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http://re4rainbow.4shared.com/ mirror site: http://www.mediafire.com/re4rainbow Legend: '//blah-blah-blah//' or '/blah-blah-blah/' is re4rainbow's comment. Just FYI. Quoted from: http://code.google.com/p/pcsx2-playground/source/list rev 185: this should fix Dark Cloud 2. please comment if it does/doesn't work :p rev 184: Magna Carta fix is now a toggable gamefix, since it broke Crash Bandicoot. rev 183: fixed some potential EErec problems. rev 182: formated and cleaned up counters.c a little bit. rev 181: added some code to make the magna carta fix configurable by the macro SUPERVU_VIBRANCHDELAY2. when SUPERVU_VIBRANCHDELAY2 is defined, it uses the old way (the method that breaks Magna Carta) this is just for easier debugging. rev 180: small mistake, my bad :p //wiki update// rev 179: The intro sounded a bit like we rewrote all of the emulator. Until we actually do, its now a bit more honest :) Also added a 4th FaQ. //wiki update// rev 178: Just a reminder that counters don't work 100% yet. rev 177: Created wiki page through web user interface. rev 176: Magna Carta now works. Please report if you have any new bugs with this. rev 175: the document i was reading had incorrect information for the ORI opcode (said it should be a sign-extended immediate, but its really supposed to be zero-extended) took me hours to figure out the problem >< anyways, I fixed the opcodes correctly... rev 174: :O //don't ask...// rev 173: some EE rec and interpreter opcode fixes. theres still some possible problems with the rec opcodes, not sure how i'm going to fix it yet. anyways, should be alot better than it was before. rev 172: very-minor spelling mistake change :O rev 171: minor fpu changes rev 170: some fpu interpreter changes... rev 169: made the code i commented-out in r167 work correctly. games that had problems when the "disable underflow" speedhack was left Un-Checked, should now be fixed. rev 168: nasty error... i was clamping incorrect reg-vectors in recUpdateFlags(), so this could have caused problems... rev 167: commented out some code for now. now, i know why leaving "disable underflow speedhack" unchecked sometimes breaks games. i'll have to fix it later, but for now the speedhack is always on (this is more compatible) rev 166: according to psxAuthor, branches wrap around when the result is less than zero; so i'm trying this. should fix some possible graphic problems/errors caused by incorrect VU branch addresses... rev 165: forgot to change this... rev 164: fixed possible allocation problems... rev 163: fixed some possible allocation problems... Fixes rockstar games that were broken in the last revisions.. rev 162: very minor change... rev 161: reverted something i commented-out along time ago. rev 160: re-recoded the VU div opcode lol. now its more efficient, faster, and 1/6 the size :D rev 159: fix for last revision. rev 158: some cleanup... this file is a mess... rev 157: optimized some retarded code... rev 156: Corrected a bug in a memory write function. Thanks to drk||Razi for spotting this one. rev 155: should fix x64 build compilation problems... Note: seems iR5900-64.c is pretty much a copy of iR5900-32.c just with a few x64 specific changes... so any code-change made to iR5900-32.c will have to be mirrored to iR5900-64.c... sigh pretty annoying... rev 154: minor change: lets x64 build use FPU interpreter if the processor doesn't support SSE... rev 153: major code clean-up for FPUs, removed alot of old/useless code, and organized stuff better. trying to clean-up pcsx2 a bit.. *note: FPU reg caching is always on now; which means you need a SSE processor to run the FPU recs, if not it will just run the interpreter code instead (not really a bad thing, the int-code isn't much slower) rev 152: minor fix for linux. btw, we have a new member on the team, drkIIRaziel :D he's one of the author's of nullDC (a dreamcast emu) so this is good news :p rev 151: One more inline hint and (hopefully) fixed Linux (again :p) rev 150: messed around with some DMA functions, might fix DMA errors. GIFdma should also be faster, since now it only freezes MMX and XMM regs when it needs to. also did some very minor code cleanups. p.s. GIFdma() is a mess, it needs to get cleaned-up in the future. rev 149: more inlining hints, more speed :) rev 148: forgot those rev 147: SSE opcodes now all inlined. Changed all new inlining hints to _inline. rev 146: Modified opcodes headers and files so all functions use __forceinline now. This brings a nice, free speedboost of about 5% in all games :) rev 145: Changed pDsp so it *should* compile fine under Linux. (Can't test this :p ) rev 144: better x64 fix //this also affects regular version// rev 143: -Odd bug on PsxHw.c -Added "FreezeXMMRegs" before recompiling psx code in places that had that missing. (Fixes x64 builds a bit) rev 142: Converted 64bit VS2k5 project files to VS2k8 and put the same optimizations as in the 32bit version. rev 141: reverted last revisions to prevent possible syncing problems/crashes. rev 140: The last update was too aggressive, some games didn't save states anymore. This does nearly the same, but saves work again. rev 139: Commented out gsWaitGS() code, which stops and syncs the gs when loading/saving savestates and also when some Vif counter is (supposedly) too big. This helps regain audio after loading a savestate with ZeroSPU2 and a few games run faster (Dragonquest 8, Dawn of Mana, Final Fantasy 12). rev 138: speedhacks now have "compatibility" and "speed" profiles to help avoid confusion. compatibility mode: most games will work with this setting. speed mode: fast settings, will break games. note: some games will still require manually tweaking the hacks. GT4 for example needs "Extra VU Overflow Checks" (greyed checkbox) but the majority of games should work with "compatibility" mode. there are also some odd games that will work better with "speed" mode, Rogue Galaxy for example. anyways, hopefully these profiles will help avoid confusion. rev 137: took me a while, but i managed to do some nice recupdateflag() optimizations :D rev 136: minor change: some "vu overflow checks" were only being called when "disable extra vu flags" was disabled. the 2 speedhacks should be independent of each other. rev 135: minor change: small optimization and fixed a typo. rev 134: Corrected the UpdateVSyncRate functions to properly set a NTSC framerate of 59.94fps. When framelimiting is enabled on NTSC games, the SPU2 plugin now does not need to stretch constantly. rev 133: very minor changes rev 132: minor FPU changes rev 131: Rule Of Rose now works with the FPU recs :D rev 130: changed the way the slowdvd gamefix works. the slowdvd hack makes dvd reads at 1x instead of 4x speed. this is untested, i think it should help TOA just like the old method. --



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