种不平衡。所以我们绞尽脑汁想出解决目前问题的方法,并且
绝不会让各位备受尊崇的印第们损失任何现有的进度和财产。
In order to balance the game better we have changed the HP health
kits & refill rules:
总之为了维持游戏平衡,我们的健保改革方案如下:
a) First Aid Kit (free) -> Gain added to current HP = +100HP
This is a free health kit you get when you level-up, or when any
of your friends send you one.
This one can only be bought if HP < MaxHP, but the amounts are
added to the HP value even if it goes beyond the MaxHP. For
beginners, this means more HP gain than the old level-up would
give.
A‧免费急救箱。未来升级不会自动把血补到满了,而是会得到一枚急救
箱,功能是在现有血量中加100滴血,队员赠送的每日一箱也变成这个。
这款急救箱只有在血量没回满的时候才能买,开了之後就算超过满血量也
会继续加上去。小印第们可以靠这个获得更多血量。
b) Survival Kit (9Mu$) -> Gain added to current HP = +200HP
This can be bought for the same price as the old health kit but
it grants a fixed amount of HP, which can be more than you would
get with the old health kit (if you're a beginner) or less (if
you're at a high level).
B‧9MU$急救箱。这款的价格和旧版一样贵,但是总共就加你200滴血。
对小印第们而言一定比旧版好用、老印第(如果有人在买这玩意)就多担
待点吧。
c) Super Health Kit (price varies) = Full refill to [MaxHP x 120%]
This health kit has the same effect as the old health kit, but it
is only available to players who have a Level > 100 and its price
increases with MaxHP. Its cost is roughly MaxHP/20. It isn't
available to beginners because for them the Survival Kit would
be a better deal.
C‧价格不告诉你之超级回血箱。这款的功能和旧版一样(补满血外加20%),
不过只有超过100级的老印第可买,而且你越老就要花越多MU买(富人多课
税的意思?)。好啦透露一下,这款的价格大概就是你现有等级除以20左右
的MU$,够高贵吧。这款箱子小印第们不会买到,因为划不来(老的去买就
划得来吗?= =)
d) Heat wave & Weather changes to the auto-refill process
From now on the auto-refill process will depend on the weather
which will influence the speed of HP increase and the maximum
value reached by auto-refill. The current heat wave will max-out
auto-refill at 200HP and we have left the refill speed untouched
for now.
很多人可能会说:「我改版前都没在花MU买回血箱了现在干麻买?讲那麽
多干嘛?」下面就是重点啦!为什麽要你们花钱回血?因为改版後健保制
度(回血制度)就要大变天罗!以前都是自动帮你回到满,但是未来血回多
少、回多快,都要看老天爷脸色了。目前天气动态是「热浪」,热浪代表
的就是最多回给你200滴血,至於回血速度呢,我们就「暂时」先不把魔
爪伸到那个方向去(未来可就不一定罗)。未来大家要认真看气象报导唷!
We have thought of and heard of several other good ideas to
improve the balance and the long-term interest in the game and
these are being developed too. They will arrive in the game in
the coming weeks and we'll do our best to communicate about them
in advance.
嘿嘿嘿,我们还有很多关於维持游戏平衡的新点子要推出,敬请期待。到
时候我们一样会事先跟大家做通知。
I hope this is all clear for you and we remain here to explain it
further. As mentioned above, these changes will arrive in the
Live game shortly.
这样说明白吗?还是不懂的话欢迎上官方论坛来找客服。刚说过了,接下
来还有更多改版讯息会像热浪一波接着波一波报到。大家要有心理准备唷~
thanks for digging!
感谢各位努力挖挖挖!
================================
或许真正高阶的玩家的血真的多到可以马上挖光新地图啦,因为论坛上好
像老是有人在喊说地图全挖完了好无聊。但是我自己目前还处在挖完还得
耐心等回血的阶段啊啊啊(新限时又地图一直出!吼!)
根据这则公告,未来回血的总量和速度完全要看老天爷脸色了。至於老天
爷到底有哪些脸色、会维持几天,并没有解释清楚。我在想,如果出一堆
限时地图又遇到乾旱缺血期(假设有这种天气)怎麽办呢?
板上的各位印地安那琼斯们觉得这波新健保制度改得怎麽样?
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 111.184.196.129
1F:推 changtai:一样没人会买吧...今天手误买了一个能量包就干半天了.... 04/02 01:12
2F:推 skating:不会买+1 地图都快挖完了 水果都满出来 只能等新地图= = 04/02 01:13
3F:→ changtai:还不如出宝物盒 机率开出没挖过的宝物 金币 mu币.... 04/02 01:16
4F:→ changtai:这样才应该会有人买... 04/02 01:17
5F:→ demona:羡慕s大ing...... 04/02 01:20
※ 编辑: demona 来自: 111.184.196.129 (04/02 01:22)
6F:推 s504899:挖得好累有点懒惰了wwwww 04/02 01:36
7F:→ qiaffvvf:有点强迫消费的感觉....不太喜欢这样改 04/02 01:41
8F:→ jpgif617:"最多回给你200滴血" 我的血量上限还不到200 该高兴吗= = 04/02 01:44
9F:推 flypenguin:其实取消升级自动满血就没问题了… 搞这麽多来赚钱 XD 04/02 02:08
10F:推 sjoba:升级不补血也好啦!的确血一满就想赶快挖,结果挖到自己 04/02 08:11
11F:→ sjoba:都觉得无聊。倒是这个游戏似乎不断在修正和进步,还不错。 04/02 08:12
12F:推 jeremylyc:我想也是因应最近的新地图太多的关系吧,开宝率高 04/02 08:53
13F:→ jeremylyc:相对的小游戏就多,exp也随着增加,想不升快点都很难 04/02 08:54
14F:→ jeremylyc:这也是一种降低升级速度的办法。 04/02 08:55
15F:推 jujang:请问水果满出来会怎样?不能存商店了吗只能吃掉这样? 04/02 16:41
16F:→ Alphas:这样一改 高等一点意义都没了 只有那个最大的能量包有差 04/02 20:27
17F:→ Alphas:其实跟直接锁HP上限没两样 04/02 20:28
18F:→ suleyman:这样改超烂的.... orz 又一直出限时地图 04/02 20:34