作者choan (八房龙之助)
看板Emulator
标题[新闻] Yabause 0.9.14
时间Sun Nov 23 23:11:49 2014
http://yabause.org/
0.9.13 -> 0.9.14
general:
- Fixed crash when bin is not found in a bin/cue.
- Added Traditional Chinese translation.
- Added Japanese translation.
- Added Russian translation.
- Updated German translation.
- Added inline SH2 assembler function to main emulation code.
- Fixed miscellaneous memory leak/uninitialized variables.
- Added Stunner/Virtua Gun emulation
- Added USB Dev cartridge emulation
- Added SDL2 support
android port:
- Added screenshot feature to Android port
emulated bios:
- Work around fix for games trying to change scu mask from slave sh2 when
using hle bios. Fixes Astal.
gtk port:
- Added extra checks to resolution setting to avoid potential leaks or
crashing.
macos port:
- A few fixes to the Xcode projects for OS X
- Fixed fullscreen mode when compiled with a newer OS X SDK
qt port:
- Fixed an issue where coff/elf files weren't selectable when using memory
transfer function.
- Fixed a bug where qt volume slider wasn't showing the saved value on
startup.
- Mouse will now optionally auto-hide with no movement
- Added gui for inline assembler.
- Revised Mouse emulation handling, added sensitivity setting.
- Other fixes
dreamcast port:
- Fixed compilation
video:
- Fixed a bug where coordinate y increment wasn't being initialized under a
specific set of circumstances. Should fix hang in Radiant Silvergun using
OpenGL rendering.
- Fixed Special Color Calculation mode 2
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 59.126.232.106
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/Emulator/M.1416755513.A.9EB.html
1F:→ remina: OpenGL显示的错误真的要再加强 11/24 00:28
2F:→ remina: 现在跑SSF比他还省一点CPU资源,而且更顺XD 11/24 00:29
3F:→ PalFan: 但是ssf打死不给3d upscale阿,3d游戏还是期待yabause 11/24 00:42
4F:→ remina: ya..就只是这个优点吸引我用XD 11/24 01:03
5F:推 WeasoN: 推hardware render~~ 11/25 23:14