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FCEU-PS3 v1.2 is released. FCEU-PS3 is a Nintendo (NES) emulator for PS3. FCEU-PS3 ported by developer shinhalsafar. http://psx-scene.com/forums/569153-post1.html CURRENTLY IMPLEMENTED FCEU FUNCTIONS - Just enough to play a ROM - 4P Support CONTROLS IN ROM MENU Up - Go up Down - Go down Left - Go back five file entries Right - Go forward five file entries L1 - Go back one page R1 - Go forward one page Cross - (If directory selected) enter directory/ (if ROM selected) start ROM Triangle - Same as Cross Circle - (If not in root directory) Go back to previous directory L2 + R2 - (If you previously exited a ROM) return to game Select - Go to settings menu (see 'CONTROLS IN SETTINGS MENU' section) CONTROLS IN SETTINGS MENU Up - Go up one setting Down - Go down one setting Left - Change setting to the left Right - Change setting to the right Circle - Go back to ROM menu EXPLANATION OF SETTINGS MENU Display framerate - This will show the FPS (Frames Per Second) onscreen Resolution - Switch between resolutions - 480p mode, 720p mode and 1080p mode (depending on your monitor's supported resolutions) Aspect Ratio - Switch between aspect ratios 4:3 and 16:10 (16:9 will come shortly, for now choose 16:10 on widescreen - perhaps small cutoff at left and right)) Hardware Filtering - Switch between Linear interpolation (Bilinear filtering) and Point filtering. CONTROLS IN-GAME Nothing worth really explaining here - R3 + L3 - Press these two buttons together while in-game to go back to the ROM browser menu. TIP: You can use any USB controller you like and it will map the buttons on the fly - it is even possible to hotswap joysticks - remove one from the USB port, replace it with another one - it should all work fine. even SNES-to-USB converters should work. To play a game with a USB controller as Player 1, start up your PS3 and rather than using the Sixaxis/DualShock3, plug in an USB port before connecting the controller to the PS3 - your USB pad should then become Controller 1. HD TV USERS * For people running this on HDTVs complaining about input lag: - Turn off all post-processing filters you may have running - on Sony Bravia HDTVs, display Motion Flow (this also causes input lags with most games in general, not just this SNES emu. If your HDTV has a 'Game' mode or something of the sort, select that as well. PERFORMANCE NOTES * 100% everywhere, let me know otherwise. PLANNED IMPROVEMENTS - SRAM save - State save - Filters - GameGenie FCEU-PS3 v1.2 Changelog: changeset: 44:54e5ebfcde91 tag: tip user: halsafar@hal-vm-ubuntu date: Wed Oct 27 11:23:36 2010 -0600 summary: - updated icon changeset: 43:6a93053cc90e user: Squarepusher date: Wed Oct 27 19:19:35 2010 +0200 summary: Fixed analog pressing right in settings menu changeset: 42:1751cca78a72 user: Squarepusher date: Wed Oct 27 16:16:44 2010 +0200 summary: Now saves Controller Style to conf file as well changeset: 41:637ebace15e9 user: Squarepusher date: Wed Oct 27 14:45:22 2010 +0200 summary: Can now read and save from config file - fceu.conf. This will be part of our general framework now - currently saves the settings 'PS3Smooth' and 'PS3KeepAspect' - next step would be to save the controller type too and the savepaths (SRAM, ROM dir, etc) changeset: 40:7c33500e427f user: Squarepusher date: Wed Oct 27 12:32:22 2010 +0200 summary: Brought settings screen up to date with that of SNES9x - press START on a given setting to set it back to default, sane setting - settings that are set to a default value are colored in green, settings that were changed from default are colored red; the text on the left that describes the setting is now colored yellow instead of the actual setting - better indicates which setting is selected; there is a global 'DEFAULT' setting that will change all the settings back to their default, sane values changeset: 39:4bbd253aba8a user: Squarepusher date: Wed Oct 27 11:27:34 2010 +0200 summary: L2 + R2 return to game shortcut was not working properly because it used 'WasButtonPressed' instead of 'IsButtonPressed' as it was done properly in emulator_implementation.cpp; changed that to 'IsButtonPressed' for L2 + R2 shortcut in menu, and now the L2 + R2 shortcut button works properly again. changeset: 38:9666b0a3cb7d user: halsafar@hal-vm-ubuntu date: Wed Oct 27 02:09:10 2010 -0600 summary: - header change changeset: 37:c00a38690155 user: halsafar@hal-vm-ubuntu date: Wed Oct 27 01:57:50 2010 -0600 summary: - can select state in game using right analog stick (right or left on it) changeset: 36:7e5b345f9db6 user: halsafar@hal-vm-ubuntu date: Tue Oct 26 22:31:12 2010 -0600 summary: - sram support added (auto saves on fceu exit, exit to menu and hopefully if you hold powerbutton down to power off...) --



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