作者longlife123 (小吉)
看板Digital_Art
标题Re: [问题] Maya 8.5 有关 pivot point
时间Mon Dec 10 01:50:27 2007
※ 引述《JohnBintan (Begins)》之铭言:
: 请问熟悉Maya的前辈们
: 小弟在Maya的官方说明文件里读到这一段话:
: If the pivot point of an object is changed from its default value,
: duplicating multiple copies of that object results in additional transforms
: to the channels of the duplicated transform node. However, the resulting
: position, orientation and the pivots of the duplicated objects will be
: correct. To avoid these extra transforms, the duplicate command should be
: invoked with No of copies set to 1. The hotkey g can then be used as many
: times as needed.
: 英文是看得懂啦~
: 可是不太能领会它在解释什麽现象耶?
: 恳请知道的人帮我解答一下...
: 不晓得这问题会不会有点难回答,谢谢大家 -v-
动手实验一下 改变pivot point's default value
试试看: create a poly cube1, then change its pivot point from default value
dupllicate the cube and see what happens
yes...the poly cube2 has the same value of pivot point as cube1
but if press hotkey G to repeate last operation, it goes back
to default value which is (0,0,0)
我在猜这段文件应该是在描述这件事
至少我动手做的结果跟我预期的差不多
如有错 还请乡民指教
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 24.82.141.189