作者jeffck (腹有诗书气自华。)
看板DotA2
标题[情报] Dota 2更新–2013年12月5日
时间Fri Dec 6 17:12:16 2013
Dota 2 Update - December 5th, 2013
December 5, 2013 - Valve
Dota 2更新 – 2013年12月5日
2013年12月5日– Valve
原文连结:
http://www.dota2.com/news/updates/12014/
Live4Play翻译连结:
http://goo.gl/bNg7q6
翻译者:KaBOOM@Live4Play
(翻译版权所有,转载仅限全文,并请注明出处与Live4Play翻译连结)
‧ Fixed a bug that caused some gem names and stat values to get truncated in
the tooltip.
‧ Recipe costs have been reduced. This change will affect newly dropped
recipes.
‧ Items with gems that convey the Inscribed, Autographed, and Ascendant
qualities will now appear consistently. If the gemmed item already had a
special quality (like Genuine) then that special quality will take precedence
over the gem quality.
‧ 修正某些宝石名称和说明数值在提示文字中被截断的bug。
‧ 降低设计图的价格。此变更也会影响新掉落的设计图。
‧ 有宝石的物品上面秀出的铭记(Inscribed)、署名(Autographed)与远古(
Ascendant)等属性将不会持续显示。如果此有宝石的物品本身已经有像是正统(Genuine
)这样的特殊属性,那麽此特殊属性将会优先於宝石的属性。
‧ Several issues with crafting have been fixed:
o A bug that made it appear that items were 'eaten' by crafting has been
fixed. No items were actually eaten (they are still in your inventory). For
example, a recipe that took 5 inputs would sometimes only consume 4 of the
inputs and remain incomplete. The 5th item was never consumed even though it
appeared to be by the UI. Recipes will now consume the correct number of
items.
o A bug has been fixed that made the display of some recipes show the wrong
type of items already fulfilled (i.e.: 4 of the same thing when actually 4
different items were fulfilled).
o The server is notified of a crafting attempt earlier in the crafting
process so that crafting results will appear earlier.
o The crafting completed animation now also plays for partial crafts. A
dialog will appear during a partial craft indicating the recipe is not
complete and needs more components to be finalized.
‧ 修正多个物品合成的问题:
o 解决一个物品合成後会被系统吃掉的bug。没有一个物品真的会被系统吃掉(他们仍然
在你的道具栏位里)。举例来说,一个需要5个需求物品的设计图有时候会发生消耗掉其
中4个需求物品,但合成却仍然未完成的情况;但这时候第5个需求物品即使在UI中出现也
将永远不会被消耗掉。设计图现在将会消耗掉正确数量的需求物品。
o 修正一个某些设计图会显示错误已有需求物品的bug(范例:当已有4个不同需求物品时
,却显示成已有4个同样的需求物品)
o 在进行一个物品合成之前,伺服器将被提前通知即将进行一个物品合成的动作,所以合
成结果将会提前显示。
o 现在物品合成在半合成状态时,就会播放原本物品合成完毕时的特效动画。物品在半合
成状态时,将会显示一个提示讯息,告知这个设计图合成尚未完成,需要更多需求物品才
能合成完毕。
‧ The tradability policy for socketed gems and crafted items has changed:
o Gems extracted from an item that is "tradable after date" now become
tradable after the same date.
o Gems extracted from an item that can never be traded no longer inherit that
restriction. You can safely add gems to a permanently untradable item without
the gems becoming permanently untradable.
o Gems that are not tradable (like Ascendant gems) will make the item they
are added to untradable, but only while those gems are socketed. Extracting
the gems will remove the trade restriction from the item they are added to.
o If one or more crafted inputs are "tradable after date" then the recipe and
output will become "tradable after date" with the latest date of the inputs.
o If one or more crafted inputs are permanently untradable then the recipe
and output will become permanently untradable.
o All previously crafted items have been grandfathered into these new rules
and have been made tradable.
‧ 镶嵌(Socketed)宝石与合成(Crafted)物品的交易政策变更。
o 从一段时间後可交易的物品上取出的宝石,现在变成在相同的一段时间後可交易。
o 从不可交易物品上取出的宝石将不再继承这个限制。你可以放心地宝石加到上面没有宝
石的永久不可交易物品上,而不必担心这个宝石是否也会变得永久不可交易。
o 使用不可交易的宝石,例如远古(Ascendant)宝石,会让物品也变得不可交易,不过
这仅止於当那些宝石被镶嵌到物品上的时候。在取下宝石之後,也会同时取消此交易限制
。
o 如果一个以上的合成需求物品是一段时间後可交易的,那麽此设计图所合成的物品也会
变成一段时间後可交易,时间根据需求物品的最晚时间而定。
o 如果一个以上的合成需求物品是永久不可交易的,那麽这个设计图与所合成的物品也将
变得永久不可交易。
o 所有之前合成的物品不受这些新规则的限制并且可以交易。
以上是本次Dota 2更新的所有内容。本站Live4Play以後将会提供更多这样的资讯,希望
能让更多台港澳的玩家朋友能在没有语言隔阂的状况下,更直接地感受Dota 2的游戏乐趣
!
同时,这是小编第一次进行此类官方资讯的翻译,若有任何不尽完善的地方,也请各位玩
家朋友不吝指教。
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1F:推 ALuBa13:推!! 12/06 19:51
2F:推 nashboy:热心大推,谢谢了! 12/06 21:47
3F:推 nathon:有看有推 感谢热心翻译 12/07 06:47