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http://emu.crimsonrain.com/2009/12/dolphin-svn-r4651.html Dolphin SVN r4651 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. Dolphin SVN changelog: r4644 Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs. r4645 minor code cleanup r4646 Fixed Issue 1697 , this also makes usb_kbd enabled again. r4647 1) Added current core button status for all REPORT_IN, so now you can hold a tire and walk in "Mad World". 2) Commented out "SendEventNumberOfCompletedPackets()", I intend to have wider tests on this, if **this revision** causes frequent wiimote de-sync, please report. r4648 Update CG 2.2 April to CG 2.2 October Release Notes:(COPY AND PASTED) The October 2009 version of Cg 2.2 contains the following improvements: Allow compiler options in effect compile statements e.g. VertexProgram = compile vp40 "-po PosInv=1" shader(); Better performance when running on multicore CPUs Choosing the "latest" profile is now deferred until effect validation Improved the inverse matrix computation in cgGLSetStateMatrixParameter Better memory behavior when a program is repeatedly recompiled Fixed an issue when using PSIZE semantic with ps_3_0 and ps_4_0 profiles cgCombinePrograms now works with CG_OBJECT programs cgGetNextProgram was always returning 0 Fixed a problem with effect parameters and cgGLGetTextureEnum Allow comments prior to the shader version in D3D asm blocks of an effect HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant buffers HLSL10: Allow any semantic for varyings provided the semantics match between stages HLSL10: Fix handling of TEXUNITn semantic HLSL10: Added support for arrays of samplers HLSL10: Empty structs for uniform parameters crashed the D3D compiler Fixed a problem when connecting parameters of type string Corrected issues in the fp20 profile on Solaris Now using MesaGLUT-7.5 for GLUT on Windows r4649 Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough. r4650 Oops, Tortoise forgot this new file. r4651 buildfix for some wiimote plugin errors --



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