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0.121u4 ------- MAMETesters Bugs Fixed ---------------------- namcos22.c_0121u1red [Aaron Giles] Source Changes -------------- Added new option -update_in_pause which enables updating the screen bitmap while the game is paused. This is useful for debuggin in some scenarios (and gets in the way in others). [Olivier Galibert] Added new VIDEO_TYPE_NONE to indicate that there is no screen, and fixed internal UI displays to ignore resolution parameters if it is specified. [Dirk Best] Added missing consts to the files in the emu, lib, and osd directories. [Atari Ace] Updated drivers to use const structs and arrays where possible. [Atari Ace] shisen improvements: [Sonikos] - added dips location - added dips condition - remove fake dips coinage - fix tow dips in matchit Updated inputs in qrouka to support the 3rd and 4th stick. [Sonikos] Fixed crash in mngwrite if the game does not have a palette. [Nathan Woods] SCSP updates: [kingshriek] - Added effect-in mixer - Added DSP floating-point support - Added bounds check to the DECAY1 EG output - Fixed the saw PLFO waveform - Fixed loop points so loops no longer go out of tune/include garbage samples Fixed missing profiler call in video.c. [Christophe Jaillet] Implemented status flag in Star Wars matrix processor, which affects gameplay speed. [Mathis Rosenhauer] Changed M37710 CPU to use the CPU clock for its internal timer rather than a hard-coded value. Fixes tempo in Namco NA-1 games. [Phillip Bennett] Fixed accidentally included change that allowed MAME to run in windowed mode if switchres was off. [Aaron Giles] Midway Zeus improvements: [Aaron Giles] * Cleaned up video code, removed unnecessary math * Added bilinear filtering * Removed perspective correction * Added proper video timing configuration * Added lightgun support to invasn * Increased resolution on fixed point math to prevent overflows * Fixed texture addresses to only count even rows * Added missing U/V scale factors * Added solid polygon rendering support * Fixed screen clear trigger * Implemented fade out effect * Added Z offsets * Added support for splitting model commands * Hooked up FIFO empty IRQ to make invasn work nicely * Correct PIC values for invasn * Implemented per-quad texture offsets * Hooked up writes to registers during model data processing New games added or promoted from NOT_WORKING status --------------------------------------------------- Mortal Kombat 4 [Aaron Giles] Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition [R. Belmont, smf, Guru] Super World Stadium ′98 [R. Belmont, smf, Guru] New clones added ---------------- Trivia Master (set 3) [Eric Marks] New games marked as GAME_NOT_WORKING ------------------------------------ Kaiun Quiz [R. Belmont, smf, Guru] Super World Stadium 2000 [R. Belmont, smf, Guru] http://www.mamedev.org/ --



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