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http://rainemu.swishparty.co.uk/ Ok, here is finally a new version for both these emus... What happened in all this long time? Well, I needed a break from all that for a while. After about 3 months, someone complained that he had some bad experience with space gun and operation thunderbolt in windows because they can't work in 16bpp. - So I added 16bpp support for both these games, they should run much better from now on. - Then someone else managed to find a neocd cue file withtout any double quote in it for the data file, which is not supported by neoraine. So I added support for these cue files. - Then I decided it would be cool to be able to run raine/neoraine from my tv interface, which means having something to be able to run them outside the tv borders, which would be better. x11 invented something perfect for that a lot of years ago : the -geometry command line option, so I added just that. The window is placed at this position and with this dimension, without any decoration. Perfect for what I needed. - Then I tried a ps3 joypad on the 2 pcs I have here, and I discovered that on one of them, it showed bad axes which didn't actually exist, and which prevented me from changing the inputs. So I added something to filter out the bad axes, and while I was at it, I added the real joystick names in the input dialogs instead of having only numbers. That's more or less the time I started to think about neoraine again, and all the bugs which had been reported for version 1.3.2... - 1st thing 1st, I added an option in "neocd options" to be able to entierly disable the rasters emulation. Double objective : if a game is found again which is unplayable with these rasters, then they can be disabled easily. And if some people find that games using these rasters run too slowly they can try to disable them here. Notice the option is saved, so it will remain even if you load another game or restart the emulator. - Then a slow process to improve rasters began. I started by using the findings of the mame team about the real numbers used by these rasters, quite different from what the devs documentation was telling. Then I fixed and improved quite a lot of things on my side. It should work everywhere now, but of course I didn't test all the 100 games again... ! - While doing that, I fixed a few other things, like : - More reliable savegames now. You could get a corrupted display when loading a savegae before that. - The file selector now shows iso files if there are no cue files in the current directory, which is often the case for neocd demos. You can have a look at the pouet.net web site for some of them, I posted a link in the general forum the other day. Notice that you can also drag and drop the iso file on the neoraine icon, it was the only way to directly load an iso without a cue file until now. - Also on the file selector : when browsing to .., the selection returns to the directory we were in, which makes browsing multiple directories much easier. Ok, that should be more or less most of what there is to say about these versions. You can have the gory details if you look at the git changelog. Also if you want the sources, you can grab them from git. What else ? There is a debian amd64 package, and an i386 package, you can even update the sources.list file to have all raine updates directly available, see the download page for details. Ah yes also, I tried to update the gcc I use in debian to compile the windows versions, which forced me to recompile all the dlls, and at the end of it all, I had something bigger. I don't really know why, but you'll get slightly bigger zip files for the windows versions now. Oh well... Except that I don't know if you can expect a lot of improvement from the gcc update, you'll tell me ! I think I didn't forget anything... well if I didn't make another big mistake in neoraine-1.3.3, this could very well be the final neoraine version, but I think it's a nice final version ! --



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