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MAMEUI v0.130u4 http://mameui.classicgaming.gamespy.com/ MAMEXT v0.130u4 http://www.mamext.net/ SDLMAME v0.130u4 http://rbelmont.mameworld.info/?page_id=163 MAME v0.130u4 http://www.mamedev.com/ 0.130u4 ------- MAMETesters Bugs Fixed ---------------------- - 03106: [Sound] mouja: Sound Effects/Voice missing (Angelo Salese) - 03065: [Crash/Freeze] All sets in namcos12.c: [debug] MAME asserts during load time (Aaron Giles) - 03069: [Crash/Freeze] All sets in midzeus.c: [debug] MAME asserts during load time (Aaron Giles) Source Changes -------------- Documented the www.segaresurrection.com decrypted Ninja Kids II sound rom so it doesn′t show up as newly "found" bootleg version. [Brian Troha] Converted downtown, gondo, hbarrel, midres, timesold, topgunbl to use IPT_POSITIONAL. [Derrick Renaud] Fixed Analog Settings to return to default when IPT_UI_SELECT (enter) pressed. Fixed misplaced brackets, allowing upper/lower case extensions for crosshair graphics and ldplayer chd files. [Derrick Renaud] Naomi updates: [Angelo Salese, David Haywood] * Added H-Blank IN interrupt hook-up * Generate a few more interrupts (ISP end of render, VIDEO end of render) * Some minor improvements to the irq system * Added a bunch of Maple-DMA fixes, now moeru boots too Factored out MESS-specific code from machine/atari.c (cart init, loading & unloading) [Fabio Priuli] Correctly implemented ′trail′ function in ninjakd2. [kanikani] Changed galgbios service switch to be a toggle. [David Haywood] Fixed CPU_GET_INFO issues spotted by -validate in MESS debug build. [Fabio Priuli] Added Dip Locations to jalmah.c. [Fabio Priuli] Improved test mode behaviour on the jalmah.c. [Angelo Salese] Added display of frame number to the beamx/y info in the register view in the debugger. [Aaron Giles] munch mobile improvements: [robiza] * implemented priorities * removed unnecessary tile index check Memory map merging for naughtyb.c, ssrj.c. [Angelo Salese] Converted jangou & nightgal drivers to use resistors with the color proms. [Angelo Salese] Reverted to older behavior for how modified input port fields are handled. The originally intended behavior is that a new field that intersected a previous field would completely wipe out the original field. Recently a change was made that changed the behavior to only remove a portion of the bits from the original field. This is actually problematic behavior, so the original behavior was restored. [Aaron Giles] Fixed auto-center bug on analog joysticks. [Derrick Renaud] Fixed UI when modifying the inc/dec/analog fields of an analog control in sequence. [Derrick Renaud] Corrected System 1 Z80 clocking: [Aaron Giles] * each opcode fetch is 2 cycles with /M1 low, so each byte of opcode fetching causes slightly longer delays than the previous tables * implemented approximate wait state timing for videoram access; further accuracy will rely on getting a dump of the PAL16R4 that controls the horizontal video timing Merged memory maps in taito_l.c, taito_x.c, taito_b.c, taito_f2.c, taito_f3.c, surpratk.c, system16.c, system18.c. Also removed some word handlers in favor of using READ8/WRITE8 directly in address maps. Removed some additional unnecessary handlers in favor of using AM_READ_PORT. [Aaron Giles] Changed the PPU2C0x implementation to be a device. [Nathan Woods] Simplified the gun port handling in the Sammy Outdoor Shooting games. [Derrick Renaud] Small System 1 update: [Aaron Giles] * correct video timing * removed "small" video drivers for games that properly mask the scrolling areas Correct sound ROM for T-Mek 4.4 [Lars Bull] Partial fix to bug MT 3070 (harddriv & racedriv do not show anymore P2 inputs for analog controls). Still thinking about steeltal. [Fabio Priuli] New games added or promoted from NOT_WORKING status --------------------------------------------------- Tekken Tag Tournament (world versions) [Olivier Galibert] New clones added ---------------- Might! Pang (Euro 000925) [Corrado Tomaselli] Night Warriors: Darkstalkers′ Revenge (Asia 950302?) [Smitdogg Jones, Nicola Salmoria] Trivia Master (set 4) [SoftwareThis] Wolf Fang -Kuhga 2001- (Rohga Japan Ver.) [Team Japump!!!] Mystic Warriors (JAA) [Guru] New games marked as GAME_NOT_WORKING ------------------------------------ The Typing of the Dead [Alex′s Rom Dumping Project] OutTrigger [Guru] Cannon Spike / Gun Spike Heavy Metal Geomatrix Super Lucky Roulette? [robiza, Angelo Salese] --



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