作者conpo (大家好,我是胸部星人)
看板Emulator
标题[新闻] (Nintendo 64 for PSP) DaedalusX64 rev.407
时间Wed Jun 17 11:46:47 2009
2009.06.16
- Fixed GBI1_BranchZ, GBI2_BranchZ uCode commands (Fixes Crash
on Pokemon Snap on Phat)
- Cleaned up some warnings;
- Reduced ROM Buffer on Slim to 8Mb;
- Fixed Speed regression in ROM Cache for Roms over 16Mb;
- Reworked Rom cache to provide slight speed increase;
- Optimized Buffers for stability (Needs testing on Phat);
- Forgot an include in Microcode.cpp;
- Fixed ucodes.txt being generated on every rom run. (Now Debug
only and optional even then);
- Small sln change to ensure compatibility with modification on
VC++ Express and in prep for new continuous integration (All
Alphas will be posted after commit at the SF site soon.);
- Change version to Alpha for the SVN (No more need to change
releases will get individual titling at release time.);
- Switched from JenkinsHash to two types of Murmur2Hash (Using
endian neutral hash for persistent hashes non byte fiddled
textures, otherwise using faster non neutral method);
- Added improved auto uCode detection (Works better with unknown
roms, but may break some games needs testing);
- Using smaller ROMFileCache to save memory;
- Commented out added commands from Rev 402 @ Salvy’s request
(Will be restored once purpose is known and can be tested);
- Implemented SetConvert, SetKeyR, SetKeyGB.[Wally and Salvy]
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下载:
http://www.emuwiki.com/images/DaedalusX64AlphaRev407.zip
来源:
http://www.daedalusx64.com/viewtopic.php?f=12&t=1126
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