作者rejoin (lol)
看板DotA2
标题Re: [讨论] 新击杀经验与金钱公式
时间Mon Sep 29 18:52:15 2014
reddit专文:
http://0rz.tw/4xvKT
The statsmen are asleep so I made this on the fly.
I also uploaded the excel file on mediafire. Here's the download link if you
guys want to tinker with it. The only values you can manipulate are the
Victim Level, Victim Net Worth, Enemy Team Net Worth, Allied Team Net Worth,
Victim Exp, Enemy Team Exp and Allied Team Exp. Don't mess with the other
formulae.
http://www.mediafire.com/download/7ke88kn11jc22ab/dota681b-682-682bcalculations.xls
p.s. if you want me to upload elsewhere, just post here. same with any
questions.
EDIT: Here's an updated snapshot of the calculations. I've included the 6.81b
calculations though I did not factor in the kill streak gold bounties for it.
(dota 2 wiki please.)
http://i.imgur.com/4p6yY6v.png
EDIT # 2: since people are asking for it, here are the xp calculations as
well. 6.81b, 6.82 and 6.82b for good measure.
http://i.imgur.com/oAqXHsI.png
Formulae for xp and gold bonuses for both 6.81 and 6.82 are found on the
rekindling soul update page:
http://www.dota2.com/rekindlingsoul/
Formulae for the xp and gold changes for 6.82b are found here:
http://store.steampowered.com/news/14529/
also, here is the latest excel file for the calculations.
http://www.mediafire.com/download/7ke88kn11jc22ab/dota681b-682-682bcalculations.xls
Just leave a message here for any questions.
※ 引述《blackk (梦游中...)》之铭言:
: http://www.dota2.com/news/updates/
: 今天又修改了,借旧文列出修改点
: 大概就是降低系数,实际变化有请高手讲解
: * Kill Streak Bounty from 100->800 to 60->480 (6.81: 125->1000)
: * Adjusted bonus area of effect Gold and XP
: ※ 引述《henry1234562 (亨利二十三)》之铭言:
: : 前半段是经验公式
: : 後半段是金钱公式
: : 经验
: : 新的:
: : VictimLevel = Level of the Victim
: : VictimXP = Total XP of the Victim
: : EnemyTeamXP = Enemy team's total XP
: : AlliedTeamXP = Your team's total XP
: : XPDifference = ( EnemyTeamXP - AlliedTeamXP )/ ( EnemyTeamXP + AlliedTeamXP )
: : (minimum 0)
: : XPFactor = XPDifference * VictimXP
: : 1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5
: : 2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35
: : 3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25
: : 4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2
: : 5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15
: 6.82b XP Factors:
: ----------------------
: 1 Hero: XP = 20 * VictimLevel + XPFactor * 0.3
: 2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.3
: 3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.2
: 4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.15
: 5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12
: : ==================================================================
: : 而金钱获取也做了相同的改动
: : 这次就不写旧的了 直接看新的数字比较快
: : The player that got the last hit now also gets the area of effect bounty.
: : VictimLevel = Level of the Victim
: : VictimNW = The victim's Net Worth
: : EnemyTeamNW = Enemy team's total Net Worth
: : AlliedTeamNW = Your team's total Net Worth
: : NWDifference = ( EnemyTeamNW - AlliedTeamNW )/ ( EnemyTeamNW + AlliedTeamNW )
: : (minimum 0)
: NWDifference = ( EnemyTeamNW / AlliedTeamNW ) - 1 [Min 0, Max 1]
: : NWFactor = NWDifference * VictimNW
: : 1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5
: : 2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35
: : 3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25
: : 4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2
: : 5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15: 1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.06
: 2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.06
: 3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.05
: 4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.04
: 5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03
--
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