Emulator 板


LINE

http://code.google.com/p/dsp-emulator/ ********** -General + M6502 CPU - Fixed jump timmings - Fixed stack - Fixed opcodes SBC/ADC on NES - Fixed 'indexed', 'indexed X' and 'indexed Y' addressing modes - Fixed relative JMP opcode - Fixed how are retrieved the flags from the stack - Fixed timings when there is a 'page-fault' in some opcodes + Z80 CPU - General code cleaning - Fixed ED opcodes (otir, ldir, cpi, etc) - Added all missing ED opcodes - Added all missing DDCB opcodes + LR32902 CPU - Fixed INC, DEC, SRA and DAA opcodes - Fixed timmings + Sound Engine - Fixed sound when you select 'No Sound' sound does not sound, but is still processing (fixes errors in the samples) - Fixed a bug when sound is closed and there was no sound card + Tape Engine - It does not close the window when changing the driver and it can use the tape (Spectrum or Amstrad) - Added an icon to open a file from the same tape window -Spectrum + Spectrum 128K: Fixed a memory bug -Asteroids + Fixed video, vectors that are off the screen are not drawed, but are calculated -Lady Bug + Improved palette conversion + Fixed video -Mysterious Stones + Fixed IRQ's generation + Improved palette conversion + Added memory addressing mirroring -Mikie + Improved palette conversion + Fixed main CPU clock -Burger Time + Fixed the ROM realtime decrypting -Vigilante + Fixed sprites, they were displayed above the screen when they disappeared below -NES + Rewrited video system - Added scroll - Added all mirror screen modes - Rendering line by line based on the internal rendering pointer with background color - Improved palette conversion + Rewrited sprite system - Added transparency - Added priorities: background/sprites and sprite/sprite - Added maximum number of sprites + Read/write of the NVRam + Added mappers 1,2,3,4,7 and 66 -GameBoy / GameBoy Color + Rewrited video system - Line by line render system - Fixed the window that overlaps the background + Rewrited sprite system - Line by line system - Added maximum number of sprites - Improved sprite/sprite priorities + Mappers - Separated from the main driver - Fixed mappers 1 and 5 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.126.232.106
1F:推 yjn:能不能简述一下这是什麽模拟器?列表上的CPU是干嘛的? 07/14 08:53
2F:→ yjn:连结看了一下,有GB,GBC,SFC,Arcade,SEGA(不知哪款主机) 07/14 08:54
3F:推 conpo:就是一个Multi类型的模拟器,平台横跨了家用、电脑与掌机 07/17 21:43







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