Emulator 板


LINE

2011.06.10 She can get up, shower, and in half an hour she’d be gone As my involvement in MAME continues to wind down I’ve decided to make a fresh start to this blog. I wanted to do a summary of all the things in MAME which I’ve been involved with, but the list was monstrous and quickly became unwieldy. I think I must have been actively involved in development on at least half of the supported titles in MAME in some capacity, be it writing the drivers from scratch, rewriting drivers based on new information, acting as support to other people, or simply fixing bugs in existing drivers when adding new supported sets and/or games. While the overall structure of the project has changed a lot over the years MAME will always be judged on the functionality it provides to the end user, the history it has documented, discoveries, and the proof in the implementation, looking through the project it still lives and breathes work I’ve done in these areas, summing it up is simply impossible not to mention unfair. Unfair? I’ve never been one to want to take credit for things I haven’t done, in fact I’ve often worked without credit, just to get things done, to help out, make things better; the project is, and always will be one of near unrivaled historical importance which is far more important than any personal gain from it. It’s also important to understand with emulation that you’re always working with things which have been created by other people. The CPU cores for example are an area I’ve had minimal involvement in (mainly just bug fixes when needed), yet without them almost none of the things I’ve emulated would have been possible. Claiming absolute credit for anything in emulation is just wrong, at least if you’re a team player in the project. I might revisit some highlights here however, some reflective insight into the highs and lows of the last 11 years of my contributions to MAME. I’ll probably still work on a few MAME things as well as posting about other things which interest me here, there’s definitely at least still the early Semicom / Jeil / Cheil game ‘Brixian‘ to come at least! I’ve previously stated my honest opinions on the direction I feel the project should head, some have agreed with that, others have disagreed, I’m still fairly certain things will end up exactly as I’ve outlined, the time period remains indefinite however. Along those lines, for anybody wanting to have access to the bleeding edge official MAME/MESS distributions (much more up to date than the u releases) I’ve added a little page which explains how. Maybe that can encourage development a little, allowing people to mirror and host daily builds, but I’m doubtful at this point. I do wonder exactly where things go from here with the project in the short term. The things I’ve highlighted in previous posts there has been little interest in (I plan a recap on that at some point), but if I was a betting man I’d probably say something like Namco System 10 was the most likely next significant system to be emulated, after all, it’s just a Playstation with some protection, nothing fancy. Beyond that it’s just tumbleweed; promising progress shown on drivers for 3D systems which ultimately get abandoned or never submitted, things nobody is interested in working on, and a couple of others which are decidedly too hard, or simply impossible. MESS is still the most likely source of real emulation progress, and advances in shared systems could be the main source of progress in MAME going forward, the recent advancements in PC emulation thanks to some external contributions could help pave the way for some PC based arcade systems, although the 386+ protected mode emulation still needs significant work before that happens. Speaking of MESS, you may notice the HazeMD stuff isn’t hosted here anymore. It’s obsolete. MESS is still using a version of my Megadrive / Genesis driver to which I’ve made many fixes since the last HazeMD release, and with the Software List support the internal database from HazeMD is already fully covered in MESS. With the latest MESS you can also take advantage of new features like the recently added HLSL shaders to give a more authentic looking output, so it makes more sense to use that. The purpose / goal of HazeMD was complete, and the only real advantage HazeMD had remaining was the old cheat system, and maybe better compatibility with some legacy hardware. This is not the end, merely a new beginning. ______________________________________________________________________________ 来源:http://mamedev.emulab.it/haze/ --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.115.179.108







like.gif 您可能会有兴趣的文章
icon.png[问题/行为] 猫晚上进房间会不会有憋尿问题
icon.pngRe: [闲聊] 选了错误的女孩成为魔法少女 XDDDDDDDDDD
icon.png[正妹] 瑞典 一张
icon.png[心得] EMS高领长版毛衣.墨小楼MC1002
icon.png[分享] 丹龙隔热纸GE55+33+22
icon.png[问题] 清洗洗衣机
icon.png[寻物] 窗台下的空间
icon.png[闲聊] 双极の女神1 木魔爵
icon.png[售车] 新竹 1997 march 1297cc 白色 四门
icon.png[讨论] 能从照片感受到摄影者心情吗
icon.png[狂贺] 贺贺贺贺 贺!岛村卯月!总选举NO.1
icon.png[难过] 羡慕白皮肤的女生
icon.png阅读文章
icon.png[黑特]
icon.png[问题] SBK S1安装於安全帽位置
icon.png[分享] 旧woo100绝版开箱!!
icon.pngRe: [无言] 关於小包卫生纸
icon.png[开箱] E5-2683V3 RX480Strix 快睿C1 简单测试
icon.png[心得] 苍の海贼龙 地狱 执行者16PT
icon.png[售车] 1999年Virage iO 1.8EXi
icon.png[心得] 挑战33 LV10 狮子座pt solo
icon.png[闲聊] 手把手教你不被桶之新手主购教学
icon.png[分享] Civic Type R 量产版官方照无预警流出
icon.png[售车] Golf 4 2.0 银色 自排
icon.png[出售] Graco提篮汽座(有底座)2000元诚可议
icon.png[问题] 请问补牙材质掉了还能再补吗?(台中半年内
icon.png[问题] 44th 单曲 生写竟然都给重复的啊啊!
icon.png[心得] 华南红卡/icash 核卡
icon.png[问题] 拔牙矫正这样正常吗
icon.png[赠送] 老莫高业 初业 102年版
icon.png[情报] 三大行动支付 本季掀战火
icon.png[宝宝] 博客来Amos水蜡笔5/1特价五折
icon.pngRe: [心得] 新鲜人一些面试分享
icon.png[心得] 苍の海贼龙 地狱 麒麟25PT
icon.pngRe: [闲聊] (君の名は。雷慎入) 君名二创漫画翻译
icon.pngRe: [闲聊] OGN中场影片:失踪人口局 (英文字幕)
icon.png[问题] 台湾大哥大4G讯号差
icon.png[出售] [全国]全新千寻侘草LED灯, 水草

请输入看板名称,例如:BabyMother 或 站内搜寻

TOP