Emulator 板


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http://pspemu.soywiz.com/ https://github.com/soywiz/cspspemu Today I release a new version of my emulator. This time it is a completely rewritten emulator from scratch. Now it's written in C# instead of D, and features a dynamic recompilation instead of the old interpreter. Though at this moment the cpu is monothreaded. I will make it optionally multithreaded in the future for games that works fine with multithreading. Short changelog: ‧Initial SAS support. Games will play more sounds. It was disabled because of the speed, but now streams the decoded data. ‧AT3+ loops support. This will avoid the background music to stop. ‧Fixed the stencil buffer. demos/reflection now works fine. ‧Fixed some problems when drawing 2D and 3D, that made the 2D to not display. This fixes some homebrew games (like menus of skyroads, dungeon assault...) and probably commercial too. ‧Regression: Fixed the UID generation to start by 1 instead of 0. That prevented Haruhi from starting. Though still crashes on the mpeg stuff. ‧Fixed minor bugs ‧Improved AT3 speed. Instead of loading the whole WAV to memory, streams it. This makes Castlevania to run at almost full speed. (Though it looks really ugly.) ‧Added a new option in Debug menu to dump geometry in a Waveform .obj file. That dumps the geometry of the current frame to "ms\gpu_frame.obj" ‧Added a new option to register WavDest in order to be able to play atrac3+ background music. You will still need to install OpenMG. ‧Added more information on the about box including git commit/facebook/twitter links ‧Added switches to run the program in commandline. Just run cspspemu /help for more information. ‧Updated OpenTK ‧Refactorings and small speedups --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.126.232.106
1F:→ calais007:这个作者有在搞JPCSP自己又搞一个C#和D的PSPEMU .. 03/01 23:40
2F:→ choan:http://code.google.com/u/soywiz/ 03/02 00:47
3F:推 djboy:我猜是 java 真的有极限,所以就不再铁齿的回到好用的c++ 03/02 11:29
4F:→ remina:测了一下load iso就跳掉 03/02 14:48
※ 编辑: choan 来自: 59.126.232.106 (03/02 22:51)







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