Emulator 板


LINE

2007.10.03 help: updated gbatek standalone version 2.5 (about one hundred news since 2.3) vram viewer: supports extended palettes in bg map windows (eg. magnetica demo) nds/help: added ds 3d overview chapter (basics on geometry/rendering engines) nds/help: added ds technical data chapter (containing some basic overview) nds/help: replaced ds various chapter by new ds memory control/ timing chapter nds/sound: fixed major unreported bug in 80x86 code sound_bias SWI function nds/3d/help: corrected shininess formula (ie. fixed that max cos 2 angle mess) nds/3d/help: added caution: specular reflection WON'T WORK on camera rotation nds/3d/help: maths basics of vector-by-vector multiply (and purposes thereof) nds/3d/softlight: allows light+color nonsense double def (eg castlevania clip) nds/3d/softlight: much better light-accuracy, and now supports shininess_table nds/3d/softlight: lighting fully calculated by software (without opengl light) nds/timing: split timings for nds7 (fast access) and trashy nds9 (slow access) nds/timing: split addr_clks_table to CODE/DATA addr_clkc_table/addr_clkd_table nds/timing: emulates "half" cycles on 66MHz/nds9 (tcm/cache and n32/2 thumb) nds/timing: emulates nds7 exmemstat gba-slot timing bits (like nds9 exmemcnt) nds/timing/help: added detailed/tested nds7/nds9 code/data memory-timing chart nds/timing/cache: allows more CPU load on bios/mainram when cache is enabled nds/timing: emulates shared N32 access time for two NDS9 thumb 16bit opcodes cpu/speedup: precalculates opcode-timings on interseg-jumps (usually faster) cpu/speedup: faster conditional opcode handling (maybe yet another 3% faster) cpu/speedup: thumb: uses 16bit reads (3% faster on non-32bit-aligned addr's) cpu/speedup: replaced dumb jmp exec_opcode by exec_opcode_mac (ca. 10% faster) cpu/speedup: added more code alignments in cpu-core (not significantly faster) nds/help: added note that 66MHz-nds9 actually runs MUCH SLOWER than 33MHz-nds7 nds/cpu: emulates superslow nds9 memory access time (bios,wram, vram,oam,etc) nds/cpu: emulates operand-independend ARM9 multiply time (eg. slow thumb time) nds/wram: emulates wramcnt mapping (no idea if it's used by any games though) nds/3d: adjusted z-rounding (avoid opengl-clip-plane in club house games demo) cpu: emulates cp15-trace-id, debug: disass auto-comments on trace-id and bist nds/help: fixed key1 [scratch] writeback lsw/msw are exchanged (thanks simon) nds/help: cp15 info on trace-id, bist, cache debug/test, supported cache cmds cheat: fixed occassional crash on delete cheat (push/pop) (thanks Hiei Youkai) thanks: rockmanrotties for submarine (timing) and clubhouse (clip) bugreports ______________________________________________________________________________ 下载:http://nocash.emubase.de/no$gba-w.zip 官方:http://nocash.emubase.de/ --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 59.115.182.124
1F:推 darit:音乐别LAG就好 10/04 16:51
2F:推 vicklin:结果control抓不到摇杆= = 10/04 17:58
3F:推 windmax1:?二楼大大是说不设定摇杆还是不能用摇杆了@@? 10/04 18:23
4F:→ windmax1:希望别的游戏可以玩了ˊˋ 现在还是只能玩机战W... 10/04 18:24
5F:→ windmax1:sd钢弹两代都不能玩@@jump跟逆转很lag@@"还有希望能放大~ 10/04 18:24
6F:推 beugo:玩的时候把显示器解析度调成640X480...先这样撑着用吧XD 10/04 20:20
7F:推 windmax1:小弟的电脑只能800x600..虽然比1024大x480大了点, 10/04 21:10
8F:→ windmax1:可是还是很小啊囧 10/04 21:11
9F:推 RM9:右键->内容->相容性->在640x480解析度下执行 打勾即可 10/04 21:17
10F:推 vicklin:就是no$gba抓不到摇杆 摇杆怎按他都没反应可是其他正常 10/04 21:48
11F:推 windmax1:嗯..我刚刚开了也是这样..是要测新功能才拿掉还是因为bug 10/04 22:02
12F:→ windmax1:呀..刚刚开了机战w 不知道是刚扫毒的关系还是gb开着.. 10/04 22:02
13F:→ windmax1:音乐整个破音XD..好奇怪 等等重开机在测看看好了 10/04 22:03
14F:推 ihtgs:逆转四玩到第三章牙琉的音乐出来後不会lag耶 !!!! 10/04 23:22
15F:推 qqrock:快成功了XD 10/05 02:44
16F:推 windmax1:奇怪..更新之後机战w反而破音+lag..只有我这样嘛?? 10/05 18:15
17F:推 windmax1:原来是W游戏速度提升了..平常地图上都动很快.. 10/05 18:56
18F:→ windmax1:一进入战斗就LAG了~"~..音乐则是平常就在破音+LAG 10/05 18:57
19F:推 thx:机战w...不是画面流畅音乐破,就是音乐正常画面顿...Orz 10/06 01:21
20F:→ thx:打算放弃..准备买实机了 10/06 01:22
21F:推 thx:虽然已经有用No$gba全破一次了@@a 10/06 01:29
22F:推 chung74511:好怪...2.4能玩的2.5都会说读取失败@@? 10/06 10:30
23F:推 chung74511:可以了...我脑残忘了设定= = 10/06 10:32
24F:推 windmax1:只好平常关战斗用2.5..剧情事件出来用2.4f了XD... 10/06 12:35
25F:推 vaakaa:玩逆转4的时候变lag了...60%变45%...(刚开始的对话) 10/06 23:40
26F:→ vaakaa:现在模拟器还是吃cpu吃很大耶@@ 10/06 23:42







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