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Hi, This the latest release of Regen. Following changes were made: Version 0.6 ----------- * Changed the Z-80 emulator from MZ-80 to RAZE as this is much more accurate and since MZ-80 was having some problems with some games. If you find some games broken report them. * Updated M68K core to latest version as a result debugger disassembly is broken for now. * Added highly customizable and fast text engine. You can change the text color from the ini file by modifying TextColor_R, TextColor_G, TextColor_B values. Option to make and change fonts will be added later. * Option to show framerate. * Added my own pixel doubling(non-anti-aliased) and interpolated filter plugins. * Added option to not emulate console lock-ups. These are not emulated by default. You can emulate them by setting EmulateLockups variable to 1 in the ini file. * Changed the name of "Superfast blitting" to "Superfast rendering" as this is right. * SRAM and EEPROM saving and loading added. Maybe incorrect. I couldn't test it much. You can disable their loading and saving from the "System" menu. * WAV logging added. VGM logging will be added soon. The directory where the sound will be dumped can be specified in the ini file by changing the SoundDumpDir variable. * Made Super Street Fighter II working. You must disable autofix checksum for it to work. * Tried to improve the PAR support. I couldn't test it much. Tell me how it goes. * Regen can now fool the "Emulator Detector" program made by Tiido. It can detect if his program is being run on real Genesis or on an emulator. I could not find any emulator that is capable of fooling it...no not even Kega. * Following unlicensed games added, more to come soon: - Super Bubble Bobble - Earth Defend - Whac-A-Critter / Mallet Legend - Funny World And Balloon Boy - Squirrel King - Bugs Life. Autofix checksum must be disabled for this game to work. * Fixed the following bugs(mostly reproted by ZSNES forum members): - Sprites showing up in Battle Tech start when they shouldn't be. Thanks to Eke for reporting this problem and telling the solution too. - Sound problems in Sonic 2. - Loading another game past Virtua Racing causes the graphics to be messed up. - Loading another game from history when Virtua Racing is loading causes the emulator to crash. - Does not mute sound when lost focus. - Once a cheat is enabled, you can't change the state if it's a multi-option cheat.(e.g. Sonic 1 chaos emerald modifier, can't change from Six to Five, always goes back to Six). * Hopefully fixed(or at least minimized) the static in sound when window is moved. * The following things are still unfixed due to some valid reasons - Ultimate Mortal Kombat Trilogy. AFAIK its a hack. I don't like to add hacked games that need special handling. But if there are enough people who would like to see it on Regen then I will add it. Currently there has been just 2 requests - No autopause if minimized using taskbar button. Windows reports that Regen has the focus. I could not find any emulator, with autopause option, that autopaused this way. - Save states in Virtua Racing. Genecyst savestate format currently does not allow extra stuff to be saved. It needs to be extended. - Game no Kanzume o Tokuyou won't run. It wants to write to ROM and also seems to use unused VDP control bits. I have not found *right*(read without hack) way to run this game. - Wonder Library will also not run. Is it really a Genesis game?? Seems to be a SegaCD game. It does lots of unused memory read/writes in the SegaCD area. http://board.zsnes.com/phpBB2/viewtopic.php?t=11109 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 123.194.45.232 ※ 编辑: zack867 来自: 123.194.45.232 (03/11 23:36)







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