作者OPWaug (哼哼)
看板Emulator
标题[新闻] Booting the Final GameCube Game
时间Thu Sep 8 19:27:58 2016
Every single GameCube game can at least boot in Dolphin 5.0. Except one. Star
Wars: The Clone Wars and its complex way of using the PowerPC Memory
Management Unit rendered it unplayable in Dolphin up to this day. But finally
as of Dolphin 5.0-540, this challenge has come and gone: Dolphin can finally
boot every single GameCube game in the official library.
So what makes Star Wars: The Clone Wars so special? To truly understand
what's going on, you need to have some knowledge on how the PowerPC's
processor handles memory management and how Dolphin emulates it.
其他详见内文:
https://de.dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/
模拟界值得纪念的一天
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1F:推 djboy: 表示这游戏被tune到极限 09/08 21:56
2F:推 wenen: 下面说明蛮详细的,来看一下无法模拟的原因在哪,评估一下 09/08 23:42
3F:→ wenen: 要不要写篇介绍~~ 09/08 23:42
4F:推 higger: 这要是真能看懂 就不会到现在才ok 09/09 08:04
5F:推 RuinAngel: 喔喔虽然对这游戏没兴趣还是要推一下 09/09 09:32
6F:→ RuinAngel: 看完内文了没想到GC时期还有需要用这麽多巧思把主机操 09/09 09:37
7F:→ RuinAngel: 到极限搾出效能... 09/09 09:37
8F:推 johnny94: 其实不少现代3A大作还是有用一些奇技来榨取主机的效能啦 09/09 10:19
9F:推 tint: 当年NGC的侠盗中队也是把至主机硬体效能发挥极致 09/09 13:18
10F:推 wenen: 看完、写完了。简单地说就是把BAT模拟做出来了 09/09 17:08
11F:推 norlan17m: 感觉都在看论文期刊了 09/09 23:08
12F:推 qazxswptt: 不简单 09/09 23:14
13F:推 chuck9: 记忆体管理实现了把不连续的当成连续在用,跟提升效能较无 09/10 05:45
14F:→ chuck9: 关系~ 09/10 05:45