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https://sites.google.com/site/ice64n64/home 又改名字....1964mod→Nice64→Ice64 Core Changes ■remove debug opcode check ■new address boundary check for PI, SP, SI and AI ■minor update to flashram codes ■fix a SRAM read mem bug ■new audio interrupt check function ■update SP task function codes ■new aud calculation logic for MusyX ■ allow NBA Showtime to use higher CF at 4X speedup ■minor update to gfx interrupt check codes ■minor update to audio plugin interrupt check codes ■correct one of signal register typo(?) pointing to wrong register ■new SP task trigger from SP status register ■update Core Audio handling codes ■ substantial speed gain for almost all games (need to recheck and update games setting) :( ■speedup frame transition during game play by removing lag from source codes ■remove hack codes from new timer event ■handle new timer event type ■ testing with "Delay DMA & AI" ■additional flush register codes for some opcodes ■remove wrong countdown ■minor update to Empty, B and BR type codes ■update some register cache functions codes ■minor update to audio plugin codes ■minor update to gfx plugin codes for stability purpose ■fix texshift bug affecting flashram game ■HyperBike no longer crash during boot after Paper Mario ■Chameleon Twist 2 no longer crash during boot after Derby Stallion Games Improvement ■Taz Express, NBA Showtime & NFL QBC 98 are working and playable ■TAZ has some intro text bug and need to work on no buffer clearing codes ■NBA Showtime is very timing sensitive and may hang during gameplay ■recommended settings work for me @ 40 – 50 VI/s ■need to further optimize sound and game stability ■Pokemon Stadium missing winning slot pokemons are now visible after winning a stadium battle badge ■Indy Racing 2000 can go in-game with no Audiosync at 3X speedup ■In-Fisherman can run at max VI/s with no Audiosync and no "SP DMA Read Error" at CF3 ■Power Rangers in-game voice sync with text display with no Audiosync, fix ugly vertical strip after clearing each level, faster intro framebuffer effect display ■fix AeroFighter's Assault voice overlap in intro cutscene using CF1 at max VI/s ■fix random hang for Conker, TGR2 etc (verified in tests only) ■fix Mario Golf 64 regression ■fix Pokemon Stadium 2 regression from NICE64 v2.1.0 ■fix TGR2 flickering tutorial race help text together with intro fullscreen switch issue (both affect each other) ■fix Paper Mario framebuffer regression at intro cutscene ■fix V-Rally 99 regression --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.126.232.106
1F:推 yjn:请问final的意思是不再出新的了吗? 08/20 20:08
2F:推 conpo:"final"通常是指该版本(v3.0)的最终版本 08/20 20:16
3F:推 sinca:不知道为什麽,在我的WIN7上执行1964系列或改版很容易当机 08/21 11:02







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