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http://tasvideos.org/BizHawk.html ‧ EmuHawk * Add libretro player, compatible with selected cores (check wiki) * Add External Tool system for c#-based tool plugins * Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis * Cheat Dialog: Fix flakiness in value-editing * Add custom exception display box, so exception info can be clipboarded out * Improve main OSD font * Validate user shaders at selection time * Support user custom AR selection * Add --load-state commandline * Fix --fullscreen and fullscreenOnLoad options * Streamline editing RAM Watches * Tidy main form context menu * Add more options for U+D/L+R forbid/mutex * Fix Ram Search, Ram Watch, Cheats recent file lists * Fix ffmpeg path for AV writer broken a couple of releases ago * Add menu command to record avi skipping av writer selection * Remember codec selection between program sessions * Fix toolbox * Improvements to Retro shader compatibility * DispMethod D3D: Stop FP precision conflicts with lua scripts * DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems) * Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches * Fix #526 - Hex editor repainting fails and garbage rendering * Fix #535 - domain list does not update when changing cores * Fix #537 - Annoyance with "always on top" * Fix #541 - Heavy CPU usage when emulation is paused * Fix #546 - Incorrect Lua Documentation * Cheats - Add GameShark converter for N64, GB/GBC, Saturn, GBA, PSX - Add Action Replay converter for SMS, SNES, Genesis, GBA - Add Game Genie converter for Genesis, SNES, GG, NES * Tastudio - Color stated frames on WasLag too - Don't truncate LagLog if the branch's one is shorter, but input is the same - Clean up garbage lua text and drawings in branches - Default scroll speed to 3 - Put branch states to a separate greenzone file - Save/load TasSession variables (current frame and branch) in .tasproj - Fix scrolling when loading a branch - Account for mouse speed when advancing/rewinding - Fix ALT+ hotkeys - Update columns on every file load - ScreenshotControl tweaks and fixes - UserText in branches, available from lua and menu, is printed in ScreenshotControl - Add GUI buttons to branch view and marker view - Rightclick selects rows in branch and marker views - Hotkeys and shortcuts for input view and branch view - Add seeking progressbar - Saving progressbar reports progress gradually - Allow going to frame 0 for savestate-anchored movies - Fix #515 - Save and load column settings in projects - Fix #520 - An item with the same key has already been added - Fix #504 - TAStudio opened several thousand Set Markers dialogs * Basic Bot - Monospaced input display - Get smarter * Lua - Add two new fonts (gens/snes9x and fceux) and text rendering options - Fix gameExtraPadding coordinate translation - Fix (or at least temporarily banish) floating point math errors when running n64 - Add CloseEmulatorWithCode (for returning exe process return code from script) - Clarify script pause/stop state in UI and logic - Autoload recent scripts (unless there's a recent session to autoload) - Fix forms.destroyall() and call it when lua console closes - Fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use - Fix #538 - Ability to pass memory domain to memory read/write functions ‧ PSX * Fix #530 "AV Resizing shows black screen with PSX" ‧ SNES * Fix crashes in GFX debugger (including fix #529) * Recommend proper SNES PAR * Build dlls without msvcrt14 dependencies (to run on more systems) * Option to turn off savestate-every-frame (desyncs can happen!) ‧ Genesis * Add missing scrollbars in VDP viewer * Fix #543 (support up to 32MB roms) --



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