作者conpo (狮子たちの旗)
看板Emulator
标题[新闻] (PCSX2) PCSX2Fx v2.00 Revised
时间Sat Jan 4 00:37:14 2014
2014.01.03
PCSX2Fx is a Custom Shaders for GSdx.
--
PCSX2Fx Current effects included:
- UHQ FXAA
- Bicubic FS Filtering
- Gaussian FS Filtering
- High Quality Blended Bloom
- Per-Channel Gamma Correction
- Scene Tone Mapping
- RGB Colour Correction
- S-Curve Contrast Enhancement
- Texture Sharpening
- Pixel Vibrance
- Post-Complement Colour Grading
- Cel Shading
- Scanline Emulation
- Vignette
- Subpixel Dithering
PCSX2Fx v2.00 Revised Changelog:
- FXAA: slightly improved the quality 4 preset, & pre-luminance
calculations.
- FXAA: removed the debug option, as it should no longer be needed,
as the FXAA is completed. It was also interfering with the
gamma correction, when enabled.
- Gamma Correction: Implemented a new gamma correction curve to replace
the pow function previously used, which I think
yields nicer, more accurate results.
- Bloom: some small improvements to the bloom blending output.
- Colour Correction: Also implemented a new curve for the pre tone
mapping colour correction.
- Tonemapping: Improved some colour conversion operations.
- Tonemapping: Added RGB colour curve options, for Red, Green,
and Blue respectively.
- Tonemapping: Added Filmic Tonemapping as a tonemap type to choose.
The two types are now - Natural(default), and
Filmic(cinematic style)
- Contrast: Improved contrast curve type 1.
- Other general coding cleanup, and improvements
______________________________________________________________________________
下载、官方:
http://forums.pcsx2.net/
--
ポーラステーション
http://perryt0517.wordpress.com/
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 118.168.20.172
1F:→ choan:forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?page=47 01/04 10:37